Today, Linden Lab (more formally known as Linden Research, Inc., the makers of Second Life) dropped a press release:
High Fidelity announced today that it acquired an interest in Linden Research, Inc. (“Linden Lab”), the pioneering developer of the virtual world Second Life. The deal includes a cash investment and distributed computing patents. Members of High Fidelity’s metaverse team are joining the company, and Philip Rosedale, who is a founder of both companies, is also rejoining Second Life as a strategic advisor.
The transaction will help Second Life further scale its operations and strengthen its commitment to growing an innovative, inclusive, and diverse metaverse where its inhabitants’ ingenuity drives real-world value for themselves and others.
“No one has come close to building a virtual world like Second Life,” says Second Life founder and High Fidelity co-founder, Philip Rosedale. “Big Tech giving away VR headsets and building a metaverse on their ad-driven, behavior-modification platforms isn’t going to create a magical, single digital utopia for everyone. Second Life has managed to create both a positive, enriching experience for its residents — with room for millions more to join — and built a thriving subscription-based business at the same time. Virtual worlds don’t need to be dystopias.”
High Fidelity is the company Philip Rosedale founded after leaving Linden Lab. Its first product, an ambitious social VR platform called High Fidelity, failed to catch on and was shut down in early 2020. Its successor product (also called High Fidelity) is a 3D spatialized audio system for use in other metaverse platforms. So, when I’m talking about High Fidelity (HiFi for short), I always make sure to indicate whether I am talking about the company itself, its former social VR product (the old High Fidelity) or the new 3D audio product (the new High Fidelity)!
Wagner James Au, writer of the long-time virtual worlds blog New World Notes (from whom I first learned about this breaking news), has this to say:
Just got this message from Philip Rosedale, about the future of Second Life:
“I’m not back full-time, but it feels great to get to be talking to Lindens about design! I think the vital thing to focus on is demonstrating that a virtual world can scale to greater capacity while being inclusive and fair and safe for humanity.”
Exciting and welcome news, indeed! I will update this blogpost with more details as I acquire them. Stay tuned!
UPDATE Jan. 14th, 2022: The Wall Street Journal, in an article titled Second Life Founder Returns to Take On the Metaverse (archived version), reported yesterday:
Philip Rosedale in 2003 launched the online game where players using avatars can hang out, socialize with other players and make purchases. Second Life is a forerunner of the virtual worlds that big tech companies are now trying to create and that are often referred to as the metaverse. Mr. Rosedale is returning to the company he left in 2010 to serve as a strategic adviser and shepherd its expansion as the metaverse gains wider traction, he said in an interview…
Mr. Rosedale said that the business models underpinning some of the current tech giants, such as tracking user behavior to target ads, would be potentially harmful in the metaverse, which is more immersive than current digital platforms. “I think that there is a real genuine, existential risk associated with how that gets done,” he said.
Second Life may have had a head start on some of the metaverse companies it aims to compete with, but to some extent is the underdog. Second Life rolled out before Facebook was founded, but has hovered at around one million users since 2008, according to a company spokesperson. Meta’s Facebook, Instagram and other services sported more than 3.5 billion monthly users combined, according to its most recent earnings. Epic Games Inc.’s Fortnite videogame and game company Roblox Corp. , which are also making moves in the metaverse, have many times the number of users that Second Life has.
Brad Oberwager, chairman of Second Life parent company Linden Research Inc., said he is working with Mr. Rosedale to inject momentum into the business. Second Life already offers the ability for people to withdraw money from in-game sales into the real world, a feature lacking in some other emerging metaverses, which should attract users, he said. Coming upgrades focused on further improving the social and economic components of the game, such as the avatars and digital marketplace, promise to drive user growth, he added.
The Wall Street Journal article goes on to state that “Mr. Rosedale is bringing with him to Second Life a small cadre of developers, a number of patents and an unspecified financial investment from the company he founded in 2013, High Fidelity Inc.”
In an interview with c|net, titled Second Life founder returns to revamp his original metaverse, Philip goes into a little more detail:
Rosedale is going to be a “strategic adviser” for Second Life, while his company High Fidelity looks to infuse Second Life with some new ideas, simultaneously working on other ideas for future tech, including – at some point – VR again. “We’re announcing that we’ve shifted a group of seven people, some patents, some money. We’re investing in Second Life, to keep working on Second Life,” Rosedale told me. “Two of those patents are moderation in a decentralized environment patents, which is really cool.”
The reason for the shift is that Second Life still makes money and still has a considerably larger community than most VR platforms: It’s had over 73 million accounts created since it launched, and estimates of active users hover around 900,000. Rosedale sees the shift as solving problems while VR hardware still gets thought out.
Despite the seeming success of the Oculus Quest 2, he still doesn’t think it’s enough. “The headset is so broken that it’s going to actually take, I think, five years to get to something that’s good,” he says, “and we as a startup would neither survive, nor would it make sense for us to sit around for five years.” He sees building up Second Life as a better platform that will be VR-optional until that magically perfect hardware arrives.
The entire c|net article is well worth a read, by the way. This news has also been covered by publications such as The Verge, TechCrunch, VentureBeat, and CoinTelegraph.
Honestly, the more I read, the better this sounds! I think this is exciting news for both Linden Lab and High Fidelity, and I wish all involved every success in this endeavour.