Pulling Together a Male Avatar Look Using the Free Catwa Freya Head: The Joys and Perils of a “Unisex” Head

You might remember that I was able to pull together a male look in my first blogpost about the Freya unisex gift head, using one of the Bakes on Mesh male skins from Digital Nude Art (DNA):

But like many others, I was curious to see if I could use a combination of the freebie Catwa Freya unisex Bento head with the Classic male mesh body from Meshbody, applying a Catwa skin applier from one of the many quality men’s skin stores on the grid (since no male skin was included with the Freya head, just female skins). Let me share what I learned with you.

So I ventured out to Birth, but I found that both of the skins I preferred looked terrible on the Freya head. It would appear most of the Birth skins are meant to work best on specific, more masculine models of Catwa male heads.

I then went over to Stray Dog, and tried on demos of dozens of skins, with mixed results, before settling on the one you see here:

Now, you might think that I needed the collar to hide the neck seam between the Catwa Freya head and the Classic body, but I was actually able to get a close match between the Stray Dog skin applier I used on the Catwa head and the skin tone of the Classic body.

This is Stray Dog skin tone 5, which matches up almost exactly with the Classic body’s skin tone 11, and the included neck fades in the Classic package make it look almost completely seamless! There are even step-by-step instructions on how to apply the appropriate neck fade to the Catwa head. It works well.

No, I needed the collar to hide this rather ugly side view of the neck:

No matter how much I fiddled with the neck sliders, I simply could not avoid a neck that was noticeably thinner at the top than at the bottom. Increasing the neck width or the neck length made the problem even worse.

Another problem was the quite noticeable bulge where the Catwa head meets the Classic body at the front (see the red arrow). It’s a much larger bulge than can be explained away by a man’s Adam’s apple. The best course of action was to cover up the area completely.

So while yes, you can select Male or Female on the included Master HUD for the Freya head to work with both male and female bodies (see the red arrow in the image below), you should be forewarned that the neck area can still look a little weird on male avatars.

So you need to keep in mind that the Freya head, while “unisex” in name, might not work very well with many store-bought male skins that would look okay on a Bento mesh head with more masculine features. So demo, demo, demo before you buy!

I used the eyebrow shaper that came with the Stray Dog skin applier package, and for my starter male shape I used the free, full-perms gift shape from the NoYourOtherLeft sim, one of the three spots where you can pick up the Catwa Freya gift head (just look for a large box opposite the row of kiosks). I made the jaw more angular and square, and the ears a little bigger; the rest I left unchanged. (I noticed in particular that it wasn’t advisable to make too many changes to the nose shape.)

Here is the overall final look for my avatar, which I am quite pleased with:

This avatar is wearing:

Mesh Head: Freya unisex Bento mesh head (free group gift from Catwa; the Catwa group is free to join; more details here)

Mesh Body: Classic male mesh body (L$1 group gift from Meshbody; The Shops! group is free to join; more details here)

Skin Applier for Head: Surman by Stray Dog (L$590 per skin tone)

Hair: the Chris hairstyle in ash blonde is a gift from Alli&Ali Hair (this freebie comes from the free hair wall at The Free Dove; I tinted it a darker brown here)

Collar: Nina unisex choke by RxK (available for free from the main floor of the freebie store at Ajuda SL Brasil; comes with a HUD with four colour choices and two metal choices)

All the clothing is specifically designed for Classic mesh bodies (remember to look for The Mesh Project or TMP on the packaging before you buy):

Shirt: Pepe shirt (free gift from KingalStores, available at The Free Dove)

Jeans: Stone jeans (free gift from Dreams, available from the men’s section on the third floor of the excellent freebie store at Ajuda SL Brasil)

Sneakers: Jumpov sneakers by VERSOV (free group gift; the VERSOV group is free to join; these sneakers come with a HUD that allows you to change the colour of every single part of the shoe)

Animation Override: Tuty’s Daily sLIFE Free Bento AO (free from the Tuty animations store)

TOTAL COST FOR THIS AVATAR LOOK: L$591 (L$590 for the Stray Dog skin applier, and L$1 for the Classic mesh body)

Herding Cats: Taking a First Step Towards Developing a Taxonomy of Metaverse Platforms by Looking at Virtual Worlds That Do NOT Support Virtual Reality

What’s the Best Way to Organize Social VR and Virtual Worlds?
(Photo by Edgar Chaparro on Unsplash)

This evening, I thought I would start working on a task I have put off for far, far too long: organizing my comprehensive list of social VR platforms and virtual worlds (almost 150 entries) into some better semblance of order. (And, in some cases, provide an overdue status update. For example, I had forgotten to remove my note that Decentraland was not yet open to the public after their February 2020 launch.)

I hope to be able to come with a classification scheme, a taxonomy where similar platforms are grouped together. But how to do this grouping? Where to start?

Well, we could start by taking a look at the oldest, so-called “first generation” section first: the virtual worlds that can only be accessed via desktop on a flat monitor, the so-called “pancake worlds” that do not support virtual reality.

This list could further be divided by whether the virtual world was sill operating or was dead. Sometimes, you are lucky enough to get an official “Closed” sign when you visit their website, like with The Deep when you visit their website.

Some projects never are officially closed…
(Photo by Tim Mossholder on Unsplash)

But of course, not all virtual world projects are so clear-cut as “closed” or “open”; “dead” or “alive”. Think of all those projects in between, that may be stuck in some sort of software development hell, or slowly circling the drain, or on life support at best. Let’s call those “Questionable Status / Stalled / Moribund” as a catch-all category.

In drawing up this first list, I will be removing any products which are clearly more MMO/MMORPG games instead of open-ended worlds (although the line between those is also frustratingly blurry at times). I’m also not going to bother with primarily adult/sex-oriented worlds such as Utherverse/Red Light Center, although I do know that some people do use this type of virtual world for non-sexual socializing. If it’s marketed as a word primarily for virtual sex, I’m not interested, sorry!


“Pancake Worlds” (Virtual Worlds That Do NOT Support Virtual Reality)

Still Operating

  • Second Life (now almost 17 years old, and still the most commercially successful and popular virtual world to date, with approximately 600,000 regular monthly users)
  • Active Worlds (the granddaddy of all virtual worlds, launched on June 28th, 1995, and now almost 25 years old)
  • Avakin Life (a mobile app)
  • Decentraland (blockchain-based virtual world, which launched in February 2020)
  • Dreams (a game and world-building platform for PlayStation, which currently does not support VR, although future PSVR support is planned)
  • Ever, Jane (latest update was October 2019, so it’s still operating!)
  • IMVU
  • Kitely (an OpenSim grid, which has also announced that they are working on a fork of the open-source High Fidelity software code)
  • Occupy White Walls
  • OpenSim based virtual worlds (e.g. OSGrid); here’s a list of active OpenSim grids (trying to keep track of which ones are open or closed is like herding cats)
  • There.com (their blog was just updated today; they’re still operating!)
  • VirBELA*
  • Virtual Paradise (an older virtual world very similar to Active Worlds; the latest update was in October 2019, so it’s still operating!)

Questionable Status/Stalled/Moribund

Well and Truly Dead (Amen and Hallelujah!)

  • Aether City (a blockchain-based virtual world that never got off the ground)
  • Blue Mars
  • The Deep  (another blockchain-based virtual world that never got off the ground)
  • InWorldz (This grid, which was based on OpenSim, closed on July 27th, 2018.)
  • Islandz Virtual World (the successor to InWorldz; closed in February 2019)
  • NeoWorld (another blockchain-based virtual world…seeing a trend here?)

Looking at this list of virtual worlds that do not support users in VR headsets, several thoughts on other ways to organize it come to mind:

  • We could easily pull out the many blockchain-based virtual worlds into a separate list
  • We could pull out Second Life and all the OpenSim-based virtual worlds (e.g. Avacon, Kitely) into a separate list
  • We could put Active Worlds and Virtual Paradise in their own category, too
  • Some products, like Avakin Life and IMVU, have literally dozens of similar products, all pitched at the teen/tween market (another category I do not wish to cover on this blog)

Another interesting point is that many of these “pancake worlds” are older (and some quite old), with an exception: the brand-new, blockchain-based virtual worlds such as Decentraland and The Sandbox. I find it interesting that many of the companies building blockchain-based platforms decided to avoid virtual reality completely (although, of course, many did include VR support in their products, as we shall see in the next blogpost I make about my progress in constructing a taxonomy).

Anyway, I thought I would publish this work-in-progress to the blog, for my readers to comment on. Which of the products in the Questionable Status category should be declared well and truly dead, and given a decent burial? What products were you surprised to see here, or surprised at how I categorized them? What ideas do you have about to go about the Herculean task of organizing them into categories?

Please feel free to leave a comment, thanks!

*UPDATE May 6th, 2020: A commenter to this blogpost informs me that VirBELA now supports virtual reality. Thank you to reader Alexander Grobe for this update!

I Had a Dream…

Photo by Randy Tarampi on Unsplash

You know that something has really become an integral part of your life when you starting dreaming about it! Well, I am on holidays from work this week and next, so I turned off my alarm clock and slept in late this morning, and I just woke up from the most vivid and detailed dream, where I was at a social VR conference!

Here’s my dream, in as much detail as I can remember, first thing in the morning while many of the details are still fresh in my mind:


I wound up at this conference, held at the University of Western Ontario, quite by accident. I am an alumni of UWO (which is true in real life), and I was there visiting my old campus residence, when I stumbled across this conference, which was being held on campus. Attending were venture capitalists, designers, and representatives of various companies who were building and selling social VR platforms.

A cameraman had captured a video of me trying out a VR experience, wearing a VR headset and holding a rifle-like gun, and I got to see the video. I was having an ecstatic first-time user experience, and he captured it for all to see! I was so happy that I asked for a copy of the video, and he sold it to me for $60. (I even remember hunting around in my wallet for the right amount of cash!)

I was talking with vendors and having them give me business cards so I would remember their details so I could blog about them later. In once case someone, whom I recognized as a fellow computer science student when I was at the University of Manitoba (which is a true detail from my real life) asked me for my phone number so she could call me, and I tried to tell her first my work number, and then my cell number—and each time, I discovered that I had forgotten the last few digits!

One of the events at the conference was Strawberry Singh‘s wedding—to a woman named Raspberry! In real life, Strawberry looked exactly like her avatar! (I had absolutely no difficulty recognizing her in real life.) At one of the events afterwards at this conference, I went up to Strawberry and Raspberry to congratulate them—only to discover that I had laryngitis and I couldn’t speak above a whisper!

One of the VR companies showed a promotional video about their new social VR platform, which included pictures taken in real life at various locations of people trying out their product. I immediately recognized some of the locations as pictures taken at the high school I had attended, Transcona Collegiate (which is true in real life), and in the video I also saw a photo mosaic of people trying out their product, which included a picture of me!

Just before I woke up, I was at the lunch for the conference attendees. I had to hunt around a little bit to find it in the building, and in one of the rooms I looked in before I found it, the walls had large displays of various bloggers’ blogposts about social VR—including posts from this blog! I remember standing there looking at this and thinking: Holy shit, I’ve made it it. People are talking about me at a conference.)

At the lunch, I asked the moderator for permission to come to the podium to speak to all the conference attendees. She said yes, and I went up to the podium to speak, and the microphone was having technical problems and I seemed to have some sort of laryngitis, which were interfering with my attempt to tell everyone how wonderful this whole experience was and to thank them for letting me be there, even though I hadn’t registered for the conference…

And then I woke up.

Image by Stefan Keller from Pixabay

This has got to be one of the more vivid and detailed dreams I have ever had! Several times throughout this dream, I actually thought to myself, “This is a dream, this can’t be real“, only to wake up in my dream while still dreaming and realize that it wasn’t a dream—it was really happening to me! Crazy. I wonder what my dream means, if anything.

I love how the dream sprinkled in various details that corresponded to my real life, including my old high school. And I do find it interesting that at least three times in my dream, I had difficulty in communicating with other people at the conference. I’m not sure if my subconscious is trying to tell me something significant, or not!

P.S. I forgot to mention that in my dream, in one room at the conference, there were a bunch of well-known drag queens from my favourite reality TV show, Ru Paul’s Drag Race! I recognized Shangela there. The drag queens tried to warn me about someone who was at the conference, from whom I had obtained detailed information about their soon-to-be-released social VR platform, which was still being kept secret from the public. They warned me that he was not a good person and that I should be careful!