Editorial: With ABBAtars, the Era of Avatarism Has Truly Arrived

Have you joined the RyanSchultz.com Discord yet? You’re invited to be a part of the first ever cross-worlds discussion group, with over 550 people participating from every social VR platform and virtual world! We discuss, debate and argue about the ever-evolving metaverse and the companies building it. Come join us! More details here.


Not too long ago, there was an interesting and wide-ranging discussion on the RyanSchultz.com Discord server, about a March 3rd, 2021 article on Medium, written by Greg Fodor, titled The Rise of Avatarism. In it, Greg wrote:

Avatarism is a movement to recognize and protect the fundamental human right of freedom of form. Like freedom of speech, freedom of form is a claim on an endowed right to free expression. And like the right to bear arms, it is a right which will suddenly gain relevancy after specific technological breakthroughs.

Specifically, freedom of form is the right to choose the form in which you are seen by others...

Soon our physical form will become subservient to one or more virtualized ones. Fully controlling how we are seen by others will become more accessible, frequent, common, and culturally accepted, and be less like a radical, life-altering event, and much closer to how we think of changing our clothes today.

He mentions that some people choose plastic surgery or body modification to permanently change their real-life physical appearance, something to which I can attest. My dirty little secret is that I am obsessed with the dumpster-fire-train-wreck of the Botched Surgeries subReddit community, where I am routinely appalled by the horrible, botched plastic surgeries that people put themselves through in real life—butt implants that stick out like shelves, facial filler that gives unnaturally sharp cheekbones and chins, eyebrow lifts that make people look like they should speak Vulcan, and breast implants that look like overinflated balloons that are about to pop at any second. (WARNING: If you visit, you might need eye bleach afterwards! Consider yourself warned! I constantly come away from that Reddit community feeling much better about myself and my own body, though.)

Greg argues, though, that with the advent of consumer XR technology (virtual reality, augmented reality, and mixed reality headsets, and eventually, glasses), we are at the cusp of an era where we can change how people see us, but in a less permanent way:

Soon our physical form will become subservient to one or more virtualized ones. Fully controlling how we are seen by others will become more accessible, frequent, common, and culturally accepted, and be less like a radical, life-altering event, and much closer to how we think of changing our clothes today…

Today, many are benefiting from virtualized avatars or by completely overriding their physical forms. Avatar chat apps and online games have allowed millions to embody avatars…

Meanwhile, phone-based augmented reality is taking off, letting people experiment with fully overriding how they appear to others. Snapchat filters, AR-generated clothing, and celebrity deepfakes are getting more and more sophisticated and accessible to your average person…

All of these point to a wider trend of virtualized, avatar-based representations becoming widely accepted and embraced.

(By the way, speaking of phone-based AR, you can check out my adventures with feeding Second Life avatar selfies into the WOMBO and Reface apps here.)

I’m not going to directly quote a lot of Greg Fodor’s thought-provoking article; you can go over and read it yourself. It’s a 15-minute read, and well worth it, as he raises some interesting philosophical and theoretical questions about the topic. For example, will we reach a point where someone actually goes to court to assert their right to freedom of form, i.e. how other people are required to see them? (For example, a Dutchman recently lost a bid to legally lower his age by 20 years.)


I was pondering all this when yesterday, news dropped that the Swedish supergroup ABBA (one of the best-selling music artists of all time, with an estimated 150 million records sold worldwide) had reunited after 40 years, and were releasing a new album in November.

The four members of the group spent five weeks being recorded in motion-capture suits for an upcoming series of London concerts produced by George Lucas’ Industrial Light and Magic studio, which will feature Agnetha Fältskog, Björn Ulvaeus, Benny Andersson, and Anni-Frid Lyngstad as holographic avatars, pictured as they would have appeared at the height of their fame in 1979. Yahoo! News reports:

The 10-track album, ABBA Voyage, will be released on Nov. 5, and the new songs will also be performed during a virtual concert residency that will open at a custom-built arena in East London on May 27, 2022. The “revolutionary” show, also titled “ABBA Voyage,” will run six nights a week and will feature ABBA holograms — cleverly known as “ABBAtars” — and a 10-piece live band playing 22 of the Swedish superstars’ greatest hits. 

The ABBAtars were designed by Industrial Light and Magic (the visual effects company founded by George Lucas), and more than 850 people employed motion-capture technology to recreate band members Agnetha Fältskog, Björn Ulvaeus, Benny Andersson, and Anni-Frid Lyngstad’s “every mannerism and every motion” from when they were “in their prime.”

ABBA in their motion capture suits

You can see a bit of these avatars at the tail end of this new music video:

I still vividly remember the live Lindsey Stirling concert I attended in Wave as a highlight of my social VR experiences in 2019, where the electronic violinist wore a full-body 3D motion capture suit and special VR gloves, which allowed her to completely animate her avatar in Wave, from her head down to her feet (including each individual finger on her hands), as she played and danced! Unlike Lindsey, who played a live concert and steered her avatar directly, the upcoming ABBA concerts will consist of prerecorded avatar hologram playback to the music (performed by a 10-piece live band).

Truly, when the members of a band can appear on a physical stage as they were 40 years ago at a concert series, we have entered the age of avatarism! We may yet witness things which we never would have ever dreamed possible in the past. As Greg Fodor says in the conclusion of his article:

Avatarism is about the sudden arrival of transformative, new answers to a universal question: how should others see you?

If you think the answer is a simple one, one day you might just look back and yourself, and smile at your naïveté.

Lil Nas X to Perform Three Virtual Concerts in Roblox on November 14th and 15th, 2020

Following in the footsteps of other game worlds which have hosted virtual concerts (e.g. the Marshmello event in Fortnite on Feb.2nd, 2019), the online game platform Roblox is presenting three performances by Lil Nas X.

Old fart that I am (I’m now almost 57 years old), I actually had to Google “Lil Nas X” to figure out who this person is. Apparently, I have been living in a cave; he is a gay, black rapper who currently holds the record for having the longest-running number-one song on the US Billboard Hot 100 chart since it debuted in 1958. (Ryan sighs, takes another swig of Geritol, and shakes his cane, yelling at those damn kids to get off his lawn.)

The official Roblox blog says:

Get ready because Lil Nas X is going virtual for our first concert experience built and performed exclusively on Roblox on November 13-14! Featuring the debut performance of his new single, this event will also see the Grammy-winning artist bring some of his favorite songs to life like never before.

Tune in for the preshow this Friday at 4 PM PST to watch behind-the-scenes footage from the making of the Roblox concert, along with a special Q&A session. You’ll also get the chance to unlock an exclusive Lil Nas X emote by completing an in-game scavenger hunt!

The preshow will then be followed up with three global concert performances starting Saturday at 1 PM PST. Check out the showtimes below:

Concert Showtimes

– Saturday, November 14th at 1:00 p.m. PST
– Saturday, November 14th at 10:00 p.m. PST
– Sunday, November 15th at 9:00 a.m. PST

The concert venue is now open HERE! Jump in early to pick up limited-edition, Lil Nas X-inspired items for your avatar, including a free Old Town Cowboy Hat! More items will become available leading up to the main event, but get them quick because they won’t be around forever.

This immersive concert experience is the first of its kind on Roblox, featuring Lil Nas X rendered digitally with motion-capture performance. This unique celebration represents our next step in digital music experiences and opens the door for all kinds of incredible experiences. So, set your calendars for November 13-14, and keep an eye on our official TwitterFacebook, and Instagram pages for even more updates about the event as well as the exclusive items that will be available.

I have written about Roblox before on this blog (notably, about the 1867 Luxembourg project, which moved from Second Life to Sansar to Roblox). It’s also on my comprehensive list of social VR platforms and virtual worlds.

I would usually say at this point, “see you there”…but you won’t, because I’m an old fart 😉

Editorial: The Rapidly Changing Face of the Music Industry—What Sansar Is Doing Wrong (and Fortnite Is Doing Right)

Earlier this year, after an extended break, I rejoined the official Sansar Discord server, and while I have not nearly been as active there as I used to be, I still lurk from time to time. I had a good laugh at this snippet of conversation from the day before yesterday (and yes, I do have both Medhue’s and Vassay’s permission to quote them, and to post this image here on the blog):

Medhue: Literally, Ryan Schultz does more marketing for Sansar than Sansar does.

Vassay: Funniy (sadly) enough, that’s true.

Medhue: IMHO, we have a bunch of people who live in the past, when music was a 50 billion dollar industry. It is not anymore, and likely won’t ever be again. Gaming has always been growing and there are really no signs of it slowing, grabbing more and more of the entertainment market each year.

Wookey has been strangely silent since its purchase of Sansar, and their team have been largely absent from the Sansar Discord. And yes, it is indeed true: even though I barely write about Sansar at all now on this blog, I still do more promotion of Sansar than Sansar does! This relative lack of marketing activity is frankly baffling to me. After all, the often ineffective marketing of Sansar by Linden Lab contributed to the difficulties it encountered in enticing people to visit the platform—and keep them coming back for return visits, a key indicator of success.

As you might know, the money-losing Sansar was recently sold by Linden Lab to Wookey. Many Linden Lab staffers who worked on Sansar moved over to Wookey, including Sheri Bryant, who was Vice President of Strategic Business Development and Marketing and then General Manager at Linden Lab, and is now President of Wookey Technologies (LinkedIn profile). She is widely credited with saving Sansar by setting up its sale to Wookey, and it is under her management that Sansar has significantly shifted its primary focus from a VR-enabled platform for world builders and content creators (i.e. a second-generation Second Life), to a VR-enabled live events venue.

An example of the recent shift in emphasis in Sansar (from the Sansar website)

While a quick glance at the Sansar Events calendar shows that the deal Linden Lab previously struck with Monstercat to bring live musical events into Sansar has continued now that the platform is owned by Wookey, the company is going to have to do a lot more work to attract musical artists to give virtual concerts in Sansar.

Let’s contrast the modest success that Sansar has had with Monstercat with what has been happening on other virtual world and game platforms in recent years:

In addition, both Microsoft-owned AltspaceVR (which has recently announced a pivot to live events) and the ever-popular VRChat (which is already home to popular talk shows such as ENDGAME, and many other regular live events) are no doubt eyeing the possibility of hosting live concerts on their platforms. And let’s not forget the upcoming Facebook Horizon social VR platform, where Facebook will probably take what the company has learned over the past couple of years with Oculus Venues, and where they will want to sign their own exclusive deals with musical performers to entice people to visit their platform after it launches.

And this is the important point: some profitable companies with very deep pockets—Epic Games (the makers of Fortnite), Microsoft, and Facebook to name just three examples—are going to want to get into this potentially lucrative market. Smaller companies like Wookey, trying to shop around Sansar as a live events platform, are going to find themselves outbid by companies like Epic Games to bring in top talent, which of course brings in more users to Fortnite. It’s a vicious circle; the big players get bigger, while the small ones fight each other for the leftovers.

Following on from Medhue’s point in the quote above, the music industry has already seen many changes and gone through many wrenching shifts in how it operates and how it makes money in the past (notably, the shift away from physical media like CDs to the now-ubiquitous music streaming services). But now the gaming industry is bigger than both the music and movie businesses combined!

The coronavirus pandemic has shuttered real-world concert arenas for the foreseeable future, which has only increased the economic pressure on the management representing the artists to sign deals with various metaverse-building companies in order to host virtual concerts and events. There’s probably already a lot of activity going on behind the scenes that we can’t see, but I expect we shall see quite a few announcements for virtual concerts with major musical artists, as well as many smaller artists, over the next six months.

Where Fortnite is already running circles around Sansar, even at this very early stage of the game, is their ability to sign deals with the highest level of talent (using all those billions of dollars of profit earned from their games like Fortnite), and their ability to host massive live events for millions of attendees (again, leveraging off their technical know-how to build and maintain the necessary infrastructure to support millions of Fortnite players playing the game simultaneously all around the world).

One thing that Wookey could be and should be doing for Sansar is promotion—and yet they are leaving it to bloggers like me to talk about the product. Where is the marketing? If they are holding off on marketing, waiting until they land some big-name events, I think that would be a tactical error.

Wookey needs to get Sansar’s name out there; many people in our attention-deficient society still have no idea that the platform even exists. Yet everybody and their grandmother has heard of Fortnite by now. That is no accident. Epic Games did a masterful job of fanning the flames of user interest. Wookey should be taking notes.

If no action is taken, Sansar is going to continue on its downward trajectory, slowly circling the drain, and eventually will fold. Linden Lab has already made many grievous errors in trying to effectively promote the platform; Will Wookey continue making the same mistakes?