Neutrans is a social VR app made by a Japanese company called Synamon, available on the Oculus store:
NEUTRANS is a customizable VR shared-spaces solution with a focus on simple, intuitive controls and multiuser interactions. This app demonstrates the capabilities of the system, allowing up to 4 players to interact with each other in up to 3 rooms.
Features:
Grab, Enlarge/Shrink, Throw
Inventory System
Teleport-based Movement
Voice Chat
3D Drawing & Whiteboards
Camera (Images saved in UserData\Snapshot)
YouTube & Image Viewer
Enlarge/Shrink Avatars
Customizable Wallpapers
Virtual Desktop & more!
Explore the possibilities that VR spaces can enable: Remote conferencing, VR storefronts & showrooms, using it as a base to develop demos on, and everything in-between.
Here’s the promotional video:
I downloaded the software and tried it out, and it has all the basic features, including a video player and a whiteboard. You can pick up and move objects using the laser pointers on each hand. You can teleport from one location to another. There’s only four default avatars to choose from, though, and they are all hideous! But overall, this is a promising start for a social VR platform.
Their website could use a professional Japanese-to-English translator; there’s some pretty fractured English there. This is yet another social VR product to check back on in 6 to 12 months to see if anything new has developed.
Inlight Spark is a social VR app available for free on the Oculus store:
Inlight Spark is where you can meet, chat and collaborate with people in VR. You can share screens, draw 3D sketches, and create spaces for different activities.
Working remotely has always been difficult for most of us, even with the help of instant messaging, voice & video calls. There’s always this invisible barrier that makes you feel not totally “there”.
In Spark, you can have meetings and collaborative experiences that are much more fun, and engaging than video calls. It’s the closest thing of actually being in the same space with your coworkers, but in some way even better. (working from home in pajamas, anyone?)
You’ll have an infinite canvas where you can express your ideas, and the possibility to set a time portal so you can always revisit your work.
It makes remote meetings and collaborations that much better!
Here’s the promo video:
Well, I downloaded and tried out this program, and you seem to be stuck in one spot, without the ability to move around (although you can grab objects and drag them closer to you). I found it a little awkward to use the provided tools, such as drawing and typing in space. The Snapshot tool gives you a snapshot, but as far as I could tell, it didn’t save it anywhere on my computer for later use. All in all, Inlight Spark is really not that terribly impressive.
Even worse, when you try to access the website, my Chrome web browser gives me a security warning! The website has very little information about the product, and only a couple of poorly-chosen screenshots. The press coverage section doesn’t include any links to the actual articles talking about Inlight Spark.
Cisco Spark in VR is a social VR business app currently in beta, created by Cisco, the computer networking company. According to their product announcement:
The promise of virtual reality has been a staple of science fiction – think The Matrix or the holodeck from Star Trek – an exciting yet elusive vision. While we are nowhere near having a holodeck in our homes, VR has the potential to be big. Right now, most applications focus on gaming, but that’s just a starting point. I see a possibility where VR could become a professional tool with practical applications for engineering, the travel industry, sports, education, and collaboration.
Here at Cisco, we started thinking about the possibilities for VR in the business world – and ways to integrate that with our best-in-class collaboration technology. People are using VR for rich, fully immersive, gaming experiences. And naturally, as avid gamers themselves, our Cisco Emerge team started thinking about the practical applications of VR, specifically in meetings using the Cisco Spark platform.
Cisco Spark is built around the concept of virtual spaces, where all your work lives, like messaging, files, whiteboards, etc. It is designed to allow people to work and meet together, effectively, no matter where they are. And VR headsets let you go virtually into new worlds, rooms, and spaces. You have new ways for people to connect, even though they are thousands of miles apart. Bringing these two together has the potential to create an amazing work experience.
Which is why I am excited to introduce Cisco Spark in VR, a new experiment with the potential to improve team collaboration. It is available for download today from the Oculus Store.
According to the Oculus store description of this app:
Virtual Reality offers new ways for people to be present within the same room even though they are thousands of miles apart. With certain work streams moving into VR, such as design & content creation, the Cisco Spark in VR concept is the latest example of how Cisco is experimenting with collaboration tools that work the way people work. People are now able to interact, collaborate and be together in ways never seen before. With the Cisco Spark in VR app, we are testing how people can start to collaborate in a virtual world.
**REQUIRES A CISCO SPARK ACCOUNT. SIGN UP FOR FREE AT WWW.CISCOSPARK.COM**
This app is a beta and an experiment offered by Cisco and is not considered a final product.
Well, so much for all the glowing corporate-speak. I created a Cisco Spark/WebEx account using the website, then downloaded the client software to try it out. The first time I tried to get in, it got stuck at the “Cisco Spark: Logging in” screen. I had to close the app using the Windows Task Manager, and then I tried restarting the software, to no effect. No matter what I did, I couldn’t get past that “Logging in” screen at the starting point:
So, I’m afraid that I have to give Cisco Spark in VR a one-star review in the Oculus Store. It’s definitely not ready for use yet. I’ll try it again in 6 to 12 months, to see if anything has changed. I’ll leave you with a brief promotional video. It looks great—if I could only get the damn thing to run!
Also, the URL given in this YouTube video gives a 404 error—page not found.
eXp Realty, one of the world’s fastest growing and most successful real estate companies, has become famous for not investing in any actual real-estate, opting instead for virtual reality offices that allow its agents and brokers to interact and socialize from anywhere around the globe.
Glenn Sanford, eXp Realty’s founder and CEO, founded the company a decade ago, soon after the real estate market collapse of 2007. He couldn’t afford to buy or rent office space, and figured that focusing on a system that allowed his team to work remotely would help the company avert disaster, should another real-estate crisis occur in the future. So eXp Realty relied on services like Google Docs and spreadsheets, project management solutions like Trello, and communications app Slack to help its workforce work together without actually sharing the same space. But three years ago, the company took this remote collaboration system to a whole new level, by building a campus complete with offices, meeting rooms, auditoriums, lounges and more, in virtual reality.
Now, I do take issue with calling the VirBELA platform “virtual reality”. You can’t actually visit the eXp virtual offices in a VR headset, which is my definition of social VR. I would call VirBELA, like Second Life, a “virtual world” rather than “virtual reality”.
Apart from a small leased space in Bellingham, Washington, that acts as a headquarters but is actually just a storage space full of file cabinets, and a few empty locations in places where physical addresses are mandated by law, eXp Realty only exists in the virtual world. The real irony is that the whole purpose of the company is to help people buy and sell real world properties, like houses and office buildings.
“The virtual campus is a big part of our growth engine. If we were to have the constraints of physical offices, the growth we’ve had simply wouldn’t be possible,” Scott Petronis, chief technology officer of eXp Realty, told Singularity Hub.
This is quite the marketing coup for VirBELA, which is a much smaller platform than Second Life. Historically, Linden Lab has found it difficult to attract and retain real-life business clients in Second Life. I’m sure that they’re not too happy that they missed out on providing virtual world services to a big, profitable company like eXp Realty.