A First Look at Rec Room on iOS

VBunny Go is a VR game vlogger and Twitch livestreamer who was one of the beta testers of the iOS version of the social VR platform Rec Room, and she has posted a video of her experience to YouTube (I can’t embed it in this blogpost, but I can link to it).

VBunny Go is quite an entertaining and enthusiastic commentator, as she puts Rec Room through its paces (including playing several levels of a dungeon quest as part of a team). She finds that most of Rec Room’s functionality is still present, despite playing the game on an iPhone.

I need to get a setup like hers, so I can start doing my own in-world videos! She’s a good example of someone who is slowly building a YouTube audience with her videos of her VR gaming adventures.

Another enthusiastic early tester posted on the Rec Room subReddit:

As a VR only player, I’ve been excited to be able to try the mobile version and see what everyone is ready to complain about. And since today I was invited, I hurriedly downloaded it to finally witness the horror of mobile gaming. And guess what? It’s good. The game runs beautifully and looks absolutely gorgeous. The UI and UX is intuitive and snappy. The controls just make sense. I was literally jealous of the mobile menus compared to the VR version. It’s a smooth, polished ride with all of the content at the ready. It’s GOOD. And you all are going to love it.

This marks a significant shift in the social VR/virtual world market: support for mobile devices. Linden Lab is also working on an official mobile client for Second Life (no word on when that will be released), and of course there have been other mobile SL clients such as Lumiya for Android devices. There’s also a beta Android client for High Fidelity.

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