Okay, more feedback, more thinking, more changes to my Venn diagram (as before, the following diagram is available to view and download in various sizes from Flickr, up to 1024 by 768 pixels, just click on it):
Summary of the changes this time around:
I decided that NeosVR, after all, was not primarily a business, conference, and remote workteams platform after all (sorry, guys!).
I have been told that Mozilla Hubs is used by some educational institutions, so I needed to move it.
I have seen art galleries in Sinespace, so I moved it over to join Sansar.
And finally, in response to a request/complaint, I have replaced the pesky copyright symbol with a Creative Commons-BY licence. Feel free to reuse and remix, just give me credit, please.
I am happy with Version 2.1…for now. I have also updated my original blogpost with this new infographic. (Check back tomorrow, when I will no doubt release Version 2.2, with yet more changes. Then again, maybe I’ll stop fiddling with it for a while.)
Over the past two days, I have received feedback on the first version of my infographic, and I have also been doing some thinking on my own, so I have made some adjustments to it, and I now present version 2.0 to you now (I have also updated my original blogpost here). The following diagram is available to view and download in various sizes from Flickr, up to 1024 by 768 pixels, just click on it:
If you are looking for an up-to-date list of YARTVRA platforms, you can find it here.
Here is an explanation of some of the changes. First, you will notice that NeosVR now occupies the centre spot on this Venn diagram. Yes, the people at NeosVR have actually convinced me that their platform can actually be used for all five of the major purposes! I had forgotten that NeosVR was originally an educational platform, and it is being used by several universities, including the University of Oxford and the University of Sydney (a topic I hope to cover in more detail in a later blogpost).
NeosVR is also used for art (in particular, I remember a wonderful three-dimensional recreation of one of Vincent Van Gogh’s paintings). And, of course, the MetaMovie project is the perfect example of a live event in VRChat (another project I need to write an update on). So, for me, NeosVR comes the closest to checking all the boxes.
I also moved Ceek from Live Music to Media Consumption, since I do not believe they actually offer any live performances, just video recorded previously (somebody correct me if I am wrong, since I am not bothering to purchase their branded VR headset, and I am not really interested in cellphone-based VR, anyway). Meh.
I have also decided that Engage can host live events as well as business conferences, so I have moved it. While I really don’t consider Engage a general purpose platform, they do fit into the other four categories.
Likewise, I have moved VRChat, since I forgot that they do have business and conferences. The recently concluded Virtual Market 4 was a prime example of that!
I think those were the only changes I made from version 1.0. As always, please feel free to let me know if you think I have grievously miscategorized any particular platform. Thanks!
Can anybody provide me with information on any social VR platforms not listed here, or correct any errors I have made? Thank you in advance for your help in compiling this information! I plan to write up a journal article on this and actually get it published somewhere, so I need this information to be as correct as possible.
You can contact me via any of the social VR Discords we share, via the Contact Me page on this blog, or just leave a comment on this blogpost, thanks!
What’s the Best Way to Organize Social VR and Virtual Worlds? (Photo by Edgar Chaparro on Unsplash)
This evening, I thought I would start working on a task I have put off for far, far too long: organizing my comprehensive list of social VR platforms and virtual worlds (almost 150 entries) into some better semblance of order. (And, in some cases, provide an overdue status update. For example, I had forgotten to remove my note that Decentraland was not yet open to the public after their February 2020 launch.)
I hope to be able to come with a classification scheme, a taxonomy where similar platforms are grouped together. But how to do this grouping? Where to start?
Well, we could start by taking a look at the oldest, so-called “first generation” section first: the virtual worlds that can only be accessed via desktop on a flat monitor, the so-called “pancake worlds” that do not support virtual reality.
This list could further be divided by whether the virtual world was sill operating or was dead. Sometimes, you are lucky enough to get an official “Closed” sign when you visit their website, like with The Deep when you visit their website.
But of course, not all virtual world projects are so clear-cut as “closed” or “open”; “dead” or “alive”. Think of all those projects in between, that may be stuck in some sort of software development hell, or slowly circling the drain, or on life support at best. Let’s call those “Questionable Status / Stalled / Moribund” as a catch-all category.
In drawing up this first list, I will be removing any products which are clearly more MMO/MMORPG games instead of open-ended worlds (although the line between those is also frustratingly blurry at times). I’m also not going to bother with primarily adult/sex-oriented worlds such as Utherverse/Red Light Center, although I do know that some people do use this type of virtual world for non-sexual socializing. If it’s marketed as a word primarily for virtual sex, I’m not interested, sorry!
“Pancake Worlds” (Virtual Worlds That Do NOT Support Virtual Reality)
NeoWorld (another blockchain-based virtual world…seeing a trend here?)
Looking at this list of virtual worlds that do not support users in VR headsets, several thoughts on other ways to organize it come to mind:
We could easily pull out the many blockchain-based virtual worlds into a separate list
We could pull out Second Life and all the OpenSim-based virtual worlds (e.g. Avacon, Kitely) into a separate list
We could put Active Worlds and Virtual Paradise in their own category, too
Some products, like Avakin Life and IMVU, have literally dozens of similar products, all pitched at the teen/tween market (another category I do not wish to cover on this blog)
Another interesting point is that many of these “pancake worlds” are older (and some quite old), with an exception: the brand-new, blockchain-based virtual worlds such as Decentraland and The Sandbox. I find it interesting that many of the companies building blockchain-based platforms decided to avoid virtual reality completely (although, of course, many did include VR support in their products, as we shall see in the next blogpost I make about my progress in constructing a taxonomy).
Anyway, I thought I would publish this work-in-progress to the blog, for my readers to comment on. Which of the products in the Questionable Status category should be declared well and truly dead, and given a decent burial? What products were you surprised to see here, or surprised at how I categorized them? What ideas do you have about to go about the Herculean task of organizing them into categories?
Please feel free to leave a comment, thanks!
*UPDATE May 6th, 2020: A commenter to this blogpost informs me that VirBELA now supports virtual reality. Thank you to reader Alexander Grobe for this update!