Atlas Hopping, Episode Sixteen!

Atlas Hopping with Ebbe 9 Dec 2017.png

Ebbe (the man in the beanie, jeans and grey Sansar T-shirt) talks with Drax and the other Atlas Hoppers at 114 Harvest

We had a special guest join today’s episode of Atlas Hopping! Linden Lab’s CEO, Ebbe Altberg, came along with us. Today we visited four experiences:

Nic's Freebieworld 9 Dec 2017.png

Nic’s Freebie World

Ebbe told us he expects to be hanging out in-world and at meetups a lot more often in future, which is good to hear!

Here’s Drax’s livestream of today’s event:

 

Atlas Hopping with Drax and Berry, Episode 3

Brryn Oh's An Evening at the Ballet Atlas Hopping 19 August 2017

Caption: Bryn Oh’s experience An Evening at the Ballet

Today we visited no less than six different experiences in our Atlas Hopping adventure! Unfortunately, Draxtor Despres could not join us for most of it! Drax is currently on holidays in Slovenia and he was trying to connect to Sansar using his laptop on the hotel’s wifi, and he had a very poor Internet connection.

But Strawberry was a great hostess and she led us on a tour of the following six experiences:

  1. An Evening at the Ballet, by Bryn Oh
  2. Colossus Rising, by Sansar Studios
  3. Clockworks Club Demo, by Galen
  4. The Neighborhood, by BlackNewsMan
  5. Accuracy Training Module, by Nebulae
  6. Little Holland, by Richardus Raymaker

You can watch Strawberry’s live stream of our travels here (this YouTube video is 1 hour and 15 minutes long):

 

Pick of the Day: Accuracy Training Module

Today I visited the Accuracy Training Module experience by Nebulae (it’s the location for today’s product meetups) and I had the chance to try out the game that she has created:

Nebulae has done an outstanding job at creating a truly fun-to-play game, where you throw blue, green and red gems to knock out panels in a wall situated between two players. The goal of the game is to beat your opponent by knocking out the most panels. Once you knock out all the panels, the wall resets and the game continues until the clock runs out. If you hit a panel with a blue gem, you get 1 point. If you knock out a panel with a smaller green gem, you get 2 points. Finally, if you knock out a panel with the smallest red gem, you get 3 points. The user who gets the most points at the end of the game wins.

If you have an Oculus Rift or an HTC Vive with hand controllers, you simply must go to the Accuracy Training Module and try this game out for yourself! It’s simple, but the game had me laughing like a maniac! Great fun 🙂