Decentraland Moves to Unity, Releases More Pictures of Its Avatars

Decentraland (DCL for short) is launching its public beta at the end of this month, and more details are coming out about the platform and how it will work. Carl Fravel reports:

DCL just released SDK v6.1.1. By default it now uses the Unity rendering engine, performance is better. I see FPS of 120 to 160 on my GTX 1070 laptop. There are now shadows, [and] HUD UI elements.

When asked why they decided to move the project to the Unity game engine, which is not open source, Carl replied:

They were seeing such poor performance and severe scene limits with both WebVR and BJS [BabylonJS, an open source webGL engine] that they opted for a higher performance rendering engine. The rest of the stack above that remains open source, and they will be catching the open source BJS client up to the SDK 6 version, which means that if some wizard is able to come up with an open source rendering engine that performs well enough then they can work it into that environment in the future. Nobody seems to have an open source rendering engine that is fast enough to make scene devs and users happy yet. One can clone their open source reference client that uses BJS and deploy it on one own servers. That sounds pretty open source to me.

And on their Instagram channel, they have released some more pictures of what their avatars are going to look like. They’re looking pretty good!

I’m looking forward to actually getting in-world at the end of June!

Decentraland Finally Gives Us a Sneak Peek at Their Avatars

Decentraland has finally provided an answer to one of the most burning questions I have had about the project so far: what will the avatars look like? You can now get a sneak peek at them on this page:

Now, I don’t know anything else about their avatars others than this one picture, like exactly how customizable they are. But at least we have something to go on! Frankly, they look much better than I expected.

You can, if you wish, enter your email address into this page to be kept in the loop on future Decentraland news and announcements.

Facebook Reality Labs Gives Us a Preview of What Your Avatar Could Look Like in the Future

Have you ever wondered what your virtual-world avatar could look like, 10 to 20 years from now?

A recently published article in WIRED covers the work of Facebook Reality Labs, which is developing stunningly lifelike virtual reality avatars, called codec avatars, which can recreate the full gamut of facial expressions:

Examples of Facebook Reality Labs’ Codec Avatars

For years now, people have been interacting in virtual reality via avatars, computer-generated characters that represent us. Because VR headsets and hand controllers are trackable, our real-life head and hand movements carry into those virtual conversations, the unconscious mannerisms adding crucial texture. Yet even as our virtual interactions have become more naturalistic, technical constraints have forced them to remain visually simple. Social VR apps like Rec Room and AltspaceVR abstract us into caricatures, with expressions that rarely (if ever) map to what we’re really doing with our faces. Facebook’s Spaces is able to generate a reasonable cartoon approximation of you from your social media photos but depends on buttons and thumb-sticks to trigger certain expressions. Even a more technically demanding platform like High Fidelity, which allows you to import a scanned 3D model of yourself, is a long way from being able to make an avatar feel like you.

That’s why I’m here in Pittsburgh on a ridiculously cold, early March morning inside a building very few outsiders have ever stepped foot in. Yaser Sheik and his team are finally ready to let me in on what they’ve been working on since they first rented a tiny office in the city’s East Liberty neighborhood. (They’ve since moved to a larger space on the Carnegie Mellon campus, with plans to expand again in the next year or two.) Codec Avatars, as Facebook Reality Labs calls them, are the result of a process that uses machine learning to collect, learn, and re-create human social expression. They’re also nowhere near being ready for the public. At best, they’re years away—if they end up being something that Facebook deploys at all. But the FRL team is ready to get this conversation started. “It’ll be big if we can get this finished,” Sheik says with the not-at-all contained smile of a man who has no doubts they’ll get it finished. “We want to get it out. We want to talk about it.”

The results (which you can see more of in the photos and videos in the WIRED article) are impressive, but they require a huge amount of data capture beforehand: 180 gigabytes of data every second! So don’t expect this to be coming out anytime soon. But it is a fascinating glimpse of the future.

Would you want your avatar in a virtual world to look exactly like you, and have their face move exactly like your face, with all your unique expressions? Some people would find this creepy. Others would embrace it. Many people would probably prefer to have an avatar who looks nothing like their real-life selves. What do you think of Facebook’s research? Please feel free to leave a comment on this blogpost, thanks!

Avatar Customization to Be the Theme of a Special Valentine’s Day Sansar Product Meetup This Thursday

This Thursday, which also happens to be Valentine’s Day, there will be a special Product Meetup focusing on avatar customization. Lacie Sansar (who appears to be the acting community manager for Sansar while Linden Lab is searching to fill the position after Eliot left) has posted the following message to the announcements channel on the official Sansar Discord:

I’m *extremely* excited to announce our *Special Edition* of our Product Meetup this upcoming Thursday.

We will focus on discussing the highly requested upcoming features for even **more** Avatar Customization & we want to hear your feedback.

Without further ado…*lets get customizable* this **Thursday, February 14th** at **11AM PST**

See you there, Sansarians. 😉

https://events.sansar.com/events/Lacie-Sansar/product-meetup—special-edition—lets-get-customizable/bf6f3ac0

We’re already got endless customization of such things as hair, clothing, and accessories, but I am still really happy to see this announcement because I and others have been badgering Linden Lab for months now to address several issues related to customization for the default human avatars:

  • more face sliders and the addition of body sliders (height, weight, etc.)
  • customized skins which can be bought and sold on the Sansar Store

So if, like me, you are keenly interested in these sorts of topics, we get an opportunity to tell Linden Lab what we want to see!