Sansar Pick of the Day: Avalon Lounge

One of the often-heard complaints in Sansar is that there is no designated central meeting area. Sinespace has their Welcome Centre with greeters, AltspaceVR has their campfire where you can chat and toast marshmallows, and for a while High Fidelity used a Welcome Wagon concept, rotating between six different HiFi domains every two hours (I think they’ve replaced that with a single location now, though). Some people felt that having a common gathering spot would make it easier for avatars to meet each other.

Jenn, the Community Manager for Sansar, and Ebbe, Linden Lab’s CEO, both rightfully pointed out that there was nothing stopping any of us from creating such a space ourselves. And so David Hall has decided to create the Avalon Lounge, a comfortable, spacious lobby with helpful teleporters to other popular fantasy and sci-fi Sansar experiences.

It’s a large circular space on three levels. Flying cars arrive and depart from the uppermost level (these are actually teleporters to two of C3rb3rus’ experiences, 2077 and Darkwood Forest).

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On the two lower levels, there are teleporters to other experiences located around the perimeter. Each has a sign indicating the destination.

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And these are some wonderfully creative teleporter portals that David has made! Check out the video of them in action:

A nice touch is the addition of various objects around the lounge which remind you of other popular Sansar destinations, such as a statue I recognized from the Urban Art Experience, and arcade games from 2077. Thoughtful additions, and evidence of the care that David took in pulling all this together.

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Vanity Fair in front of the steampunk teleporter to Bluebell Home & Garden

Vanity Fair is wearing an appropriate astronaut outfit created by the talented Nya Alchemi:

A First Look at LivCloser

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I first heard about LivCloser through a post somebody made to Strawberry Singh’s Discord server. I was intrigued and joined LivCloser’s Discord server, where I found a link to download an alpha version of the software and try it out.

As you might guess from the promotional picture above, there will be adult content in LivCloser, although that hasn’t been set up yet. (I did have a good laugh when I went into male avatar customization section and there was a whole section of sliders for the penis! Obviously, the developer is planning ahead.)

This is clearly still a very early-stage alpha version of the software. The French developer, who calls himself GameMaster on the Discord server, is essentially a one-person company, and he is actively looking for help:

Hello, I have some request of people that wish to help for the game in [private message] so … to make things clear and easier I will put a list here of actual needs for the game and then people will be able to apply for them. Actual needs :

– Someone good with animations (many animations to clean and fix)

– Level designer

The company started building LivCloser on the Unity game engine, but they are now porting all their work over to Unreal Engine.

Here’s a short, 40-second video showing you my avatar standing in one of the four initial experiences in LivCloser, a casino interior (I apologize for the music being too loud):

As you can see, the basic avatar mesh actually looks pretty good. (The limited hair options were all hideous, though, so I left him bald!) The casino interior is also fairly well done. By building off Unity/Unreal, they have a head start in some respects.

If you’re interested in exploring LivCloser, join their official Discord server. There’s a channel called #testgame_alpha where you can download a zipped version of their alpha software (you’ll need at least 10 GB of free hard drive space to install it). Be warned though, that it is still very much an alpha and lacks a lot of features! And if you want to help the company out, there’s also an #apply-helpers channel.

They also have a few videos in their official YouTube channel, and a Facebook page.

Second Life Versus Sansar: Why Linden Lab Can’t Win, No Matter What They Do

Second Life Versus Sansar

Will Burns of the Andromeda Media Group has written a blogpost about a recent visit he paid to Linden Lab, which is pretty much required reading for anyone who’s interested in Second Life or Sansar (Wagner James Au of the New World Notes blog alerted me to this).

It’s very clear from reading his blog that Will thinks that Linden Lab, or at least Linden Lab’s CEO Ebbe Altberg, is focusing on Sansar at the expense of Second Life. Will says:

Why Linden Lab is so hellbent on pushing Sansar while effectively ignoring Second Life, or treating it like the wicked red-headed step-child internally, is anybody’s guess…

While I was at Linden Lab, I definitely got the feeling that Sansar was the main focus with a near total avoidance of discussing Second Life or its future. It’s technology evangelism at its peak.

As far as Ebbe is concerned, he’s all-in for Sansar while Second Life is … somewhere in the basement level with the engineers.

On one side of the equation I can see why Ebbe would be all-in for Sansar. I’d assume Linden Lab spent a stupid amount of money developing it and couldn’t afford to pull the plug, and so he was likely told to produce an ROI come hell or high water.

Welcome to the board of directors world.

In a way, I’d assess that [former Linden Lab CEO] Rodvik [Humble] made a mess and Ebbe is still trying to clean up and/or salvage things…

As a CEO, Ebbe has a choice to make – He is the captain of the Linden Lab ship, but he also decides what sort of captain he wants to be: Captain Picard or Captain Ahab.

Right at this moment, he’s showing qualities of Captain Ahab, in the blind pursuit of Sansar (Moby Dick). But I believe he’s intelligent and an overall great guy. Smart enough not to sabotage his own efforts and company.

After all, Second Life is still the goose that laid the golden egg. It didn’t die, it’s just being actively starved and strangled by the aforementioned organizational changes and CEOs.

Which is really unfortunate, because I also believe Linden Lab also has some brilliant and creative people there with their hands tied, and who absolutely love Second Life and want to make it better.

My opinion?

I think that Ebbe Altberg and his team at Linden Lab can’t win no matter what they do. If they continue to throw too much time and money at Second Life, Sansar will suffer and they’re betting the future on Sansar. (I’ll bet you anything that none of the dozen people LL recently laid off were working on Sansar.) Yet if they try to promote Sansar, as Ebbe clearly did with Will on his visit, folks who are wedded to Second Life get upset. Or people will say that SL is “being actively starved and strangled”.

Face it: Second Life’s glory days are now behind it. Its heyday was approximately from 2006 to 2008, a decade ago. Its fervent fans absolutely hate to hear people say it, but SL is now merely coasting along, not growing but slowly declining over time, the recent Bento-inspired mesh avatar renaissance notwithstanding. You can see vast tracts of abandoned land when you fly over the continents. It’s still profitable—very profitable—to Linden Lab, but it’s having trouble attracting new users, and the now-dated technology of the platform can only be extended so far. In the general news media, SL is being portrayed as quaint but outdated, and attractive only to those somehow lacking in their real lives, as this painfully-titled recent article from The Atlantic makes clear. (Ouch.)

I can also predict pretty confidently that Sansar’s glory days will lie ahead. I think it’s off to a good start. It only makes sense for Linden Lab to put the focus, the time, and the money on a product which (hopefully) will become the next successful virtual world, the next Second Life.

Virtual reality will only gain greater consumer market share over the next decade (it’s definitely arrived now with the Oculus Rift and HTC Vive, and it’s not going to go away), and Sansar is being built from the ground up to support VR. Ebbe’s right when he says that he needs to design Sansar for VR first because that’s the hardest bit to get right. That doesn’t mean that desktop users (still the majority of Sansar users) are going to be ignored. It just means that LL has to work that much harder to try and provide feature parity between desktop and VR headset users.

Maybe it’s inevitable that Second Life adherents feel hard done by. Their world is starting to shrink. People are starting to move on. It’s only natural to feel that Linden Lab should be pouring all their resources into keeping SL going forever. But, for better or worse (and I believe it’s for the better), Ebbe Altberg and his team from Linden Lab have made their decision to move boldly ahead with a new, VR-capable platform that will hopefully have a much longer lifespan.

Everybody cross your fingers. We’re in for some interesting times ahead. And no matter what Linden Lab does from this point onwards, somebody’s going to be upset.

Second Life Pick of the Day: Der Keller in 1920s Berlin

I don’t blog about Second Life very often, but today I am making an exception. Vanity Fair paid a visit to Der Keller, a seedy bar in the basement of a building located in the ever-popular 1920s Berlin Project sim (here’s their blog). Proprietress Frau Jo Yardley tends bar, as usual, serving drinks to whoever comes in the door. Radio Desmuke is playing 1920s music.

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Frau Jo Yardley

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As you can see, all of us are dressed in period 1920s costume (it’s required). Vanity is having a coffee instead of a beer:

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Vanity Fair in Der Keller

Vanity is wearing:

  • A beige floral casual day dress by Eloise Baker
  • Brown Betty ballet flats by FATEstep (not seen)
  • Meadow hair by Magika
  • Kimberly Catwa head and lipstick
  • Maitreya Lara body and nails
  • Daria skin by The Skinnery
  • and my favourite forest green Darcey eyes by Suicidal Unborn

I’ll leave you with a nostalgic machinima of the 1920s Berlin Project, by Pepa Cometa, set to a song by Marlene Dietrich, Ich hab’ noch einen Koffer in Berlin:

Auf wiedersehen!