Ben Nolan of Cryptovoxels Did an Ask Me Anything on Reddit

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Ben Nolan, the creator of the blockchain-based virtual world Cryptovoxels (CV for short), recently did an AMA (Ask Me Anything) on Reddit:

Hi all, I’m Ben Nolan, the author of Cryptovoxels. I’ve never done an AMA for CV so for the next 48 hours, ask me anything about CV and I’ll answer as accurately as possible.

If you are not familiar with the concept of Reddit AMAs, here is a good concise description of them from Lifewire:

AMA stands for “Ask Me Anything,” which is basically just a trendy internet slang term or acronym used to describe an interview that occurs between one user who hosts it and all the other users who want to ask questions.

What makes AMAs so interesting is types of people who are willing to host them. From high-profile celebrities to regular people who’ve had extraordinary life experiences, there’s never any shortage of great AMAs to look up and even participate in yourself.

You can find most of these interview-style threads in the /r/IAmA/ subreddit, which currently has over 18 million subscribers. There’s also the slightly less popular but still extremely active /r/AMA subreddit that has just over 300,000 subscribers. Here, you’ll find a number of posts from people stating who they are and asking users to ask them anything.

Cryptovoxels has the distinction of being the first blockchain-based virtual world to launch (the second is Decentraland, which is still in closed beta with a long waiting list of users who want to get in). I first blogged about Cryptovoxels back in July 2018, where I was extremely skeptical (even sarcastic) about the project and its chances for success. Four months later, I was proven completely and utterly wrong by the ongoing success of the project, and I publicly apologized to Ben Nolan:

So I now take back my earlier harsh, sarcastic assessment of Cryptovoxels. It’s taken off quite nicely, and it appears to be thriving! Just goes to show you how wrong I can sometimes be. Please accept my apologies, Ben.

Since then, Cryptovoxels has only grown by leaps and bounds, as evidenced by the statistics in this Sept. 3rd, 2019 blogpost:

At this moment…

– There are more than 1,000 people following the Cryptovoxels twitter
– There are more than 1,320 parcels minted in the city, with more than 280 distinct owners
– Over 1000 parcels have been developed and had signs, text, images, NFTs (Non-Fungible Tokens) and .vox models added to them.
– There are more than 74,000 edits on the parcels in the city, this includes voxels being placed, features being added and buildings being raised and torn down
– There have been more than 134,000 visits to parcels in-world, people that have physically entered the world and explored into parcels
– Over 890 of the 1512 streets in Origin City have been revealed through the minting process

An aerial map of Origin City in Cryptovoxels

So the timing was right for Ben Nolan to do his Reddit AMA. Here are just a few of the things we learned from that Ask Me Anything.

When several people asked Ben to explain what Cryptovoxels is, he replied:

Haha, I wish there was an easy way to explain what Cryptovoxels is, but you really have to red pill it and explore to begin to understand. I would say that in one sentence it’s a “virtual city that is owned by it’s users”. I think this gallery is a good example of what you can build in Cryptovoxels.

Yup a city building game is a good description of what it is. Cryptovoxels is free to play, but if you want to build a gallery, you have to buy the land which costs $30-$300 dollars depending on what and where and how much land you want. You are then the owner of that land, and if you don’t want it in the future you can sell it to someone else. A bit like owning a domain, but you don’t have to pay for renewals.

Ben also explained some of the technical details of the project:

It’s written in Babylon.js (version 3.3) for the frontend, and node.js for the backend. All the data is stored in Postgres and the land ownership is recorded on the Ethereum blockchain.

Ben is already generating profit from his enterprise, enough to make working on Cryptovoxels his full-time job:

Parcels sell for 0.2 to 1.0 ether (ETH), so about $36 to $180 USD at current prices. I’ve made enough to work full time on it since June, and at the moment it’s going well enough for me to hire someone else to work with me… I work full time probably 50 hours a week on CV.

He’s even fielded several offers of venture capital for his project!

I’ve been contacted by 3 or 4 VC firms, and they were really cool to talk to and seemed to believe in the vision for CV – but even though it’s a bit stressful trying to scale the company just from sales, I think keeping CV privately owned means that I have a greater chance of building the vision of a distributed, user owned metaverse. I am a bit sad though, that I won’t get to get bought out by Hooli and wait out my vesting period sitting on the roof with big head drinking beers.

He also shared his thoughts about other virtual worlds, such as Second Life:

Heya, I’ve been playing Second Life for years and years. If it didn’t have such a wonky scripting language (I find Lindenscript pretty weird), I’d probably be a developer in Second Life – but there were a few things that SL didn’t do that I wanted to implement when I made Cryptovoxels:
– Web based
– Blockchain land ownership records
– Javascript scripting
– Voxel based building
– VR support
Second Life is totally the grand daddy for all social VR projects and we owe it a huge debt of gratitude. I hope one day to be able to step through a portal from Cryptovoxels into Second Life and back again. 😊

And (of course!) I asked Ben what he thought about Decentraland (DCL for short), the other blockchain-based virtual world project that is now so close to a public launch:

I really like Decentraland, I wish them lots of luck with their private beta and I’m keen to try it out once the public beta arrives. Their Unity client looks really nice and the nice lighting and shadows was a big inspiration for the Babylon 4 upgraded I was trying (and failed) to do. My hope is that once they are in public beta, we can find a way for users to teleport from CV to DCL and back again.

I also asked him two other questions:

  1. What one thing do you think is Cryptovoxel’s biggest success to date?
  2. What’s your biggest regret with the project? What do you wish you could do over?

Ben replied:

  1. The biggest success so far is all the awesome builds by community members. One of my fears was that CV would get bought up by investors who had no desire to build in the world and were just waiting for gains on their tokens. That still happens of course, but over 70% of the sold parcels have been built on, and the art galleries, museums and exhibitions are what make exploring Origin City so addictive and an easy way to consume time.
  2. I wish I had double checked my maths when I first created the voxel-positioning code. It looks fine in the Cryptovoxels client, but now that we have 3 or 4 (Unity, Janus, Substrata) clients consuming Origin City [the name of CV’s main city], the little hacks I made to make things look good on the web, those hacks make creating a conforming client really painful for third parties.

I would encourage you to go over to Reddit and read through the AMA in full. Here’s a link. Thank you to Ben for hosting this and answering so many questions! More virtual world CEOs need to host AMAs like this.

If you want more information on this project, you can follow Cryptovoxels on TwitterDiscord, and Reddit, or just visit their website.


Also, at some point in the near future, I do plan to write up a more detailed blogpost comparing and contrasting the two biggest blockchain-based virtual world projects to date, Cryptovoxels and Decentraland. This will be largely based on an excellent article that Jin from the RyanSchultz.com Discord server has recently put together. Thanks, Jin!

Traveling Between Social VR Platforms: Does VR Market Success Depend Upon a Seamless, Interconnected Metaverse?

Did you know that you can help support my blog (as well as the newly-launched Metaverse Newscast show), and get great rewards in return? Here’s how.


One of the people I follow on Twitter is Ben Lang, who is the co-founder and executive editor of the popular virtual reality news website Road to VR. Yesterday, he posted:

I’m starting to think that VR won’t have its consumer mainstream moment (smartphone levels of adoption) until a comprehensive metaverse emerges that interconnects and makes *all* VR content social to some extent. Stuff like this awesome immersive music video is really freaking cool, but would be 100 times richer if discoverable through something a simple as a ‘VR hyperlink’, as well as easily being able to bring a friend along to experience it. Telling a friend ‘hey there’s this cool new thing, come check it out with me’, and then asking them to download an app and then coordinating a time to get online together to invite each other and then *finally* seeing the thing for 10 mins isn’t tenable for smaller experiences.

The immersive music video he refers to is a new free VR experience on Steam called Sheaf – Together EP, and it’s truly a wonderful, relaxing experience, which I can recommend highly:

Ben is making the point that it shouldn’t be so difficult to share VR experiences such as this with friends. And a seamless, interconnected metaverse would probably give a huge boost to the consumer VR market.

Another Twitter user called Matrixscene responded to Ben, with a link to a two-part report on how a metaverse working group did a field test for traversing disparate virtual worlds to see how they interconnect with each other.

Part 1 of the report gives several examples of links or portals between social VR experiences, for example:

  • Portal links in JanusVR
  • Links in Cryptovoxels to other WebVR sites

Part 2 of the report details a “field trip” the author and several other people undertook to see how well they could navigate between various virtual worlds. The places visited included:

The author, Jin (Madjin) writes:

We were communicating over Discord’s voice chat the entire time. Anarchy Arcade served as the most premium base reality we ventured to on this trip for several main reasons:
– Shortcuts were easy to launch
– Universally compatible
– Optimized heavily in the background

So, as you can see, the first tentative steps in cross-linking virtual worlds have already been taken. However, the work of creating a much more comprehensive and seamless metaverse to benefit VR consumers still faces many significant hurdles—including a patent filed by IBM in 2008 that appears to cover teleporting avatars between disparate virtual worlds.

How soon do you think it will be until we get a truly seamless VR metaverse? Or do you think it will never happen? As always, you are invited to join the ongoing conversations on this and many other topics on the RyanSchultz.com Discord server, the first cross-worlds discussion group!

Results of the Second RyanSchultz.com Reader Poll: What Social VR/Virtual World Do You Spend the Most Time In?

Image created by rawpixel.com – www.freepik.com

The reader poll I posted one week ago has now closed, and I can now share the results with you.

But before I do that, I want to show you my blog viewer statistics. Notice the HUGE spike in viewers for three consecutive days? Almost all of that traffic was to the original blogpost! I’ve never seen anything like it.

At first, I was excited. And then, I got suspicious. While that particular blogpost eventually got 5,456 views (making it my most-viewed blogpost of all time!), the actual number of votes in my poll did not see a corresponding spike (only 220 votes in total were cast).

I had deliberately designed my poll so that repeat voters were blocked by website cookie and IP address, so obviously, either I was getting a lot of repeat voters, or a lot of visitors were not submitting their vote. And that huge spike in traffic was from locations all over the world, but there were many viewers from a lot of countries that to date had not been frequent visitors before: Turkey, Brazil, Russia, Romania, Colombia. I suspect that my poll was hit by a swarm of bots.

It would appear that SOMEONE was trying to sway (or spoil) my poll. The surge in traffic to that particular blogpost ended almost as abruptly as it had begun. The question is: why would anyone bother?

Anyway, time to announce the results of my poll. A total of 220 votes were received:

POLL RESULTS: What Social VR/Virtual World Do You Spend the Most Time In?

  1. Sansar (43 votes)
  2. Second Life (38)
  3. OpenSim/Halcyon grids (23)
  4. Somnium Space (16)
  5. VRChat (15)
  6. High Fidelity (14)
  7. NeosVR (10)
  8. Occupy White Walls (8)
  9. Cryptovoxels (7)
  10. Sinespace (7)
  11. Engage (6)
  12. AltspaceVR (5)
  13. TheWaveVR (4)
  14. Anyland (2)
  15. Mozilla Hubs (2)
  16. Oculus Rooms (2)
  17. vTime XR (2)

The following platforms all got one vote each:

  • Active Worlds
  • Bigscreen
  • Hyperfair VR
  • JanusVR
  • 3DX Chat

And there were two unique write-in ballots*:

  • Anarchy Arcade: “It’s social not like chat, but by exploring people’s collections.”
  • Pix-Life (I have absolutely no idea what this is, and Google was no help. Does anybody know what this is?)

*Note to OpenSim/Halcyon fans: YOU DO NOT READ INSTRUCTIONS!!!! I simply added all your OpenSim write-ins to the OpenSim total above. Next time, PLEASE PAY ATTENTION. Your particular OpenSim/Halcyon grid is not a special, unique snowflake. Thank you.

Now, I am not going to read too much into these poll results. If anything, they are more a picture of my current blog readership (which tends to skew heavily towards Sansar and Second Life users). And I’m not going to kid myself: I’m sure a few platforms urged their users to vote in this poll. This is far from a scientific survey. I was a little surprised that Second Life did not get first place in my poll, though.

So, what do you think of the poll results? Please feel free to leave a comment below, thank you!

Cryptovoxels: Taking a Second Look

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Cryptovoxels Logo

I’ll admit it. I was harsh. And sarcastic.

When I first took a look at Cryptovoxels, I thought that the idea would never fly:

It’s an interesting project, and I’m sure that it’s been fun to work on. But honestly, compared to what most of the other metaverse platforms are offering, Cryptovoxels doesn’t stand a chance.

But, this week, after aggressively cross-promoting my new Discord on various other Discord servers of which I was a member, the developer, Ben Nolan, contacted me and invited me to come back and join the chat in the Cryptovoxels Discord. I was expecting to be crucified for what I had written earlier, but everybody was very friendly, and we had a great, wide-ranging discussion.

You can now visit Cryptovoxels within your WebVR-compatible web browser. Cryptovoxels also supports the Oculus Go, Gear VR, Oculus Rift or HTC Vive headsets.

One thing I noticed right way is that Cryptovoxels is no longer a monochrome-only world: you can now have colour!

Cryptovoxels 1 24 Nov 2018.png

Cryptovoxels 2 24 Nov 2018.png

Cryptovoxels 3 24 Nov 2018.png

It would appear that Cryptovoxels already has a small but very committed community of builders, people who are enjoying the creative aspects of the platform and who are working with Ben to expand it further. There are already six distinct neighbourhoods, as well as a map which allows you to teleport from location to another.

Cryptovoxels is also working on experimental portals to other social VR/virtual worlds! I visited an in-world portal that teleported me into JanusVR, for example.

Some of Cryptovoxel’s users are frustrated Decentraland investors and developers who are still waiting to receive invitations to join their closed alpha (I signed up too, and I’m still waiting.) One thing that Cryptovoxels definitely has going for it, is that it is among the very few blockchain-based virtual worlds where you can actually build something right now, publish it, and receive visitors! When this will happen in Decentraland is open to speculation.

Set-up instructions are pretty easy: it’s essentially prim-building, just like the old days in Second Life!

Building parcels is done completely in the browser, you don’t have to use your coding skills, just click to play blocks and build your parcel.

  1. Purchase a parcel from opensea
  2. Make sure you have metamask unlocked and then click sign in above
  3. Go to your parcel from the parcel list and click the refresh ↻ button
  4. Make sure the owner is your wallet address
  5. Click visit
  6. Press tab to bring up the menu, go to the blocks tab, and select a block
  7. You should now be able to click and shift click to start building

You can follow Cryptovoxels on TwitterDiscord, and Reddit, or just visit their website.

So I now take back my earlier harsh, sarcastic assessment of Cryptovoxels. It’s taken off quite nicely, and it appears to be thriving! Just goes to show you how wrong I can sometimes be. Please accept my apologies, Ben.

Cryptovoxels 4 24 Nov 2018
Nyan Cat House in Cryptovoxels