Inara Pey Blogs the Sansar Product Meetups of March 6th and 8th

Once again, Inara Pey blogs the Sansar Product Meetups held on Tuesday, March 6th and Thursday, March 8th.

Inara Pey: Living in a Modem World

Sansar: The Whyst Garden – blog post

The following notes are taken from the Sansar Product Meetings held on Tuesday, March 6th and Thursday, March 8th. These weekly Product Meetings are open to anyone to attend, are a mix of voice (primarily) and text chat. Dates and times are currently floating, so check the Meet-up Announcements and the Sansar Atlas events sections each week. Official notes, when published can be found here.

The subject for both of the week #10 meetings was Events in Sansar. These notes are an attempt to bring together the key points of discussion from the meeting note that they represent discussion points, not necessarily ideas the Lab will be implementing in Sansar.

Changes to Event Submissions

Currently, the process of adding events to the Sansar events calendar (visible on the Web Atlas events page, and within the Client Atlas) is via e-mail submission…

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Atlas Hopping with Berry and Drax, Episode 29!

It’s that time again!

Radioactive Island Ship Balloon and Airship 10 Mar 2018.png
The Ship, Balloon, and Airship of the Radioactive Island

Today we visited the following four Sansar experiences:

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Wolfie plays and sings at the Arena Live Music Stage

Wolfie Performs at Alfy's Stage 10 Mar 2018

Strawberry’s livestream is here:

And Drax’s livestream is here:


A First Look at STYLY

The VR-capable virtual worlds marketspace is getting even more crowded! This past week, I heard about another new product called STYLY. They bill themselves as “a platform for creating high quality, beautiful VR spaces without any coding”. They offer a web-based 3D scene editor called the STYLY Editor, which is supposedly drag-and-drop (I haven’t really played much with it yet). Apparently, you can import assets from Sketchfab, 3D Warehouse, the Unity Asset Store, YouTube, SoundCloud, MAYA, Blender, SketchUp and even Google Tilt Brush / Blocks.

Here’s what the default template looks like when you first load up the STYLY Editor:

Styly Scene Editor Starting Template 10 Mar 2018

Clicking on the Insert Asset button in the upper left-hand corner brings up a menu of things you can bring into your scene: models, images, music, videos, even PDF files.

Styly Editor Insert Asset Menu 10 Mar 2018

Scenes created in STYLY are published to the STYLY Gallery, and can be viewed using their WebView web browser-based tool (just click the little cube in the bottom right-hand corner of the gallery entry; see the second picture below for an example). You can also visit scenes using your HTC Vive virtual reality headset (support for Oculus Rift, Gear VR, and Google Daydream is promised soon).

Styly Gallery 10 Mar 2018

Click Here to Load Scene in WebView STYLY 10 Mar 2018.png

There’s some seriously weird and trippy stuff! There are already over 1,000 scenes to explore. Note that the STYLY software is still in beta, and some scenes seem to take a long time to load in the WebView. Here’s an example of an art installation:

And here’s a fairly realistic-looking beach scene, which appears to have moving water:

You can watch more videos on their Vimeo page. There’s also a STYLY User Group on Facebook. I can’t wait for them to add Oculus Rift support so I can try them out!


Sansar Pick of the Day: Avalon Lounge

One of the often-heard complaints in Sansar is that there is no designated central meeting area. Sinespace has their Welcome Centre with greeters, AltspaceVR has their campfire where you can chat and toast marshmallows, and for a while High Fidelity used a Welcome Wagon concept, rotating between six different HiFi domains every two hours (I think they’ve replaced that with a single location now, though). Some people felt that having a common gathering spot would make it easier for avatars to meet each other.

Jenn, the Community Manager for Sansar, and Ebbe, Linden Lab’s CEO, both rightfully pointed out that there was nothing stopping any of us from creating such a space ourselves. And so David Hall has decided to create the Avalon Lounge, a comfortable, spacious lobby with helpful teleporters to other popular fantasy and sci-fi Sansar experiences.

It’s a large circular space on three levels. Flying cars arrive and depart from the uppermost level (these are actually teleporters to two of C3rb3rus’ experiences, 2077 and Darkwood Forest).

Avalon Lounge 1 10 Mar 2018

On the two lower levels, there are teleporters to other experiences located around the perimeter. Each has a sign indicating the destination.

Avalon Lounge 2 10 Mar 2018.png

And these are some wonderfully creative teleporter portals that David has made! Check out the video of them in action:

A nice touch is the addition of various objects around the lounge which remind you of other popular Sansar destinations, such as a statue I recognized from the Urban Art Experience, and arcade games from 2077. Thoughtful additions, and evidence of the care that David took in pulling all this together.

Avalon Lounge 3 10 Mar 2018.png
Vanity Fair in front of the steampunk teleporter to Bluebell Home & Garden

Vanity Fair is wearing an appropriate astronaut outfit created by the talented Nya Alchemi:


A First Look at LivCloser


I first heard about LivCloser through a post somebody made to Strawberry Singh’s Discord server. I was intrigued and joined LivCloser’s Discord server, where I found a link to download an alpha version of the software and try it out.

As you might guess from the promotional picture above, there will be adult content in LivCloser, although that hasn’t been set up yet. (I did have a good laugh when I went into male avatar customization section and there was a whole section of sliders for the penis! Obviously, the developer is planning ahead.)

This is clearly still a very early-stage alpha version of the software. The French developer, who calls himself GameMaster on the Discord server, is essentially a one-person company, and he is actively looking for help:

Hello, I have some request of people that wish to help for the game in [private message] so … to make things clear and easier I will put a list here of actual needs for the game and then people will be able to apply for them. Actual needs :

– Someone good with animations (many animations to clean and fix)

– Level designer

The company started building LivCloser on the Unity game engine, but they are now porting all their work over to Unreal Engine.

Here’s a short, 40-second video showing you my avatar standing in one of the four initial experiences in LivCloser, a casino interior (I apologize for the music being too loud):

As you can see, the basic avatar mesh actually looks pretty good. (The limited hair options were all hideous, though, so I left him bald!) The casino interior is also fairly well done. By building off Unity/Unreal, they have a head start in some respects.

If you’re interested in exploring LivCloser, join their official Discord server. There’s a channel called #testgame_alpha where you can download a zipped version of their alpha software (you’ll need at least 10 GB of free hard drive space to install it). Be warned though, that it is still very much an alpha and lacks a lot of features! And if you want to help the company out, there’s also an #apply-helpers channel.

They also have a few videos in their official YouTube channel, and a Facebook page.