It’s really wonderful to watch so many people creating inventive costumes for Sansar avatars using the Marvelous Designer software! (Which reminds me, I really do need to sit down and spend some more time learning how to use the latest version to create more avatar fashion for my store. I haven’t touched it in over a year now!)
I have been playing Eastshadefor four days now, and it has been an captivating experience to be able to explore a first-person open world like Eastshade, solving puzzles and completing quests. I am utterly charmed by this game, and I cannot recommend it highly enough!
So, I have decided that I am going to include a very specific (and rare) kind of game to what I cover on the RyanSchultz.com blog. I will now be including those games which meet the following two criteria:
the game is not focused on combat and killing, but exploring and/or puzzle solving; and
the game features an open world in which you can freely explore.
I now realize that many of my favourite computer games from the past have fallen into this category: Myst, Riven, Obduction (all by Cyan).
The key similarity between social VR/virtual worlds and non-combat, open-world games is that they allow you to navigate and explore freely, and interact with your environment. The key difference between social VR/virtual worlds and these sort of games is that the latter do not allow for multiple users in the same experience (you are alone in that world, except for NPCs). You cannot share your experience with other people. But I find these sorts of games to be so fascinating (and personally fulfilling to play) that I am broadening the scope of this blog to include them, and creating a separate list of non-combat, open-world games on the sidebar of this blog.