
There’s an extremely interesting article on the Road to VR website, that’s worth a read. Apparently, an author writing a book about the history of VR has obtained a copy of a lengthy 2015 email that Mark Zuckerberg of Facebook sent to his senior executives. (The email has been confirmed by Road to VR, a major news reporting website on VR, as authentic.)
Titled Leaked Zuckerberg Email Reveals Facebook’s XR Strategy, ‘Our goal is not only to win, but to accelerate its arrival’, the article quotes Mark at length about the strategy behind Facebook buying Oculus for 2 billion dollars in 2014, and what he feels Facebook needs to do to dominate in virtual reality.
Remember this prediction I made last April?
What I predict will happen, over the next two years, is that one of the Big Five computer companies:
– Alphabet/Google
– Amazon
– Apple
– Facebook/Oculus
– MicrosoftIs either going to launch their own social VR/virtual world/metaverse product, OR is going to buy one of the Big Four metaverse-building companies:
– High Fidelity
– Linden Lab (Second Life and Sansar)
– Sine Wave Entertainment () Sinespace
– VRChat
Well, keep that in mind, and read this direct quote from Mark’s email:
The key [VR] apps are what you’d expect: social communication and media consumption, especially immersive video. Gaming is critical but is more hits-driven and ephemeral, so owning the key games seems less important than simply making sure they exist on our platform. I expect everyone will use social communication and media consumption tools, and that we’ll build a large business if we are successful in these spaces. We will need a large investment and dedicated strategy to build the best services in these spaces. For now, though, I’ll just assert that building social services is our core competence, so I’ll save elaborating further on that for another day.
The platform vision is around key services that many apps use: identity, content and avatar
makerplace , app distribution store, ads, payments and other social functionality. These services share the common properties of network effects, scarcity and therefore monetization potential. The more developers who use our content marketplace or app store or payments system, the better they become and the more effectively we can make money.
It seems pretty clear to me, from this email, that Facebook is planning to step into social VR in a major way. Mark sees “social communication and media consumption” as the killer app for VR, and they want to be a part of it. Facebook, for better or for worse, wants to dominate social virtual reality the way they already dominate social media.
I expect that we will all begin to get some idea of what Facebook has planned with the launch of the standalone Oculus Quest VR headset later this year. Watch carefully for any parallel announcement regarding the next-generation Oculus Home, Oculus Rooms, Facebook Spaces, or a completely rebranded platform where Oculus Go, Quest, and Rift users can meet up with each other. I’m convinced, now more than ever, that it’s going to happen.