The VRChat team all work remotely. We are distributed around the United States, Canada and Europe. We have semi-flexible working hours with some core hours in the Pacific (UTC -7/-8) time zone. It really doesn’t matter where you work from, as long as you have a great internet connection and the ability to connect to the VRChat platform. We’ve also recently launched on the Oculus Quest, which is a really handy travel-ready version of VRChat.
We’re looking for someone to lead the development of VRChat’s virtual economy, currency and marketplace. VRChat is a “live” platform that’s constantly updated and evolving, so you’ll see your work have an immediate impact to our massive global community of users.
At VRChat, we’ve got ideas about how we’d like to move forward with our economy, but we’re looking for someone with experience to help guide and lead the effort. As our Virtual Economy Manager, you’ll be responsible for the oversight, development, release and management of VRChat’s virtual economy, currency and marketplace. If you’re interested in creating a whole new virtual economy and help the community make a living in the VRChat universe, then this role could be right up your alley.
Among the responsibilities of the position are the following:
– Work with design and production to plan, document, design, implement and manage a virtual currency economy with user generated content – Work with design and production to plan, document, fully design, implement and manage a marketplace for virtual goods – Work with various teams to implement, QA and release various monetization models – Engage with the community team and community feedback to iterate on VRChat’s economy and marketplace – Review and design monetization-based analytics – Provide new feature recommendations that improve monetization and retention
VRChat faces a somewhat tricky transition from an anything-goes, intellectual-property-flouting wild, wild west to an more orderly, legal in-world economy. Among many other things, they will have to learn how to deal with Digital Millennium Copyright Act (DMCA) takedown notices issued against content creators. Not to mention compliance with new U.S. financial regulations to prevent money laundering, such as the new Tilia rules in Second Life.
It will be very interesting to watch as this all plays out, and learn how in-world commerce will be built into the platform. (Let’s hope they don’t decide to jump on the cryptocurrency bandwagon!)
The best things in life are free But you can give them to the birds and bees I want money That’s what I want That’s what I want That’s what I want
Your love gives me such a thrill But your love won’t pay my bills I want money That’s what I want That’s what I want That’s what I want
—Money, the Flying Lizards
In-world currency systems are an integral part of many social VR/virtual world platforms. Second Life can be seen as the perfect example of a virtual world whose popularity exploded once people realized that they could make money on the platform, inspired by a 2006 Businessweek cover story on Second Life entrepreneur Anshe Chung:
This blogpost is an attempt to provide a comprehensive overview of how the newer virtual world platforms have implemented in-world currencies and set up systems for commerce.
Linden Lab has, of course, 15 years of experience working with Second Life‘s economy and in-game currency, and they have applied that expertise in the setup and operation of the economy for their new virtual world, Sansar. You can buy Sansar dollars in two ways, directly in bundles or via the Sansar Dollar Exchange (SandeX), a currency exchange. There are more details on the SandeX in this document:
The SandeX is the official virtual exchange of Sansar, run by Linden Lab, where you can:
Buy Sansar dollars at the current market rate.
Make limit buy offers at a requested exchange rate.
Sell Sansar dollars at the current market rate.
Make limit sell offers at a requested exchange rate.
All SandeX transactions are subject to transaction fees.
Market buy and sell
Market buys and market sells are the quickest ways to purchase or sell Sansar dollars on the SandeX. The SandeX automatically matches your order with the best exchange rate. The quoted exchange rate includes transaction fees associated with buying and selling on the exchange.
Limit buy and sell
Limit buys and sells allow you to specify the amount of Sansar dollars and the exchange rate you are willing to accept. The SandeX automatically matches up buy and sell offers as they come in. If you are buying, you must have sufficient funds in your US$ wallet to pay for the buy order.
Creators can sell their creations on the Sansar Store, and can also receive statistics on how well their items are selling. There is as yet no in-world commerce like they have in Second Life.
Gold credits can only be purchased for real money by spending users and can be converted back to real money by Sine Wave virtual goods partners.
Gold credits trade at 100 / 1 fixed ratio with USD$
Silver credits are free promotional credits given to users as rewards for participating in the community.
Silver credits cannot be converted to real money but can be used by creators to promote their content to new platform users who have not yet purchased gold.
Sinespace has a Marketplace built into its client software, and a few vendors like BlakOpal have also set up in-world stores.
High Fidelity has attracted a lot of recent media attention due to the fact that they have decided to set up a blockchain-based in-world currency, called High Fidelity Coins (HFC):
Blockchain Technology: Our new currency, High Fidelity Coins (HFC), will be a public blockchain with a consensus group of multiple parties. A blockchain is essentially a digital ledger of transactions. We are using blockchain technology to track and record transactions made using HFC. All information on a blockchain exists as a shared database, which means the records are public and verifiable. It is not centralized. We are also using the blockchain to store information about digital asset ownership in High Fidelity. This enables us to protect intellectual property by embedding certification in items in the blockchain. HFC will eventually be convertible to local currencies or other cryptocurrencies at popular exchanges.
Cryptographically-secured Wallet: Users will be able to participate in transactions using their Wallet, which will be an app on their tablet in High Fidelity. Your Wallet is secured using a security picture and a passphrase which includes ECDSA public-private keys pairs. These key pairs are used to sign each transaction.
Proof of Provenance (PoP) certificate: This certificate is generated for every transaction between a user’s Wallet and the Markeplace. This certificate’s ID is stored on the blockchain. The certificate contains static properties that can help in identifying the item and the owner. These properties cannot be altered, except by transfer of the PoP Certificate. Currently, we only support objects that contain a file type .JSON. Support for avatars and other file types will be coming soon.
Currently, the only way to get some HFC (a free one-time grant) is to go to the Bank of High Fidelity domain at their open times and meet with the banker. Here’s some more information of HFC from the High Fidelity website:
These coins are to be used as currency for any commerce transactions in the Marketplace. Since we are using blockchain technology, all transactions with HFCs will be publically recorded and stored.
Your Wallet will be secured using ECDSA public-private key pairs, security picture and passphrase. Learn more about your Wallet here.
HFC is not intended for speculators to hold and should be used in transactions in High Fidelity. HFC is intended to be a stable currency and used to support a healthy and vibrant virtual economy for digital goods and assets.\
High Fidelity has an online Marketplace where vendors can sell their products (users can also access the Marketplace listings using their tablets in-world). Avatar Island is the first domain set up in HiFi where you can try on and purchase items for your avatar in-world.
Different OpenSim grids have different solutions to the problem of an in-world currency. Every grid has in-world stores which offer merchandise for sale. Some grids issue their own currencies; others use the Gloebit system, which has the advantage of being one standard currency which is transferable and usable across a large number of participating OpenSim grids. The Kitely Marketplace is a popular shopping mall for the many OpenSim virtual worlds:
Kitely Market can deliver items to all Kitely avatars, as well as to avatars on all other OpenSim grids that support the Hypergrid. Our marketplace also delivers items to avatars on several non-Hypergrid grids that have been set up to receive deliveries from our system.
Kitely Market has been used to deliver items to thousands of OpenSim users on more than 100 different OpenSim grids.
Virtual Universe, Decentraland and the Other Blockchain-Based Virtual Worlds
Virtual Universe, Decentraland,Mark Space, Staramba Spaces, VIBEHub, Ceek, and Terra Virtua (among many other products in this increasingly crowded marketplace) are issuing their own blockchain-based cryptocurrencies or tokens for future use on their platforms. all of which are still in development. The product closest to a launch date appears to be Virtual Universe, which plans to start a closed beta sometime in the fourth quarter of 2018.
I’ve already strongly warned potential investors to do every. single. scrap. of their homework before investing a penny in any of these blockchain/cryptocurrency ventures (link). Caveat Emptor!
Other Social VR/Virtual World Platforms
I can’t think of any other metaverse products which have in-world currencies at the moment, besides the adult virtual worlds like Oasis and Utherverse/The Red Light Center (these links are safe for work). If I’ve missed one, please let me know in the comments, thank you!