Well, the waiting is finally over. Pre-orders start today for both the Oculus Rift S headset (the replacement for the original Oculus Rift VR headset) and the standalone Oculus Quest, and they will begin shipping on May 21st, 2019. A lot of eager fanboys on the Oculus and Oculus Quest subReddits are no doubt bitterly disappointed that the Quest did not start shipping today, but three weeks is not too long to wait.
Of course, I placed my pre-order on the Oculus website for the Oculus Quest with 128GB of memory for CDN$699 this afternoon. Gotta have the latest gadget!
My Oculus Rift headset, which I originally bought in December 2016 and had replaced in January 2017 due to a defect in one of the lenses, is still serving me quite well and I see no need to upgrade to the Rift S at this time. After all, it’s not what I would consider a next-generation update, it’s more like a half-step upgrade. I can wait.
It looks like the battle for the high-end PC-based virtual reality headsets is just beginning! If I were Facebook/Oculus or HTC, I would be a little concerned about Valve’s entry into the marketplace.
Have you ever wondered what your virtual-world avatar could look like, 10 to 20 years from now?
A recently published article in WIRED covers the work of Facebook Reality Labs, which is developing stunningly lifelike virtual reality avatars, called codec avatars, which can recreate the full gamut of facial expressions:
Examples of Facebook Reality Labs’ Codec Avatars
For years now, people have been interacting in virtual reality via avatars, computer-generated characters that represent us. Because VR headsets and hand controllers are trackable, our real-life head and hand movements carry into those virtual conversations, the unconscious mannerisms adding crucial texture. Yet even as our virtual interactions have become more naturalistic, technical constraints have forced them to remain visually simple. Social VR apps like Rec Room and AltspaceVR abstract us into caricatures, with expressions that rarely (if ever) map to what we’re really doing with our faces. Facebook’s Spaces is able to generate a reasonable cartoon approximation of you from your social media photos but depends on buttons and thumb-sticks to trigger certain expressions. Even a more technically demanding platform like High Fidelity, which allows you to import a scanned 3D model of yourself, is a long way from being able to make an avatar feel like you.
That’s why I’m here in Pittsburgh on a ridiculously cold, early March morning inside a building very few outsiders have ever stepped foot in. Yaser Sheik and his team are finally ready to let me in on what they’ve been working on since they first rented a tiny office in the city’s East Liberty neighborhood. (They’ve since moved to a larger space on the Carnegie Mellon campus, with plans to expand again in the next year or two.) Codec Avatars, as Facebook Reality Labs calls them, are the result of a process that uses machine learning to collect, learn, and re-create human social expression. They’re also nowhere near being ready for the public. At best, they’re years away—if they end up being something that Facebook deploys at all. But the FRL team is ready to get this conversation started. “It’ll be big if we can get this finished,” Sheik says with the not-at-all contained smile of a man who has no doubts they’ll get it finished. “We want to get it out. We want to talk about it.”
The results (which you can see more of in the photos and videos in the WIRED article) are impressive, but they require a huge amount of data capture beforehand: 180 gigabytes of data every second! So don’t expect this to be coming out anytime soon. But it is a fascinating glimpse of the future.
Would you want your avatar in a virtual world to look exactly like you, and have their face move exactly like your face, with all your unique expressions? Some people would find this creepy. Others would embrace it. Many people would probably prefer to have an avatar who looks nothing like their real-life selves. What do you think of Facebook’s research? Please feel free to leave a comment on this blogpost, thanks!
Some Oculus Home Decorations, Including a Mini Model of the Solar System
I must confess that I haven’t been paying much attention to Oculus Home, which I always saw just as a space to organize your purchased VR games and experiences. But Facebook/Oculus has been slowly but steadily building Oculus Home to the point where we can now consider it a true social VR platform. The VR news site UploadVR reports:
The latest update to Oculus Home adds custom environments support…
Support for user-generated objects was added back in June. A subsequent update even added animation support. And later in the month, the platform added real-time social, allowing up to 7 friends to visit your home and see those custom objects.
But until now the actual home geometry was the same for all users. The background could be changed between hills, space, a bay, or a future city, but the home itself could not.
David Hall (a long-time Sansar resident who has built a number of wonderful experiences including the Lord of the Rings-inspired Dwarven City and the futuristic Avalon social hub) has posted the following video to his YouTube channel. It is a livestream of him showing several of his own homes in Oculus Home, plus a tour of several other people’s homes:
I love the transition effects when David moves from one home to another, the way one home rezzes out of existence, and the new one rezzes in!
Oculus Home already includes functioning weapons such as bows and guns, as well as some cool animated content like a miniature model of the solar system you can see in a couple of visited homes in this video, and in the picture at the top of this blogpost.
There’s an extremely interesting article on the Road to VR website, that’s worth a read. Apparently, an author writing a book about the history of VR has obtained a copy of a lengthy 2015 email that Mark Zuckerberg of Facebook sent to his senior executives. (The email has been confirmed by Road to VR, a major news reporting website on VR, as authentic.)
What I predict will happen, over the next two years, is that one of the Big Five computer companies: – Alphabet/Google – Amazon – Apple – Facebook/Oculus – Microsoft
Is either going to launch their own social VR/virtual world/metaverse product, OR is going to buy one of the Big Four metaverse-building companies: – High Fidelity – Linden Lab (Second Life and Sansar) – Sine Wave Entertainment (Sinespace) – VRChat
Well, keep that in mind, and read this direct quote from Mark’s email:
The key [VR] apps are what you’d expect: social communication and media consumption, especially immersive video. Gaming is critical but is more hits-driven and ephemeral, so owning the key games seems less important than simply making sure they exist on our platform. I expect everyone will use social communication and media consumption tools, and that we’ll build a large business if we are successful in these spaces. We will need a large investment and dedicated strategy to build the best services in these spaces. For now, though, I’ll just assert that building social services is our core competence, so I’ll save elaborating further on that for another day.
The platform vision is around key services that many apps use: identity, content and avatar makerplace, app distribution store, ads, payments and other social functionality. These services share the common properties of network effects, scarcity and therefore monetization potential. The more developers who use our content marketplace or app store or payments system, the better they become and the more effectively we can make money.
It seems pretty clear to me, from this email, that Facebook is planning to step into social VR in a major way. Mark sees “social communication and media consumption” as the killer app for VR, and they want to be a part of it. Facebook, for better or for worse, wants to dominate social virtual reality the way they already dominate social media.
I expect that we will all begin to get some idea of what Facebook has planned with the launch of the standalone Oculus Quest VR headset later this year. Watch carefully for any parallel announcement regarding the next-generation Oculus Home, Oculus Rooms, Facebook Spaces, or a completely rebranded platform where Oculus Go, Quest, and Rift users can meet up with each other. I’m convinced, now more than ever, that it’s going to happen.