LivCloser is now in alpha version 0.33, and for a one-person company, the product is actually surprisingly fully featured (it’s currently based on the Unity game engine, although the developer is planning to move the virtual world to the Unreal engine).
I decided to take a three-minute video (no sound) of the female avatar customization features in LivCloser, so you can get a better feel for how it looks and how it works:
The avatar actually looks pretty good. However, there are still lots of bugs (for example, you can see that the focus doesn’t shift to the foot area when choosing shoes). But it is an intriguing platform. It will be interesting to see how it develops over time!
2 thoughts on “LivCloser: A Look at the Avatar Customization Features”
LivCloser has some interesting potential. They are smart to focus on their avatar. In most of the current “next-gen” virtual worlds you are ugly in a beautiful world. That just isn’t going to work. The avatar has to be on par with the world.
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