Sinespace: A Brief Introduction

Sinespace is a new virtual world created by a company called Sine Wave Entertainment, whose CEO is Adam Frisby. Adam is a well-known figure in virtual worlds. Before joining Sine Wave Entertainment, he founded the Azure Islands, a community with a peak of 400 regions in Second Life, and DeepThink, a leading virtual world development company. He was also one of the founding developers of OpenSimulator, the popular open source platform used by countless virtual worlds. (I also believe that Sine Wave is the same company which sells avatar animations in Second Life, although I need to confirm this with Adam.)

Sinespace is based on Unity, which is a cross-platform game engine used to develop both three-dimensional and two-dimensional video games and simulations. This is a different approach from Sansar, which is building its own engine from scratch.

Here’s a few things you might not know about Sinespace:

  • Sinespace already has cloth physics! Yes, you can wear a skirt which moves as your avatar does. Here’s a short video demonstrating this feature:
  • Sinespace has an experimental VR viewer! Adam let me try it out. Unfortunately, I can’t get it to work properly yet with my Oculus Rift headset. But virtual reality support for Sinespace is coming soon.
  • Like Sansar, Sinespace regions can be quite large. Adam gifted me a dune buggy and I drove endlessly through their Grand Canyon sim! (They also have great vehicle physics.)
  • Sinespace is home to a speaker series called The Delphi Talks, which consist of live interviews and discussions about art, games and stories. Here’s a YouTube playlist of recent Delphi Talks.
    Screenshot 2018-2-18-08-54-45
    The site of the Delphi Talks in Sinespace

    To learn more about Sinespace, here’s their user forums, their Facebook, their Twitter, and their Google+ group. Go explore!

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4 thoughts on “Sinespace: A Brief Introduction”

  1. As a creator in Sinespace, I can honestly say that the CEO and other staff are dedicated to the ever growing community there. I am impressed with the LOD that can be achieved and at how amazing the realtime lighting and shadows look. I really enjoy using Unity to create large regions to explore as well as the ease at which some of the Unity plugins, such as Gaia, Suimono and CTS make it to build elaborate regions. This is year ONE…. If you can remember what some of the other virtual worlds were like in their infancy, it’s clear to see that they are headed for greatness and a long prosperous road ahead.

    Like

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