ChilloutVR: A Brief Introduction

Someone on the RyanSchultz.com Discord server alerted me to a new Unity-based social VR platform which also supports desktop users, called ChilloutVR. There’s not a lot of information about this platform on the website of the company behind it, Alpha Blend Interactive.

The company describes ChilloutVR as follows:

ChilloutVR is a sandbox metaverse game enabling players and content creators to create, share and explore content in a massive multiplayer metaverse alone, with friends, or in public instances. Meet new people and explore the world. Playable in VR & Desktop-mode.

The company goes on to say:

ChilloutVR is a sandbox game playable in VR & Desktop. Made originally to provide a secure and expandable environment for content creators and players we now aim to provide AAA grade social experiences for players around the world. ChilloutVR is made with the latest version of the Unity game engine and is updated, extended, fixed and taken care of frequently.

With our cutting edge technologies we can provide simple but modern game user interfaces and actions for every single player while still being able to keep a thought on performance. We can also assure your content is yours and will always be managable by you.

Play and create what you want – share and enjoy it with others – explore and enjoy endless worlds and follow a never ending story. This is ChilloutVR.

The description sounds a little generic to me, and is a bit sparse on technical details. According to their Steam page, they are planning to launch in March 2020. Here are a few in-world screen shots from the Steam page:

From what I can tell from these first shots, the content is more on the low-poly side.

According to their Steam page, ChilloutVR will support the Valve Index, HTC Vive, Oculus Rift, and Windows Mixed Reality headsets.

If you want more information, you can follow Alpha Blend Interactive on Twitter, or join their Discord server. I’ve requested an access key to get into the closed alpha and have a look around, and I will report back when I do! Yet another addition to my list of social VR/virtual worlds.

Thanks to Madman for the heads up!

Second Life Bakes on Mesh: Snow Queen

Damn, this is getting addictive! I may need an intervention soon… 😉

Yep, yet another system skin and outfit given new life with Bakes on Mesh! Once again, the mesh avatar I am wearing is the Altamura Juliet full-body mesh avatar, which requires a couple of additions to support Bakes on Mesh:

  • A Bakes on Mesh relay for Altamura mesh bodies (which is available for free to Altamura group members at this exact SLURL in the store; please note that this relay only works with full versions of Altamura bodies, including the Juliet body which was a Valentine’s Day group gift earlier this year)
  • You do have to buy and install the Omega system kit on the body before you can use the Altamura Bakes on Mesh relay (it’s for sale for L$99 at this exact SLURL)

And may I present…the Snow Queen!

This avatar is wearing:

  • Mesh Head and Body including Fingernails: Juliet mesh body by Altamura (a former Valentine’s Day group gift; Omega-compatible; more details here; the Altamura group costs L$50 to join)
  • System Skin: Ice Princess skin by Damiani (no longer on the grid). This is an older system skin, so the area around the fingernails doesn’t quite match the Altamura mesh nails. I found that my earlier solution, the free finger and foot fixes available from League which I mentioned in this earlier blogpost, didn’t work for this light blue skin. To fix the area around the fingernails to match this skin exactly, I used nail covers by SmitCoStudios, which you can edit and tint any colour you wish (they are available for L$25 on the SL Marketplace).
  • Eyes: DRAAMA eyes in Winter – Ice by =catmonster= (I remember these were a hunt gift on a long-ago winter hunt. The store is still on the grid! Here’s the SLURL.)
  • Hair: June in silver by MADesigns (again, no longer on the grid)
  • Gown: Snow Flake dress in blue by Designing Nicky Ree (although this is a system-layers-and-prims outfit, it is so well textured that it holds up well after all these years, like everything DNR makes).
  • Shoes (not shown): June pumps by Garbaggio
  • Staff: Staff of Winter with snowflake particle effects from Talevin’s Magic Sky Village, the best place to get staves and wands in Second Life! You can also pick it up for only L$50 from the SL Marketplace. (The staff is modifiable, so I added a set of staff holding and walking animations and scripts turned it into an AO!)

Pictures taken at the Snowfall Furry Retreat.

Second Life Bakes on Mesh: Mother Nature

I’m very inspired by nature – you could say Mother Nature. I look at things around me and get all kinds of inspiration daily.

—Martha Stewart

Time for yet another resurrected system skin and outfit, courtesy of Bakes on Mesh! The mesh avatar I am wearing is the Altamura Juliet full-body mesh avatar, which requires a couple of additions to support Bakes on Mesh:

  • A Bakes on Mesh relay for Altamura mesh bodies (which is available for free to Altamura group members at this exact SLURL in the store; please note that this relay only works with full versions of Altamura bodies, including the Juliet body which was a Valentine’s Day group gift earlier this year)
  • You do have to buy and install the Omega system kit on the body before you can use the Altamura Bakes on Mesh relay (it’s for sale for L$99 at this exact SLURL)

Now that that is out of the way, you can put away the Omega installer and relay HUDs and the BoM relay once you have installed them, and start styling!

And here is Mother Nature in all her glory!

This avatar is wearing:

  • Mesh Head and Body including Fingernails: Juliet mesh body by Altamura (a former Valentine’s Day group gift; Omega-compatible; more details here; the Altamura group costs L$50 to join)
  • System Skin and Body Branch Attchments: Fleurs by Fallen Gods (I’m not sure if this is still available or not, as it pre-dates mesh)
  • System Eyes: Sunrise eyes in Celtic green by Fashism (no longer on the grid)
  • Hair: Botanical Pigtails – I Am Springtime by Nushru (I believe this was a hunt gift from the Crazy hair Hunt many years ago)
  • Fruit Branches on Head: Fruit Salad Tree Branches by Concrete Flowers (no longer on the grid)
  • Dress and Earrings: Spring outfit by Lemania Indigo (an old system-layers-and-flexiprims outfit which is no longer available)
  • Shoes: June pumps by Garbaggio

UPDATED! Douglas Rushkoff: Why Most Virtual Reality is Bullshit

Douglas Rushkoff (image from CNN)

Douglas Rushkoff is an American media theorist, writer, columnist, lecturer, graphic novelist, and documentarian. He is best known for his association with the early cyberpunk culture, and his advocacy of open source solutions to social problems. (Source: Wikipedia)

Today, Philip Rosedale tweeted a link to a provocative piece Rushkoff wrote on Medium this past August, titled Most VR is Total Bullshit. And I think it’s a must-read, even if you completely disagree with his premise.

Douglas Rushkoff argues the virtual reality, originally developed to be a countercultural and psychedelic technology, has instead been turned into an experience “characterized less by imagination and creativity than surveillance, control, and extractive corporate capitalism”. He goes on to say:

The VR revival seems fixated on augmented reality, where instead of going into a whole new world, we see imagery superimposed over this one. It is a marketer’s dream technology: novel enough to be interesting, grounded enough to prevent true exploration, and perfectly suited to the task of labeling every object in the world with a price tag.

The current VR hype doesn’t offer us access to new worlds so much as new ways to package consumer entertainment. It’s Facebook’s Oculus Rift, gaming, movies, Bible stories, and of course porn. Most VR today is little more than 360-degree video, a slightly more immersive version of business as usual. This non-interactive entertainment is to real interactive VR what Game of Thrones is to Dungeons and Dragons or Windows is to the command line. The fact that the technology has become easier to navigate and more lavishly rendered is hardly a consolation prize. It’s a prison.

While Rushkoff admits that VR does have some useful applications, he offers a dire warning:

VR does appear to have value in medical or therapeutic contexts. I’m glad we have virtual experiences that can help retrain an obese person to eat less. Gulf War veterans suffering from PTSD have benefited from VR that recreates the conditions of their trauma. But we mustn’t fool ourselves into believing that these applications are delivering the Promethean power of digital fire to the masses. They turn their users into the passive recipients of content, rather than the active constructors of a reality.

And so the race is on to build a VR landscape of, say, the Serengeti, where the animals and savanna look as authentic as they do in Disney’s new CGI version of The Lion King. Never mind the climate crisis threatening the real savannah. People raised with these virtual worlds at their disposal will come to prefer them to reality, anyway, just as they are coming to prefer porn to the messiness of sex. And as members of the Frankfurt School tried to warn us, once a culture prefers the simulacrum to the world, fascism can’t be far behind.

He argues that VR must support and enhance creativity, as opposed to simply immersing the user in simulations:

By focusing on immersive simulation over active creation, most virtual reality technologies undermine the innate human abilities that they could be fostering. “It is worth pointing out that we have been making virtual realities for a very, very long time,” Terence McKenna reminded us at the dawn of VR. “When you sit the children down around the fire and begin to tell the old, old stories and pictures rise out of the flames — that is virtual reality.”

We must use technology to stoke those collaboratively creative flames, instead of extinguishing them.

“When you sit the children down around the fire and begin to tell the old,
old stories and pictures rise out of the flames — that is virtual reality.”
Photo by Jackson Hendry on Unsplash

It’s a short, engaging read, no more than 10 minutes long, and I encourage you to go over to Medium and read it yourself in full, to see whether you agree or not with what Rushkoff has to say.

UPDATE 5:29 p.m.: Well, one reader had this to say about it!

And Peter (better known in High Fidelity and Sansar by his handle, Theanine) makes an excellent point.