Ben Erwin is one of the people working on the excellent resource guide for VR/AR/XR collaborative platforms, XR Collaboration, which describes itself as “an interactive and comprehensive online tool that helps companies utilize XR collaboration and remote work tools for businesses”. He’s also an entrepreneur who is working on a series of three WebXR Summits, the first of which (the WebXR Development Summit) was held on May 25th, 2021. Kent Bye gives a great overview of what happened at that first summit in a marathon series of tweets, which you can read here, complete to links to the proceedings if you missed it.
What is WebXR? It’s an API (short for Application Programming Interface, that is, a set of functions and procedures allowing the creation of applications) which provides the functionality needed to develop and host VR and AR experiences on the web. (If you want to get into the nitty gritty details, here ya go.) People are excited about WebXR because it provides a standard way to deliver content, with the goal of supporting every possible device, scaling to make use of the hardware that is available to you!
I volunteered to help Ben Erwin get the word out; he’s interested in connecting with folks with specific business and design angles on the immersive web. Here are more details on the next two planned WebXR summits, where he is looking for speakers:
If you have expertise in these areas and you want to help with the Summits, please contact Ben via his LinkedIn profile. Thanks!