Discrimination in Second Life Based on Avatar Appearance: Don’t Be a Meshist!

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Don’t judge a book by its cover (Photo by Donald Teel on Unsplash).

Is there discrimination in Second Life based on your avatar appearance? You bet. Last October an avatar was banned from a popular music club, seemingly solely based on his appearance.

Yesterday, somebody made a post to the official Second Life community forums bringing up the topic:

People asking for friend but only if you are mesh. This maybe not full racist to you, but just  sub the word mesh to an ethnicity or religion.

One person replied:

Well, mesh isn’t a race, but I understand where you’re going with it. Those people tend to state that they’ve put a lot into their avie and don’t want to look at a sub par one (in their opinion)…I usually just scroll on by if it’s just the mesh thing mentioned. I can’t get butthurt over every stupid thing people write. If someone is that picky about what sort of pixels they want to associate with, that’s on them. There’s too many real issues in the world to worry about, why create more?

And someone had the idea:

Let’s just call it meshism and meshists. It’s a brand new discrimination!

You might be surprised to know that there are actually some places in Second Life that explicitly ask their users to use a mesh avatar. For example, this note appears in the rules notecard of the popular FMD club, which describes itself on its Flickr group page as “Second Life’s sexiest club and lounge”:

No noobish looking avatars. It’s 2017. Get mesh. FMD Staff determines your appearance and if you feel we’re being too harsh, take it up with someone who gives a f***.

Now, I have been to FMD many times, and I don’t think I have ever encountered a classic SL system avatar there. Everybody has a mesh avatar head and body, and many obviously have spent a lot of time and money pulling together their look. I don’t really know if they do toss you out if you don’t have a mesh avatar, but it’s a bit intimidating.

And the thread in the community forums made me realize that perhaps I, too, am becoming a bit of a meshist. When I visit Frank’s Place, one of my favourite things to do is to right-click/inspect what the other avatars nearby are wearing. (That’s how I find some really great items to buy for myself.)

But I now notice that I am beginning to critique—in my head, not verbally—some rather dated-looking classic avatars. (“2007 called. They want their avatar back.”)

And it’s not fair. Many people who use Second Life can’t afford to shell out forty bucks to get a full-blown mesh avatar head and body, plus associated shoes, hair and clothes. Catwa Bento heads cost L$5,000 or US$20.00. The popular Maitreya Lara mesh body sets you back L$2,750, which works out to about US$11.00. (Honestly, Onyx LeShelle must be taking home money by the wheelbarrow from her Maitreya Lara mesh body sales! Maitreya must have seventy percent of the female mesh avatar body market. And as a result, everybody designs for them. It’s a bit of a vicious circle.)

Avatar fashions change over time. I still vividly remember the pre-mesh days, system clothing and flexiprim ballgowns. In fact, I sometimes pull them out and wear them to Frank’s. Stuff that Nicky Ree made a decade ago still holds up very well today:

Vanity Fair in Red Satin Shine Gown by Nicky Ree 5 Jan 2018_001.png

(All I did here was upgrade to a Bento mesh head—Catwa Kimberly, ka-ching! there’s twenty bucks right there!—and Bento Slink hands.)

What I’m saying here (and what I need to keep reminding myself, as well) is to try not to judge other people by the quality of their avatar. Don’t become a meshist!

Inara Pey Blogs the Sansar Product Meetup of March 13th

Inara Pey has provided detailed notes from the Sansar Product Meetup of Tuesday, March 13th.

Sansar Product Meetup Report 14 Mar 2018

Of particular note is a decision by Linden Lab to pull the initial release of the Terrain Editor:

One of the findings from the performance investigations is that the terrain editor used to sculpt height maps from within Sansar, and the terrains edited using it, can have a significant performance impact in both Edit and Run-time modes. There is no quick fix for this at present, as the terrain editor requires a significant amount of work, and the resources aren’t available at the moment. Because of this:

  • The terrain editor will be disabled with the next release.
  • There’s no date as to when a replace terrain editing system will be implemented.
  • Between now and the end of April, creators who have extensively used the terrain editor and height maps to produce terrain in their scenes / experiences, will be asked to remove / delete their existing terrain sculpts with tiles made via alternative means (e.g. custom made externally and uploaded for “as-is” use).

It’s unclear how many people will be affected by this. The Terrain Editor was noticeably buggy, and I think that few people actually used it to create terrain in Sansar experiences. I blogged about the Terrain Editor when it was first released back in September.

Linden Lab Announces a Mainland Price Decrease in Second Life

In a surprise move today, Linden Lab announced that they’ve reduced Mainland land costs by 10%. Here’s a before-and-after comparison chart of the changes (here’s the source if you are having trouble reading the fine print):

Pricing and Allotment Comparison 14 Mar 2018

Another big announcement is that they are doubling the amount of free land that Premium members get, from 512 to 1,024 square metres. So that’s actually a benefit that may entice some people to upgrade to a Premium account. Maybe. (I’ve always thought that Linden Lab doesn’t give nearly enough perks to Premium members. 60 groups instead of 42? Big whoop-dee-do. As an SL fashionista, I need at least 100!)

It’s no secret that Linden Lab is sitting on top of lots and lots of unused/abandoned Mainland, so maybe this is a way for them to sweeten the deal somewhat, in order to encourage more land ownership. I’m rather skeptical that this move will work, but we’ll see. People who were fed up with the high land prices in Second Life either downsized long ago, or packed up and moved to one of the Opensim-based virtual worlds.

VRChat Pick of the Day: GM3’s Art Galleries

Art galleries and virtual worlds are a natural fit. (Second Life has been home to hundreds of art galleries over its fourteen-year history.) I wanted to highlight some pioneering work which has been done in this area in the new social VR space, VRChat. (Yes, you can use it for more than just being a general jackass! There’s culture, too.)

VRChat user GM3 (a.k.a. Godfrey Meyer III) has created and curated four separate collections of paintings, photography, digital artworks, animated installations, and virtual sculptures. To find his galleries, simply search for “gallery” in the pop-up user interface in VRChat. You will find:

  • VR Art Gallery: ASCEND Art Show
  • Art Gallery: LEVITATE
  • “Three” Art Gallery Show
  • Art Gallery: FOUNDATIONS Art

Here’s a three-minute video overview of his ASCEND gallery, created last June:

And one of FOUNDATIONS:

And one of LEVITATE:

He is currently at work putting together art for the fifth show in VRChat. He has recently published an open art call for NEON ECHELON, created in Google Tilt Brush:

Here are some pictures I took at each of the four galleries created and curated by Godfrey (and yes, there’s even virtual wine and cheese!):

GM3 7GM3 1GM3 2GM3 3GM3 4GM3 5GM3 6

I highly recommend you visit each of Godfrey’s galleries. It’s a great way to immerse yourself in some thought-provoking art! I posted about my visit to GM3’s ASCEND art gallery opening last June to Google+.

You can follow Godfrey on FacebookTwitch, or join his Discord server.