NeosVR Demonstrates Its Full-Body Tracking Feature In a New Music Video

Full-body tracking is not a new feature in social VR (VRChat, High Fidelity, and Sansar all already support it), but it’s still worthwhile to watch this video by Reactant VR of the full-body tracking in NeosVR:

The vlogger talks about how NeosVR lets you adjust every aspect of how tracking works to the specific dimensions of your avatar (a feature that other platforms like VRChat don’t offer yet). His setup consists of a Vive Pro Eye headset with a Modmic 5 microphone, plus eight Vive tracker “pucks” (on his chest, elbows, hips, knees, and feet), Valve Index controllers which track individual finger movemens, and a Vive wireless adapter so he is not encumbered by a VR headset cable. It’s quite amazing to me just how expressive his avatar can be!

NeosVR shows off that full-body tracking to good effect in this new music video, which also shows you a little bit of how you calibrate your avatar beforehand so its movements look as natural as possible:

Very cool! Also, effective from this blogpost forward, I will have a new blog category just for NeosVR. (I will try to add that new category to all my previous blogposts about NeosVR, when I have time.)

Video: I Take Vbunny on a Guided Tour of Sansar

I had mentioned earlier on this blog that I had taken a YouTuber and VR game vlogger/livestreamer named Vbunny on a guided tour of Sansar.

Well, Vbunny has posted a 15-minute video of her experience in Sansar:

It was posted just 18 hours ago and it already has 828 views, which is pretty impressive! Enjoy.

Virtual World Economies: Developers for Anarchy Arcade, Cryptovoxels, Exokit, and JanusVR Have a Panel Discussion

I’ve been meaning to blog about this for a while now, and someone reminded me today on Twitter (in response to my recent blogpost about the state of current social VR) that there was a nearly two-hour-long YouTube video of a panel discussion held in September in VRChat, where four smaller social VR developers talked about various aspects of virtual world economies.

According to the video description page:

We’ve gathered an incredible cast of lead developers building VR platforms to discuss virtual economies. How can creative people make a living inside these worlds? What ingredients are missing to catalyze a thriving user-generated content economy? What’s the landscape look like? How can startups compete with big tech?

The four panel speakers are:

■ James Baicoianu: Working on Elation Engine since 2011 building web based virtual worlds and JanusWeb for past few years as a framework for anyone to easily create social VR experiences. Bai has 20+ years of web dev experience, is a webgl / threejs contributor, and a part time internet archivist.

■ Ben Nolan: Built scenevr which lead to aframe, worked at Decentraland for awhile building their first web client. Currently developing Cryptovoxels full-time, a browser based virtual world owned by users via the Ethereum blockchain.

■ Avaer: Created a minecraft clone on the web about 6 years ago, ran into browsers at the time. Took C++ background and built own web browser named Exokit just doing WebVR / WebXR. Now focused on bringing people together and incentivized to work on proper Metaverse with Exokit Web.

■ SM Sith Lord: Lead developer of Anarchy Arcade, a 3D desktop with VR support. Has been using 3D desktops for 10 years and streams to Twitch regularly to show it off on twitch.tv/anarchyarcade.

I must confess that haven’t watched all of the video myself yet, but I wanted to share it with you, in case you were interested in some of the smaller companies’ perspectives on virtual world economies (and before I forget to post about it yet again). Enjoy!

Cas and Chary Cover Five Social VR Platforms (Including Sansar)

Most of the people making YouTube videos about virtual reality hardware and software are men, so it is refreshing to find a new (well, new to me, anyways) channel about VR run by two women, called Cas and Chary VR.

Last week, Cas published a 10-minute YouTube video tour of five less popular social VR platforms, explaining:

So we all know VRChat, Rec Room, [and] AltspaceVR. This video isn’t about these games. It’s about 5 others that you might have missed.

The five platforms covered in this video include:

Videos like this are useful because they give viewers a look at platforms that they might not have had an opportunity to visit themselves. I was surprised to find that Sansar was a sponsor for this video. Cas says:

DISCLAIMER: This video was sponsored by Sansar. Per our guidelines, no review direction was received from them. Our opinions are our own.

I think it’s smart that Linden Lab is reaching out to YouTube influencers like Cas and Chary with sponsorship opportunities. As I have written before, social VR companies will likely have to turn to influencers more often in future to promote their products more effectively.