Unfortunately, the Kahlene body has been taken off the marketplace. I heard it was because Maitreya had complained to LL, but that might just be a rumor.
I have checked and it is, indeed, now gone from the SL Marketplace. In the back of my mind, I think I knew that this might happen, which is one of the reasons I loaded up all my female alts in SL just to pick up a copy of this freebie.
I’m not sure if Linden Lab has the ability to actually remove content from people’s inventories if a product is deemed to be somebody else’s stolen intellectual property (I seem to remember that they can, but it is not used very often). Daisy Winthorpe (who knows more about this than I do) has informed me that:
Linden Lab can pull the UUID of the mesh and the UUIDs of the texture. If the person who filled out the DMCA has proof enough, I am sure they will.
So, it would appear to be possible that we could lose all Kalhene Ariadna items in our SL inventories. I hope it doesn’t come to that, but we’ll see. I will be sorry to see this beautifully-crafted female mesh body go; in a very short period of time it made a big impression!
The creator, Claudia Urdaneta, posted the following notice to the Kalhene Second Life group:
Hi all. I want to communicate something important about the ARIADNA bodymesh. I have recently received a DMCA for my work, and according to Linden’s rules, I must remove the content and disable it from sale until this whole issue is resolved. In the meantime I will continue to work on improving, and on new items. I ask you for patience and I want to thank you for the welcome that my work had. I hope this matter will be solved and it will be available again soon.
Hoo boy, the people over at Virtual Secrets (the National Enquirer of Second Life) are gonna have a field day with this one! Everyone is gonna have an opinion, and point fingers (probably at Maitreya). There will probably also be something on the SL gossip website The Whisperer, who tends to keep tabs (and provide receipts!) on the never-ending drama and intrigue in the Second Life fashion community.
We’re excited to partner with Marché du Film, Tribeca, Kaleidoscope, and Veer VR for a groundbreaking online event, Cannes XR Virtual. With a curated program keen on covering the full ground of immersive technologies and artwork, in connection with the art of storytelling and the film industry, this virtual event is dedicated to immersive entertainment.
Virtual reality has been linked to new technology and evolving modes of stories telling, the Cannes XR Virtual is known to serve as a meeting point for a futuristic, collective imagination. Professionals from the filmmaking industry, XR artists, producers, tech companies, and (location-based and online) distributors are known, and likely, to attend this event.
The virtual event will pan over 3 days, between June 24th and June 26th, 2020. Cannes XR Virtual aims to be a genuine growth accelerator for the XR ecosystem, fostering ties between XR players internationally, helping them to promote and develop their activities in collaboration with the film industry.
In this reimagined edition of the festival, Cannes XR Virtual will be presented in different formats on several platforms:
• All VR content will be available through the Museum of Other Realities within a new architectural design conceived for the festival. Several XR works and Cannes XR events will also be experienced in 3D, with social events, showcases, and networking possibilities giving center stage to inspiring tech leaders and artists to share their insights on VR as a new technological frontier and its impact on the global film industry.
• Cannes XR Virtual 2D live video stream: Conferences and pitching sessions/projects presentation will be accessible on the Marché du Film Online platform, and the websites of our partners, Kaleidoscope and Tribeca Film Festival.
• Curated in association with Kaleidoscope, the Cannes XR Development Showcase will announce 23 of the leading latest virtual and augmented reality titles currently in-development to be pitched and showcased.
• VeeR 360 Cinema: This program dedicated to 360 VR films encourages creators to push the limits of immersive storytelling. The selected films will be showcased in the inaugural VeeR 360 Cinema during Cannes XR Virtual
• 12 selections from the 2020 Tribeca Virtual Arcade are scheduled to make an exclusive debut. The line-up is curated by Tribeca Immersive’s 2020 programming and includes World Premieres which were intended to debut earlier this year, before the postponement of the 19th Tribeca Festival.
• Selected international directors, artists, and creators will be considered for the inaugural Positron Visionary Award at the 2020 Cannes XR Virtual.
• A network of Location-Based Entertainment (LBE) partners in several major cities in the U.S., China, and France will offer access to Cannes XR Virtual to journalists and guests who do not have a VR headset.
While visitors will experience the events live from June 24 to 26, they can be accessed anytime in the MoR up until July 3. Free access for attendees!
I popped in this morning to take a few snapshots to share with you, before work. This is definitely a do-not-miss VR experience! Be sure to visit the tutorial room first to learn how to properly navigate:
To take these snapshots, all I had to do is hold up my hands as if I were making a frame, and press the trigger! Very intuitive.
There is a handy map at the entrance to the sprawling virtual exhibition, next to a booth where you can customize your avatar, which will allow to you teleport to any part of the festival:
You can even see where both you and other avatars are currently located on the map!
The art installations on display run the gamut from whimsical to menacing. Many incorporate motion and animation. Sculptures bend, twist, and morph; colours shift. Schools of virtual fish and strange sea creatures win through the air. This is the cutting edge of immersive art. In some cases, you can even shrink down to tiny size and walk around inside the artwork!
Other pieces of art, created by artists using tools such as Medium, are static.
If you have a higher-end VR headset tethered to a gaming computer with a good graphics card (i.e., PC VR, as opposed to standalone VR headsets like the Oculus Quest), then I would strongly encourage you to purchase the Museum of Other Realities app from Steam, the Oculus Store, or Viveport, and explore this wonderful virtual exhibition! MOR is not a free VR app, but in my opinion it is worth the cost.
Please note that to see some of the films and media, you will need to separately download DLCs, which will require a significant amount of hard drive space!
Two ways to download MuseumOR content (free for next 3 days). #1.) If you have 65GB of space, then I’d recommend downloading the beta: Right click on MOR > Properties > Betas > “cannesallfiles” > Close > Install. Takes 1-8 hours depending on download speed.
If you don’t have 65GB of free space, or want in faster, there’s Download buttons in world. Navigate to MuseumOR Auditorium > Go to Cannes Space > Find & click Download > Find the Add to Wishlist Button > Exit MOR > In Steam, go to Store > Wishlist > find 4 MOR Watch Now DLCs
Cannes XR is a mind-expanding experience with virtual art, film, and media, and it is simply one of the best VR experiences that I have had all year! Highly recommended.
*Although there is plenty of red carpet throughout this exhibition, I’m afraid there are no paparazzi included in this experience 😉 but don’t let that stop you! Get your friends to come with you, and you can take pictures of each other!