Worldopoly: Yet Another Blockchain-Based Virtual World

Worldopoly 3 30 May 2018'.png
(Image taken from the cover of the Worldopoly White Paper)
Worldopoly 2 30 May 2018.png
(Screen capture of an artist’s representation of Worldopoly)

Worldopoly was mentioned today on the official Virtual Universe Discord server (here’s the original tweet), so I thought I’d check it out.

All the major buzzwords are present and accounted for…

  • Augmented reality? Check.
  • Artificial intelligence? Check.
  • Blockchain? Check.
  • DAG? DAG?!?? Why, Directed Acyclic Graph, of course! Check!

This hits all the buzzword buttons! I swear, the venture capitalists must have been lining up to fund this project!

Worldopoly 30 May 2018.png

Shut Up and Take My Money.gif

Here’s their promo video:

Worldopoly appears to be a geolocation-based game similar to Ingress or Pokémon Go. It’s based on real maps in real cities where you buy property, kind of like what Twinity used to have in the early days. In this “Meet the Team” video, the ideas behind Worldopoly are explained in more detail:

In this next video, Worldopoly is described by YouTuber and cryptocurrency promoter ActionChris as Pokémon Go, Clash of Clans, Fishbank, Cryptokitties, and SimCity all rolled into one:

Of course, there is an appeal to potential players’ greed, shilling virtual land as an investment and a money-making opportunity (just like Decentraland). One twist is that your enemies can fire-bomb the properties you own with a virtual Molotov cocktail! Of course, you can pay extra for “protection”. (rolls eyes)

I swear, the collision of so many buzzwords and so much hyperbole has the potential to create a black hole! According to this article, their initial coin offering (ICO) will end in July 2018, and Worldopoly will be available to download from the iTunes App Store and the Google Play store in November 2018.

Finally, here’s a demo of how you play the game on your mobile device (cellphone or tablet):

Frankly, the appeal of this game mystifies me. According to this last video, the developers are assuming that players are going to want to build virtual properties (and pay protection money!) in order to generate revenue from visitors…but why? Why bother? What’s the appeal? I just don’t get the concept. Maybe I’m missing something here, but to me, it just looks boring. Sorry, but I remain rather skeptical about this.

There’s already a Worldopoly app called the AirMiner that you can download for iPhone or Android, where you can collect Worldopoly tokens for later use in the game when it launches.

Worldopoly Airminer 30 May 2018.png

 

When I loaded it onto my iPhone, it told me that two tokens were right nearby—in the local river! Sorry, but I’m not going swimming to retrieve them!

Advertisements

UPDATED: Staramba Spaces—Another Blockchain-Based Virtual World, Built Around Celebrities

Hey, have you ever wanted to be next-door neighbours with Paris Hilton?

Yeah, me neither. But a new blockchain-based virtual world called Staramba Spaces plans to give you that opportunity, according to this article from the CoinTelegraph website titled Company Creates Decentralized VR World Where Public Can Meet Celebrities:

An established company that is listed on the stock exchange in Frankfurt is creating a decentralized, social virtual reality world which gives users the chance to rub shoulders with some of the world’s biggest celebrities.

Staramba has already created what it claims is the world’s largest database of 3D avatars, which features 7,000 stars. They specialize in creating lifelike avatars for Hollywood studios, as well as companies like Konami, the brand behind the ProEvolutionSoccer video game – with its scan of David Beckham featuring prominently in the title’s 2019 edition.

Its upcoming venture, Staramba.spaces, allows users to immerse themselves in a virtual world and engage with their idols in a whole new way. Training sessions with an internationally renowned football star would become possible – as well as enjoying a singalong with a famous musician.

The platform also offers users the opportunity to buy virtual plots of land. Examples highlighted by Staramba’s white paper include the prospect of becoming a neighbor to Cristiano Ronaldo or Paris Hilton, or gaining a prime property with a balcony that overlooks the grounds of a major football club.

These investments could prove lucrative, as it will be possible to rent out these plots to other users – or sell a desirable space at a premium. The company envisages that demand will be high because properties in the most fascinating locations with the highest footfall are going to be finite.

Aaah yes…playing the land scarcity card again. Buy now, because there are only so many coveted spots next to Paris Hilton! Decentraland and its many investors are another social VR space trying to pump up the prices of its virtual land using that angle as well, and it seems to be working…or is it just creating a financial bubble?

Here’s the Staramba website:

Staramba 1 29 May 2018

(Which reminds me, I need to post an update to my popular blogpost about stupid pictures promoting virtual reality. This one definitely belongs in that category!)

Of course, there is the requisite, slicky-produced promotional video, with “pre-alpha in-game footage”, whatever that means:

Staramba will use a cryptocurrency called the Staramba token as an in-game currency. They plan an initial token offering (ITO) this summer. The actual platform, to be called Staramba Spaces, is not expected to launch before the fourth quarter of 2018.

Staramba 2 29 May 2018

Staramba has signed agreements with various celebrities and sports clubs:

Staramba has already forged a series of partnerships – including with top-flight football clubs such as Bayern Munich and Real Madrid, the world’s number one table tennis player Timo Boll, and wrestling legend Hulk Hogan.

Other official licensing partners include the English Football Association, Paris Hilton, SLASH and KISS. It expects further A-listers from the worlds of entertainment, music and sport to join in the future.

I wonder how much Staramba is paying Paris Hilton for the use of her likeness…I mean, who is actually going to get excited about hanging out with a 3D-scanned replica of a celebrity like Portuguese soccer player Cristiano Ronaldo?Staramba 3 29 May 2018

Again, this is yet another blockchain-based social VR space that I plan to watch (from the sidelines) as it develops. Mark my words, all of these companies in this increasingly-crowded marketplace are not going to survive.

I’ll leave you with yet another promotional video for Staramba Spaces, featuring Paris Hilton herself. Turns out she’s an investor in the project. “That’s hot.”


UPDATE June 20th: A recently published due diligence report on the Staramba ITO by the self-described “open, collaborative ICO due diligence” service called ConcourseQ has plainly stated one rather obvious problem with Staramba’s planned platform:

Drawing 3D models of the celebrities does not mean that those celebrities have accepted to interact with their fans on the Staramba platform.

Now, I don’t know anything about the bona fides of the people who run ConcourseQ, so you can accept or reject their recommendation as you see fit. But they have touched on the one thing that has been bothering me the most about Staramba Spaces: How much interaction with real celebrities will you actually get, with all this talk of “lifelike scans” of celebrities and soccer stars? Why would you want to hang out with a 3D scan of a famous person in the first place? And, for the love of God, why would you want to be neighbours with Paris Hilton?

I guess we won’t find out answers to those questions until Staramba Spaces launches later this year. I can’t wait to see what they have to offer.

Win a Penthouse Apartment in Virtual Universe!

FULL DISCLOSURE: I am choosing to participate in the Virtual Universe (VU) Initial Coin Offering Partner Program. Why? Two reasons:

  1. After my recent guided tour of VU, I feel very strongly that this is going to be a successful and popular virtual world/MMO hybrid platform, and I want to be a part of it when VU launches their beta this summer. This is the very first blockchain-based virtual world that I actually feel excited about!
  2. As a Canadian citizen, I reside in one of the three countries where I am currently legally forbidden from purchasing VU tokens (the other two are the United States and China). This means that the only way I can legitimately earn VU tokens to use in this social VR space before the beta launch is via the VU ICO Partner Program.

I want you to know this up front: this blogpost is a promotion for VU, in exchange for VU tokens.  You can follow on this webpage to see how many VU tokens I have earned by completing tasks in this Partner Program if you wish (right now, I am at number two on the VU Token Leaderboard). There’s nothing stopping you from participating in this Partner Program yourself, and earning some VU tokens!

IMPORTANT: VU Tokens are not a real currency. They are ERC-20 based blockchain tokens intended to permit players of Virtual Universe exclusive access to digital assets within a VR game known as Virtual Universe (VU). They are a form of in-game virtual currency.  Virtual value attributed to the VU Token will be as a result of in-game efforts by players, and no future value is represented or guaranteed.


Pryze 28 May 2018

Virtual Universe, the new social VR space/MMO hybrid platform to be launched this summer, is holding a contest. The grand prize is your own penthouse apartment in the city of Uruk in Virtual Universe:

Enter to Win a Virtual Penthouse Worth $4,999!

This exclusive top floor apartment will feature the best views of the city and will come fully stocked with all the amenities a player will need to enjoy a lifestyle of luxury in Uruk.

To enter this contest on the Pryze website, you need to have a private Ethereum wallet set up. If you don’t have one, you can easily create a wallet using MetaMask, using these instructions. Be sure to enter your Ethereum wallet address into the contest entry form!

Good luck!

Virtual Universe: How Good VR Design Helps You Avoid Feeling Queasy

FULL DISCLOSURE: I am choosing to participate in the Virtual Universe (VU) Initial Coin Offering Partner Program. Why? Two reasons:

  1. After my recent guided tour of VU, I feel very strongly that this is going to be a successful and popular virtual world/MMO hybrid platform, and I want to be a part of it when VU launches their beta this summer. This is the very first blockchain-based virtual world that I actually feel excited about!
  2. As a Canadian citizen, I reside in one of the three countries where I am currently legally forbidden from purchasing VU tokens (the other two are the United States and China). This means that the only way I can legitimately earn VU tokens to use in this social VR space before the beta launch is via the VU ICO Partner Program.

I want you to know this up front: this blogpost is a promotion for VU, in exchange for VU tokens.  You can follow on this webpage to see how many VU tokens I have earned by completing tasks in this Partner Program if you wish (right now, I am at number two on the VU Token Leaderboard). There’s nothing stopping you from participating in this Partner Program yourself, and earning some VU tokens!

IMPORTANT: VU Tokens are not a real currency. They are ERC-20 based blockchain tokens intended to permit players of Virtual Universe exclusive access to digital assets within a VR game known as Virtual Universe (VU). They are a form of in-game virtual currency.  Virtual value attributed to the VU Token will be as a result of in-game efforts by players, and no future value is represented or guaranteed.


VRsickness.png

Ciaran Foley, the CEO of Ukledo and Immersive Entertainment, Inc. a Southern California virtual reality software company which is developing a new virtual world/MMO hybrid platform called Virtual Universe (VU), has written an interesting article about the various ways which VR software developers can avoid users experiencing motion sickness and nausea while using their programs.

In summary, those five ways are:

  • Using high-quality VR headsets;
  • Developing haptic feedback systems;
  • Developing a “virtual nose”: Researchers at Purdue University have suggested the mere act of including a virtual nose to the VR headset display can significantly reduce the effects of nausea by 13.5% (small but still significant);
  • Keeping things steady by tethering the player to a single spot;
  • Focusing on the environmental design of a VR platform.

Ciaran writes:

There is a slight learning curve to the mechanisms and feel of VR, and it is something that participants of VR will have to have patience with, monitoring their own tolerance, levels of use and ideal comfort settings. Those growing up with VR will adopt it far more easily, much like what we are seeing with Gen-Z having grown up with cell phones. VR has the potential to be just as common as gaming consoles, and people who spend a lot of time around these types of devices will also find it much easier to adapt to VR hardware.

Using what we and the industry as a whole have learned about optimal VR, our VU — Virtual Universe aims to improve on existing models and technologies without detracting from the experience. Instead of restricting core functionality like free movement as in other titles — which can be less immersive and perhaps a bit restrictive — visual tricks will be implemented such as playing with perspectives and field of view to give the environment a smoother feel, improving comfort for the player and helping them keep their lunch in the real world.