UPDATED! Forbes Writer Takes a Hatchet to Facebook Horizon in a Hilariously Badly-Written Article: “Facebook, the drug we snort off the buttocks of a willing and paid for social media pit of despair…”

As could be predicted, there have been oceans of fawning press coverage of Facebook Horizon, since it was announced two days ago at OC6. So I was surprised to find a hilariously bad, savage swipe at the yet-to-be-launched social VR platform, and coming from Forbes business magazine, no less.

In an article titled Facebook’s Horizon VR Promises A New Kind Of Drug For Our Exhausted Reality, consumer tech writer Curtis Silver swandives right into the deep end of the hyperbole pool:

Facebook, the drug we snort off the buttocks of a willing and paid for social media pit of despair, has opened us up to the psychological horror of the world around us. If that’s not enough, now Facebook wants to drag us into VR with its Horizon VR project.

Quick, somebody call the Mixed Metaphor Police! I’ve heard Facebook called a lot of nasty things in my time, but comparing it to hooker off whose butt you snort cocaine is a new one! Except it’s not a hooker’s ass, it’s a pit of despair, get it? (But wouldn’t the cocaine just fall into the pit?)

But wait, there’s more!

If you’ve forgotten, amid all the political wrangling and constant stream of lukewarm fake news into your eyes, Facebook owns Oculus VR, a VR system generally focusing on immersive games and experiences. Well, now Facebook wants to really get involved, introducing Horizon VR during its Facebook’s Oculus Connect 6 developer conference, which took place at the same time we were all watching Amazon introduce a new world of surveillance smart home tech.

Horizon VR, upon first glance, appears to be some sort of leg-less Nintendo Mii meets Second Life apparatus, focusing on creating environments and interactions that appear happy and contained, but will most likely be terrible and insane. It’s intended for use on the Oculus Quest headset, which doesn’t have the computing power of PC-connected headsets. Therefore, Horizon VR is something more akin to the graphical output of a Nickelodeon cartoon rather than a reality-based world.

“Lukewarm fake news into your eyes”?!?? Oh, honey, no. Lukewarm is associated with touch, not sight. Somebody needs to get this writer a proper thesaurus. (And maybe some English lessons.)

Curtis also gets quite a few technical details wrong in this write-up. First, the social VR platform is called Facebook Horizon, not “Horizon VR”, as he keeps calling it (even in the title!). And Horizon is not just for the wireless Oculus Quest headset; it is also intended for the PC-connected Oculus Rift headset. And one of the many OC6 announcements was that soon you will be able to run Oculus Rift games on your Quest using a cable connected to your computer. In other words, there’s really nothing stopping Facebook (or anybody else, for that matter) from making more realistic-looking experiences and avatars. The limit is truly your own imagination.

Anyway, let’s proceed…the writer was comparing Facebook Horizon to a Nickelodeon cartoon…

To Facebook’s credit, that’s a smart move. Reality is certainly something we need less of. Horizon VR offers an escape from the twisted dysfunction of reality, on the surface at least. In screenshots and talking points. [sic] We all know what is going to go down in a virtual world captained by Facebook and Mark Zuckerberg. Horizon VR might appear to be a cartoonish world of fun interactions and avatars without legs, but users will surely find a way to quickly create a nightmare world that moderators will be unable to manage.

Meanwhile in the real world, the Department of Justice has joined the FTC in an antitrust investigation of Facebook. A new study from the University of Oxford has revealed that (duh) Facebook is the most common platform for spreading disinformation at a government and political level. And in response to anti-bullying and mental health groups, Facebook will begin testing hiding likes to make users feel better. Facebook is an actual hellscape.

You really want to experience that in VR? As fellow Forbes contributer [sic] Paul Armstrong puts it, “As more and more scandals hit Facebook thanks to lax privacy policies of yesteryear (they promise), this bold vision [of Horizon VR] is all well and good but it’s built on the back of something ugly and hence, it’s destined to be tainted from conception.”

Facebook is a drug. Quit Facebook. Seriously. Before it ruins you. The solution to the problems Facebook has deftly unloaded upon the populace and your personal mental health isn’t to begin ingesting your social media drug in the virtual realm, the solution here is to delete Facebook from your phone, wake up and soberly face the real world once again. Only then can you find a viable, real-world escape from the real world. Like bowling, or mini-golf.

Sweet minty Jesus. I am most certainly not a fan of the Facebook social network, in fact I think it has caused some real and serious problems in society. But what story editor okayed this snarky, badly-argued, poorly-composed, half-assed hatchet job?? I mean, it’s one thing to write a well-written, well-reasoned, technically accurate critique of a product. But this mess is none of those things.

To cite just one example, what does hiding likes on a social network have to do with anything?

The writer can’t even get the name of the product straight, let alone the technical details. And there’s a sentence fragment just kind of hanging there in mid-article: “In screenshots and talking points.” And it’s spelled contributor, dear. There’s this wonderful new invention called spellcheck, you should really look into it sometime.

But the biggest problem that I have with this story is it just rather lazily assumes that Facebook Horizon is simply going to be some hellish VR version of the Facebook social network. A social network and a social VR platform are two very different things, used by different types of people for completely different purposes. We won’t know what Facebook Horizon is like until the closed beta test early next year, but we can assume that the company has learned at least a few things about what does and doesn’t work with Facebook Spaces, Oculus Home, and Oculus Rooms. (At least, let’s hope so!)

Is there a chance Facebook Horizon will be a terrible product? Absolutely. But I think it’s just a wee bit early to deem the new social network akin to Dante’s Ninth Circle of Hell. And Facebook has already announced that they will be deploying a team of human greeters and guides in an effort to model good behaviour on the platform and counteract griefers.

My God, I can’t believe I’m actually standing up for Facebook! (I must have a fever or something.)

But this article is so God-awful I just couldn’t let it go without comment. Forbes, you can do better than this sloppy, slipshod journalism.

UPDATE 6:39 p.m.: One of my Twitter followers, named Bird, shared this video with me:

And another Twitter follower, James Baicoianu, explains:

In other words, the Forbes website does many of the same evil things of which they accuse Facebook! A perfect case of the pot calling the kettle black.

Facebook Horizon Will Have a Fully Staffed Concierge Service

I am banging out a very quick blogpost before I head off to work, with a couple of Facebook Horizon-related news items I encountered on my Twitter feed yesterday evening.

John Carmack, the chief technology officer for Oculus, gave a keynote presentation on the second day of OC6 where he talked about Facebook’s previous missteps in social VR. VentureBeat reporter Jeff Grubb writes:

Oculus VR and its parent company Facebook have not yet released the defining social experience for virtual reality. And you might think that is a bit weird for one of the world’s biggest social media companies, and one of its major executives agrees with you. During a keynote presentation at Oculus Connect 6 today, Oculus chief technology officer John Carmack covered a range of topics. Carmack is known for shooting straight and using a lot of technical language. But when it came to talking about Oculus’s social experiments, he used some plain language to admit that the company is still feeling out the space.

“On the social side, looking back, it’s kinda embarrassing at all the stages that we’ve gone through at Oculus,” Carmack said. “Way back in the early days, I did the social API so people could co-watch Twitch and things. And then we had Spaces and Rooms on Gear and Go. Now we have Horizon.” He also noted that the company hasn’t even settled on what player characters should look like. “Our avatars have continuously mutated from little floating heads through three different versions,” said Carmack. “We do not have this well-sorted out at this point.”

And the Ars Technica website had a very interesting article about Facebook’s ambitious staffing plans for Facebook Horizon: the company has plans to incorporate human greeters and helpers as a sort of virtual concierge service, both to help newcomers get oriented and to model proper behaviour on the platform. Sam Machkovech writes:

After testing the solid-if-early app, I asked two Facebook representatives about existing social-VR apps like Rec Room and VRChat, which have their own creative, organic approaches to making strangers meet each other in VR. Facebook says it’s going to try something we haven’t yet seen in any chat app, VR or otherwise: a fully staffed concierge service.

After going through Horizon‘s tutorial, “you’ll encounter humans that are part of our team in the product, known as ‘Guides,'” Facebook’s AR/VR experiences director, Eric Romo, told Ars Technica. “Those are the people who will be trying to set the tone of what the environment is.” When asked to clarify whether these would be paid Facebook staffers, sitting in microphone-equipped headsets and waiting for new users to appear, Romo answered, “Yeah!” He added that these staffers would be “saying, ‘How can I help you? What can I show you to do?'”

This is arguably Facebook’s most intense plan yet to introduce users to a new product. No existing Facebook feature or associated app (i.e., WhatsApp, Instagram) has ever included an expectation that a live human will appear as a greeter, host, and assistant upon first boot, as opposed to serving in a formal customer service or technical support position.

I asked what Facebook’s approach would be should a user hop into this onboarding process with trolling or abuse in mind. Might the meanest Horizon users get put into VR “time out,” or worse, for lashing out at official Facebook humans?

Facebook AR/VR content marketing head Meaghan Fitzgerald made clear that Horizon‘s VR greeters are “not going to be moderators, they’re not going to be enforcers of rules.” She added that FB will rely largely on built-in blocking and reporting tools to assess whether or how users might be restricted for abusive behavior (and she was careful not to describe any types of Horizon-specific discipline in the works).

“But [Horizon Guides] model the behavior,” Fitzgerald continued. “People who come into these environments—a lot of research shows they’re not intending to go in—sometimes they are, sometimes people want to cause trouble. But more often, they don’t know how to behave. If you see someone running around and screaming, you’re going to run around and scream. If you see someone having a conversation about, ‘Hey, here’s a new activity, want to go check it out?’, that changes the tone of the space. People are really influenced by that.”

When I pressed on this question of how Facebook is preparing to enter the intimate world of VR chat spaces (with its own employees in the social crosshairs, to boot), Romo conceded that the “closed beta” descriptor was crucial this far ahead of the app’s launch. “It’s completely fair to say that we have a lot to learn, which is why we’re starting slowly,” Romo said. “There are lots of vectors for potential challenges that we need to face, and we need to learn them slowly as we move forward.”

So, as John Carmack said in the VentureBeat article above, Facebook is going to learn as they go along, starting with the closed beta. All companies do this as they roll out new services, and Facebook Horizon is no exception. (Think of all the changes the Facebook social network went through in 15 years.)

Facebook Horizon is, of course, not the first social VR/virtual world platform to have a formal program of human greeters. Sinespace has had a long-running greeter program in place at their Welcome Centre. High Fidelity did have guides, but I assume that this program was shut down when the company pivoted away from the consumer market to the business market. I can’t think of any other worlds that have human greeters off the top of my head. Linden Lab has experimented with volunteer guides and greeters off and on in the past in Second Life, and as far as I am aware, they have no plans to implement official greeters in Sansar.