After Second Life and OpenSim, the next biggest section of the reader responses were these five newer social VR platforms:
Sansar (149 readers, 8.87%)
High Fidelity (145 readers, 8.63%)
VRChat (101 readers, 6.01%)
Sinespace (83 readers, 4.94%)
AltspaceVR (68 readers, 4.05%)
Not far behind were a few more newer competitors
Rec Room (54 readers, 3.22%)
Somnium Space (53 readers, 3.16%)
Bigscreen (35 readers, 2.09%)
Facebook Spaces (29 readers, 1.73%)
Oculus Rooms (26 readers, 1.55%)
vTime (20 readers, 1.19%)
TheWaveVR (16 readers, 0.95%)
So, I decided to draw up a detailed comparison chart of just these 12 social VR platforms. Note that in this chart, I excluded platforms that did not have VR support (e.g. Second Life, OpenSim-based virtual worlds).
I also did not dwell on technical details, such as the underlying game engine, user creation tools, etc. Instead, I focused on the three things of most interest to consumers:
How you can access the platform;
What options do you have for your avatar;
And whether you can go shopping!
This print on this chart is a little small to show up on the constrained width of this blogpost, so I saved it as a picture to Flickr. Just click on the chart below (or the link above) to see it in Flickr in full size. You can also use the Flickr magnifying glass to get an even closer look!
You can also download this chart from Flickr in any size up to its original size (1656 x 914 pixels).
If you feel I’ve made any mistakes, or left anything out, please leave me a comment below, thanks! I do hope that people who are trying to figure out which social VR spaces to explore will find this comparison chart useful.
After Windows 10 April update, WMR headsets work with Sansar in full scale – meaning all the benefits, including moving your avatar. Tested and confirmed on several systems already.
One thing to be weary is that Sansar works with WMR headsets through SteamVR libraries, so some updates to SteamVR can sometimes break things. But from what I’ve seen, things are mostly stable and work correctly.
Clothing in High Fidelity is doable, but is limited at this time to whichever avatar is was made for, since global clothing options isn’t really a thing.
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So can you have clothing in High Fidelity? Yes, and not just attachments either. Apparently Ryan forgot that Menithal’s robes are completely separate, that items made in Marvelous [Designer] do work here, or that I had a greeter uniform before all greeters got one…
To which I would reply: Yes, technically you can make clothing for your custom avatar in HiFi (if you have the skills), but there is still no default, dressable avatar for which you can buy clothing from the marketplace, like you already can in both Sinespace and Sansar. Note that I am making a specific distinction between actual avatar clothing that conforms to your body and the simpler avatar attachments (such as hats and wings) currently offered at the in-world stores in High Fidelity.
Second Update: It turns out that Windows Mixed Reality headsets will work with any SteamVR-compatible virtual world. High Fidelity users report they can use their Windows MR headsets to navigate very well in HiFi.
How realistic virtual reality experiences impact your mind
Widespread adoption of virtual reality may depend on bringing people together in familiar ways like going to a party, seeing a band, or networking at a conference without leaving your couch. How real do VR connections feel?
Here’s the complete video segment on YouTube:
I like how this segment includes the part where the reporter steps into the Doob scanner to create a photorealistic avatar of herself. I would love to be able to do that, but alas, I live too far away from any of the locations that currently offer this service.
And then, I love the part where Philip Rosedale leads the reporter to a mirror within High Fidelity so she can see what she looks like…absolutely wonderful! (By the way, does Philip do anything else lately besides public relations for social VR in general and HiFi in particular? He’s popping up everywhere lately! Does the man sleep?!??)
And I still chuckle whenever I see tarted-up AltspaceVR avatars (such as Katie Kelly’s avatar in this video), which look way better than the limited default options offered to the regular customers! AltspaceVR avatars are still totally unappealing compared to what other social VR platforms can offer such as Sansar and High Fidelity. When is Altspace going to get off their butts and fix that? They’ve got all that Microsoft money to work with, for Pete’s sake! Do something!!
Anyway, my carping at AltspaceVR’s dreadfully cartoony avatars aside, it’s a great video. The reporter’s sense of awe and wonder were genuine, and quite infectious! This video segment will introduce social VR and its possibilities to a whole new audience. Well done, CNN and BEME!
I was skimming through my Flipboard newsfeed on virtual reality over my morning coffee when I came across the following news item:
Second Life, VRChat, Others Sued Over Virtual Reality Patent
Virtual reality company says defendants infringed interactive theater patent
Company has sued 21 companies over patent
The makers of Second Life, VRChat, and other virtual reality games are facing claims that they infringed an interactive virtual theater patent.
Plaintiff Virtual Immersion Technologies Aug. 30 brought patent suits against seven companies, including Linden Research Inc., Sine Wave Entertainment Ltd., VRChat Inc., and Raytheon Co., Bloomberg Law data show.
The companies are infringing U.S. Patent 6,409,599, which allows people to interact in a real-time, virtual environment with live performers, according to Virtual Immersion’s nearly identical complaints filed…
According to the Google dictionary, a “patent troll” is:
a company that obtains the rights to one or more patents in order to profit by means of licensing or litigation, rather than by producing its own goods or services.
A Texas-based company filed separate lawsuits on Wednesday against Boeing, Lockheed Martin and e-sports platform Sliver.tv, accusing them of infringing a patent on virtual reality technology.
The complaints filed in U.S. District Court in Delaware by Virtual Immersion Technologies of Georgetown, Texas are nearly identical to six others it filed in Texas last year against several other companies and one that it filed Tuesday in Delaware against Redwood City, California-based virtual reality startup AltspaceVR.
It would appear that Virtual Immersion Technologies is once again issuing patent infringement lawsuits against various players in the VR industry, including the companies behind Sansar, Sinespace, and VRChat. Unfortunately, fighting such lawsuits is a common part of the business landscape in America. Comedian John Oliver did a brilliant video on the problem:
The best things in life are free But you can give them to the birds and bees I want money That’s what I want That’s what I want That’s what I want
Your love gives me such a thrill But your love won’t pay my bills I want money That’s what I want That’s what I want That’s what I want
—Money, the Flying Lizards
In-world currency systems are an integral part of many social VR/virtual world platforms. Second Life can be seen as the perfect example of a virtual world whose popularity exploded once people realized that they could make money on the platform, inspired by a 2006 Businessweek cover story on Second Life entrepreneur Anshe Chung:
This blogpost is an attempt to provide a comprehensive overview of how the newer virtual world platforms have implemented in-world currencies and set up systems for commerce.
Sansar
Linden Lab has, of course, 15 years of experience working with Second Life‘s economy and in-game currency, and they have applied that expertise in the setup and operation of the economy for their new virtual world, Sansar. You can buy Sansar dollars in two ways, directly in bundles or via the Sansar Dollar Exchange (SandeX), a currency exchange. There are more details on the SandeX in this document:
The SandeX is the official virtual exchange of Sansar, run by Linden Lab, where you can:
Buy Sansar dollars at the current market rate.
Make limit buy offers at a requested exchange rate.
Sell Sansar dollars at the current market rate.
Make limit sell offers at a requested exchange rate.
All SandeX transactions are subject to transaction fees.
Market buy and sell
Market buys and market sells are the quickest ways to purchase or sell Sansar dollars on the SandeX. The SandeX automatically matches your order with the best exchange rate. The quoted exchange rate includes transaction fees associated with buying and selling on the exchange.
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Limit buy and sell
Limit buys and sells allow you to specify the amount of Sansar dollars and the exchange rate you are willing to accept. The SandeX automatically matches up buy and sell offers as they come in. If you are buying, you must have sufficient funds in your US$ wallet to pay for the buy order.
Creators can sell their creations on the Sansar Store, and can also receive statistics on how well their items are selling. There is as yet no in-world commerce like they have in Second Life.
Sinespace
Sinespace has two in-world currencies, called silver and gold. According to their wiki:
Gold
Gold credits can only be purchased for real money by spending users and can be converted back to real money by Sine Wave virtual goods partners.
Gold credits trade at 100 / 1 fixed ratio with USD$
Silver
Silver credits are free promotional credits given to users as rewards for participating in the community.
Silver credits cannot be converted to real money but can be used by creators to promote their content to new platform users who have not yet purchased gold.
Sinespace has a Marketplace built into its client software, and a few vendors like BlakOpal have also set up in-world stores.
High Fidelity
High Fidelity has attracted a lot of recent media attention due to the fact that they have decided to set up a blockchain-based in-world currency, called High Fidelity Coins (HFC):
Blockchain Technology: Our new currency, High Fidelity Coins (HFC), will be a public blockchain with a consensus group of multiple parties. A blockchain is essentially a digital ledger of transactions. We are using blockchain technology to track and record transactions made using HFC. All information on a blockchain exists as a shared database, which means the records are public and verifiable. It is not centralized. We are also using the blockchain to store information about digital asset ownership in High Fidelity. This enables us to protect intellectual property by embedding certification in items in the blockchain. HFC will eventually be convertible to local currencies or other cryptocurrencies at popular exchanges.
Cryptographically-secured Wallet: Users will be able to participate in transactions using their Wallet, which will be an app on their tablet in High Fidelity. Your Wallet is secured using a security picture and a passphrase which includes ECDSA public-private keys pairs. These key pairs are used to sign each transaction.
Proof of Provenance (PoP) certificate: This certificate is generated for every transaction between a user’s Wallet and the Markeplace. This certificate’s ID is stored on the blockchain. The certificate contains static properties that can help in identifying the item and the owner. These properties cannot be altered, except by transfer of the PoP Certificate. Currently, we only support objects that contain a file type .JSON. Support for avatars and other file types will be coming soon.
Currently, the only way to get some HFC (a free one-time grant) is to go to the Bank of High Fidelity domain at their open times and meet with the banker. Here’s some more information of HFC from the High Fidelity website:
We are currently giving out the currency for anyone interested in participating in the closed beta for High Fidelity Commerce. If you want to get your inital HFC grant, you first need to set up your Wallet.
These coins are to be used as currency for any commerce transactions in the Marketplace. Since we are using blockchain technology, all transactions with HFCs will be publically recorded and stored.
Your Wallet will be secured using ECDSA public-private key pairs, security picture and passphrase. Learn more about your Wallet here.
HFC is not intended for speculators to hold and should be used in transactions in High Fidelity. HFC is intended to be a stable currency and used to support a healthy and vibrant virtual economy for digital goods and assets.\
High Fidelity has an online Marketplace where vendors can sell their products (users can also access the Marketplace listings using their tablets in-world). Avatar Island is the first domain set up in HiFi where you can try on and purchase items for your avatar in-world.
Different OpenSim grids have different solutions to the problem of an in-world currency. Every grid has in-world stores which offer merchandise for sale. Some grids issue their own currencies; others use the Gloebit system, which has the advantage of being one standard currency which is transferable and usable across a large number of participating OpenSim grids. The Kitely Marketplace is a popular shopping mall for the many OpenSim virtual worlds:
Kitely Market can deliver items to all Kitely avatars, as well as to avatars on all other OpenSim grids that support the Hypergrid. Our marketplace also delivers items to avatars on several non-Hypergrid grids that have been set up to receive deliveries from our system.
Kitely Market has been used to deliver items to thousands of OpenSim users on more than 100 different OpenSim grids.
Virtual Universe, Decentraland and the Other Blockchain-Based Virtual Worlds
Virtual Universe, Decentraland,Mark Space, Staramba Spaces, VIBEHub, Ceek, and Terra Virtua (among many other products in this increasingly crowded marketplace) are issuing their own blockchain-based cryptocurrencies or tokens for future use on their platforms. all of which are still in development. The product closest to a launch date appears to be Virtual Universe, which plans to start a closed beta sometime in the fourth quarter of 2018.
I’ve already strongly warned potential investors to do every. single. scrap. of their homework before investing a penny in any of these blockchain/cryptocurrency ventures (link). Caveat Emptor!
Other Social VR/Virtual World Platforms
I can’t think of any other metaverse products which have in-world currencies at the moment, besides the adult virtual worlds like Oasis and Utherverse/The Red Light Center (these links are safe for work). If I’ve missed one, please let me know in the comments, thank you!