UPDATED! Pandemic Diary, January 18th, 2021

Today is officially Day 309 of my working in self-isolation from my apartment for my university library system: 309 days, or 7,416 hours, or 444,960 minutes.

I have not left my home in the past month, except to drop my trash bags into the nearest dumpster, and to start the engine on my car in the parking lot and let it run for 10-15 minutes, to make sure that my car battery doesn’t lose its charge during our bitterly cold Winnipeg winter. (As a matter of fact, I am typing the first part of this blogpost out on my WordPress app on my iPhone, sitting behind the steering wheel of my car in my apartment’s outdoor parking lot, while my car is warming up.)

I’ve actually completely lost track of how long it’s been since I’ve been in the vicinity of another human being! The province of Manitoba is still under a code-red pandemic lockdown, and I don’t expect that any of the social distancing and other restrictions will be relaxed or lifted anytime soon. Vaccination is still mostly limited to front-line healthcare workers, and it is happening here at a frustratingly slow pace, with announcements of vaccine delivery delays by Pfizer over the next few weeks to add to the delays.


My car battery recharged, I come inside from the -18°C/-1°F cold, shed my parka, gloves, and face mask, and thoroughly wash my hands, singing Happy Birthday to myself twice under my breath.*

I have been going through a rough patch these past few weeks, which started as I concluded my Christmas holidays and returned to my full-time paying job with the University of Manitoba Libraries. I know that many people are in much worse circumstances than I am during this pandemic, and I know that I am lucky to be able to work from home. But I do not feel very lucky at the moment. All of the classic symptoms of depression are present: low mood, lack of motivation, insomnia.

My brand new Valve Index VR headset and my fancy Knuckles hand controllers sit on my desktop, infrequently used since I installed them in early January.

The Valve Index VR Headset

I do believe that using my then-new Oculus Rift headset four years ago was instrumental to my recovery from my last bout of serious clinical depression, as I wrote on my blog back in May 2018:

I first got my Oculus Rift headset back in January 2017, when I was on sick leave for depression from my job, and my life was feeling pretty bleak. Shortly afterwards, I also got the Oculus Touch hand controllers to be able to handle objects in VR.

I have no scientific proof, but I do believe that using that VR headset regularly—creating art using TiltBrush and Oculus Medium, using apps like Guided Meditation VR and Nature Treks VR, and interacting with other avatars and exploring new experiences in High Fidelity and the then-closed Sansar beta—was indeed a beneficial factor in my most recent recovery from depression. The best way I can describe it was that VR got my neurons firing again!

Now, I am not feeling as depressed as I did four years ago, but I can already see the warning signs. Therefore, I intend to slip on my Valve Index and explore as many social VR platforms, games, and creative apps as I can over the next few long, cold months, as a sort of preventative inoculation against isolation, depression and acedia. And, of course, blogging about them here.

Stay tuned for reports from my virtual excursions and adventures!


*No, today is not my birthday; I only sang Happy Birthday twice because that is how long you are supposed to wash your hands for. My actual birthday is on January 23rd (hint, hint, hint).

UPDATE January 20th, 2021: Wow! Somebody sent me a $50 Amazon gift card! Thank you!! The gift is much appreciated, and will definitely be put to good use. 🙂

VRChat Is Seven Years Old!

VRChat sent out official word via their Twitter account: the social VR platform is now 7 years old!

The company also shared the following picture of an early in-world weekly meetup. The limited selection of starter avatars reminds me strongly of the early days of Sansar back in 2017, where everybody looked alike!

I was not around when VRChat launched in January of 2014, but I first wrote about the platform on this blog on December 26th, 2017, mentioning how PewDiePie and other YouTube influencers helped promote VRChat, leading to a surge in new users which the company was somewhat unprepared for at that time (I remember that they had to pull a few all-nighters at Christmastime to handle the unexpected server loads!).

VRChat was among the very first social VR platforms I explored using my then-new Oculus Rift VR headset. In fact, my first visits to VRChat took place in February 2017, well before I launched this blog!

The central campfire of VRChat (photo taken in February 2017)

I do remember visiting and reporting on one of GM3’s first art exhibits in VRChat during the summer of 2017 on the now-disbanded Google+ social network (which means I unfortunately cannot link to it here, although I still have a set of photographs I took of the opening using VRChat’s 360-degree camera).

GM3 (a.k.a. artist Godfrey Meyer III) at the opening of his first art gallery in VRChat (2017)

Happy 7th birthday to VRChat! Here’s hoping that the next seven years will be as fun and eventful as the first seven!

UPDATED! Wave, the Social VR Music Platform, Is Shutting Down

Wave (formerly known variously as Wave XR, TheWaveXR, and TheWaveVR) has announced in a notice posted to their Facebook group that they are shutting down their service:

In a message posted today to their Steam page, CEO Adam Arrigo said:

We founded Wave almost five years ago to connect humanity through immersive music experiences. That journey started in the VR space, with our community-driven VR app on Steam, and it’s been rewarding watching our community of creators use our tools to host their own VR concerts. We never foresaw the incredible things people would create, and often attending those shows felt like peering into the future of live music / visual art performance and being blown away by the result.

Two years ago we pivoted out of VR into gaming and live-streaming, as the VR industry didn’t develop as quickly as we’d hoped. Artists need audiences to thrive, and we realized VR just wasn’t there yet, and there was a bigger opportunity for artists outside headsets. Even though it doesn’t fit our current business model, we’ve kept TheWaveVR app and servers running just because the community in there has made such inspiring stuff. Unfortunately, we built the user tools on top of Google Poly, which is shutting down.

As much as we’d love to, we aren’t able to spend the resources to build a new backend pipeline, since we are already spread so thin trying to accomplish our current set of non-VR objectives. We are still a relatively small startup. The hardest part of running a startup is choosing what to focus on, which has led us to the difficult decision to sunset TheWaveVR app on Steam and Oculus.

Even though this means the Wave VR shows will come to a pause, we think this is the best decision for the long term future of the Wave community, and we promise to do everything we can to one day bring back this experience in an even more evolved form. Thank you so much from the bottom of our hearts for joining us for all those multi-hour VR raves and for helping us craft this vision of the future of music and art. We hope you’ll join us for this next chapter!

The Lindsey Stirling concert in Wave was a highlight of 2019 for me

I still vividly remember the live Lindsey Stirling concert I attended in Wave as a highlight of my social VR experiences in 2019 (here is my review). Like many companies, Wave had built a social VR platform for music events in anticipation of a sizeable consumer audience with high-end, tethered VR headsets, an audience which largely failed to materialize, leading to a pivot away from VR to gaming and livestreaming concerts.

It is notable that Wave would have kept their social VR platform going, were it not for Google deciding to shutter Google Poly, the 3D object platform on which it relied, which underscores the precariousness of corporations relying on external, third-party tools and services when building a metaverse product. Interestingly, the company had successfully raised $30 million in venture capital only seven months ago.

While I am sad to see Wave fold, I am not surprised. I suspect that we will see several similar announcements from other social VR companies this year.


Thanks to Michael Zhang for the tip!

UPDATE Jan. 16th, 2021: Alex Coulombe tweeted in response to this blogpost:

Ryan, I think your headline is misleading. My understanding is Wave isn’t shutting down, they’re just shutting down the ability to see their concerts in VR. They just launched a new website 3 days ago.

And I wanted to make it clear that Wave is only shutting down their social VR platform, but that they are continuing with their livestreaming business. Sorry for any confusion! I wish the company every success in their future endeavours.

Decentraland Scam Warning

Many people who have accounts on the blockchain-based virtual world Decentraland (DCL) have received the following direct message from Discord this afternoon. It claims to be an official bot called Decentraland Announcement, informing users that there is a brand new version of the DCL client which can be downloaded. THIS IS A SCAM! DO NOT VISIT THE ASSOCIATED WEBSITE, OR INSTALL ANY SOFTWARE. Decentraland remains a web browser-based app; there is no separate client for you to download.

Here is what the scam notice looks like, so you will recognize it:

This is a prime example of how scammers use social engineering tricks to try to separate you from the cryptocurrency in your wallet. Be warned and stay safe! It took me about half a minute of reading to realize that this was a scam (the website URL, which I have blurred out in the image above, was a major red flag to me).

I leave you with the final, authoritative word on the matter from DCL employee Sam Hamilton, a.k.a. toonpunk, who posted to the official Decentraland Discord server:

Decentraland News is a scam, they have been banned but if you have a message from them do not click any links.

Here is a website from the U.S. Federal Trade Commission with tips on how to spot and avoid cryptocurrency scams, which unfortunately are proliferating.