I spent several hours this morning working in Marvelous Designer on some new garments for women for my RSVF fashion line. Today I was learning how to texture items, using textures that I found on Pixabay. All textures from Pixabay are covered under a CC0 Creative Commons licence; they are free for commercial use and no attribution is required, which is perfect for me as I work my way up the learning curve!
So I created another, shorter skirt this time, and selected a beige fabric for it:
And then I created this off-the-shoulder top and picked a pretty floral pattern for it:
And here is Vanity Fair in Ryan’s Garden, showing off her new wardrobe! Total cost for this outfit is S$5 (S$5 for the top and the skirt is free!).
This is the first blogpost in a new series that I’m calling Adventures in Virtual Fashion Design, where I will document my journey to becoming a full-fledged fashion designer in Sansar.
I have a subscription to the CGElves tutorials, and I have worked through the first two tutorials in their Marvelous Designer Intro and Beginners Course. And Debi Baskerville was kind enough to point me to a very useful beginner’s tutorial by Lori Griffiths:
Using the Lori Griffiths tutorial, I was able to create my first garment using Marvelous Designer, a very simple men’s top:
I uploaded my shirt (and a thumbnail image) to Sansar and here is my avatar wearing my new shirt in Lookbook. (I notice that the tiny measurement numbers appeared on this garment by accident. I still have to figure out how to remove those before I export.)
And here I am wearing the first thing that I ever made using Marvelous Designer, in my own experience Ryan’s Garden. I’m so proud of myself! All in all, it took me about three hours from start to finish.
UPDATE 1:31 p.m.: Using Lori’s tutorial I also made my very first article of women’s clothing, a very simple skirt. Here’s what it looks like:
Not bad for an absolute beginner, eh? I have decided to give this skirt away as a freebie on the Sansar Store, as the very first item in my RSVF line of clothing:
UPDATE Dec. 27th: I have decided to take the women’s skirt down off the Sansar Store after only a couple of days. I have learned more about how to use Marvelous Designer, and frankly, I can create a better-looking skirt now! So anyone who did buy this particular skirt, has bought a piece of RSVF fashion history! Maybe you can get it into a museum somewhere 😉
Yes, I am being lazy today! I am picking my own first published Sansar experience, Ryan’s Garden, as my Pick of the Day. This is an outdoors experience based on one of the default Sansar scenes, and populated with trees I purchased from the Sansar Store from various creators. I have also used this experience to show some of my very first mesh creations using tools such as Blender, Oculus Medium, and Tilt Brush. For example, the snowman you see in the picture above was created using the Oculus Medium sculpting tool, then imported into Blender to colour it, then exported as an FBX file and placed into my experience near the spawn point. The large daisy you see was brought in from 3D Paint.
Nearby are a table and a couple of chairs, simple mesh objects that I made and textured using Blender.
If you follow the sound of the calliope music into the forest, you will find my prize possession: a rotating carousel created by Agustine! The carousel really needs a proper keyframe animation, it has a bit of a hiccup in its current script, and I need the shrubs around it to keep it from wandering off, but hey, it works!
Ryan’s Garden is proof that you do not need to be experienced in expensive, complicated content creation tools such as 3DS Max or Maya in order to put together a Sansar experience. Linden Lab has billed Sansar as “a WordPress for social VR“, and I have found this to be true.