Zero-Gravity Turkeys in Sansar!

One of the new features in yesterday’s update to the Sansar client software was the ability to adjust the gravity level in your experience. Here’s the quote from the release notes:

  • Gravity scaling – Adjust the force of gravity as you create or edit your scene. Let avatars and objects fly in zero gravity or crank it up to make the scene heavier.

Gravity Settings 2 March 2018

So, of course, somebody had to try it out and see how it works! Space Sailor made the following hilarious video of his experience in the Turkey Bounce, a zero-gravity funhouse filled with 80 turkeys. Because why not!

And you can visit it yourself here! Gobble, gobble… thank you, Space Sailor!

Kent Bye on the Drax Files Radio Hour

Well, Kent Bye, the man behind the popular Voices of VR podcast, sure gets around! Only two days after his appearance on the Endgame talk show in VRChat, he was Draxtor Despres’ guest for the Drax Files Radio Hour, filmed in Drax’s private radio studio in Sansar:

After the show, Kent Bye told me that he was also going to be doing a Fireside Chat today with Philip Rosedale over at Zaru in High Fidelity! Busy man.

VIBEHub: Yet Another Blockchain-Based Virtual World

VIBEHub Picture 2 March 2018
Picture From the VIBEHub White Paper

Someone posted a link to the VIBEHub website on the Occupy White Walls Discord server, and so I thought I’d check it out. (I did look at VIBEHub for the first time late last year, but nothing seemed to be ready to visit yet, so I left it.)

VIBEHub bills itself as, “The World’s First Crypto Based Virtual/Augmented Reality Marketplace & Hub”. So we’re looking at yet another blockchain-currency based virtual world, along with Decentraland and Mark Space. (I’ll let the three companies argue it out as to who was actually “first”.)

VIBEHub’s currency is called the VIBE. According to the website’s FAQ:

In order to watch concerts, partake in education seminars and workshops, attend meet and greets and go on Virtual Dates, You must pay in the VIBE currency to attend these events and social activities. VIBE can also be used to purchase digital assets, and vote on the platform as well.

The focus of the VIBEHub platform appears to be to present volumetrically-captured concert and education footage. They call this “Volumetric Video (Holoportation Technology)”:

What makes VIBEHub truly unique is that we are capturing performances and streams using Volumetric videos. This technology allows us to capture a hologram image of a performer or teacher in a live setting and place that performance or lesson in our own custom VIBEHub VR environments. This will create a one of a kind immersive VR experience that the world has yet to see.

Here’s an eight-minute video to show you what the VIBEHub platform looks like. Three avatars are taking a virtual tour of a museum collection. Note that the avatars consist only of disembodied heads, shoulders and hands—no bodies. They remind me of the Oculus Home avatars, or perhaps the Facebook Spaces avatars. (Not a good look.)

Here’s another four-minute video showing an avatar purchasing some music from another avatar:

VIBEHub is currently in beta for the Oculus Rift, with plans to support HTC Vive and PSVR in future. I’ve registered by email to receive an invitation to try out the Oculus VR beta. I haven’t heard anything back yet.

They also have a beta web browser-based app (billed as a “Beta web browser-based platform with all the social functionality linked to the VR platform”), but I couldn’t get it to work. Even more disconcerting, when I look at my user profile, all the fields appear to have been filled out by a different person called “ryanschultz”! This kind of security lapse does not fill me with a sense of confidence in using VIBEHub, especially since they expect me to purchase VIBE currency to be able to attend events like lectures and concerts.

Along with Decentraland and Mark Space, it’s definitely another platform to monitor over the coming year, as it continues to evolve. If I ever get a chance to try it out in my Oculus Rift headset, then I will let you know how it goes.