The Latest Skirmish in the Ongoing Second Life Bento Head Wars: Genus Project Receives a DMCA Complaint, and Shuts Down Their Store as a Result

UPDATE Sept. 3rd, 2020: The Genus Project won! More details here.

The Genus Project has been highly successful with their recent line of Bento mesh heads, and even went so far as to recently give away a free gift edition of their Strong Face head in-store and via their store group, which proved to be phenomenally popular.

The Digital Millennium Copyright Act (DMCA for short) is American copyright law which includes a complaint mechanism which, some say, is routinely abused by those parties who want to harm or “take out” their competitors.

It would now appear that someone is doing just that. Yesterday, the Genus Project sent out the following message to their user group:

Forgive the spam if you’re already aware of the issue. For those who have not been around, the mainstore will be closed due to the DMCA situation announced here:

The Strong Face gift head is no longer available and re-deliveries will not be possible at this time. With chat being broken, we are encouraging anyone who needs help to come on to our Discord and join us there.

The above image was first shared with the Genus Project group on April 12th, 2020, and that bombshell announcement has sparked intense speculation as to the identity of the competitor who filed the DMCA complaint against Genus Project, so much so that the company quickly issued another announcement two hours later, saying:

Just a quick reminder that we do not know who filed the DMCA (read the other notice from Anna), and Catwa Clip has confirmed it wasn’t her. We are also on good terms with the wonderful people from LeLutka, and a few of us work with the good people at Meshbody. Please do not point fingers at others and while we appreciate your fervent support? Please keep the pitchforks down.

As info comes to light it will be shared. We’re not going anywhere. <3

Many people, however, automatically leapt to the conclusion that it was Catwa who had filed the DMCA against the Genus Project, which has led to further strong denials by both Catwa and Genus Project, who posted this image to their group:

Sadly (but perhaps not too surprisingly), the rumours took on a life of their own, which led to some extremely difficult times for Catwa’s customer support reps, who have been bombarded with hateful messages (please click on “Reveal Hidden Elements” in Skell Dagger’s post I just linked to). Such behaviour is absolutely shameful and reprehensible. People should be ashamed of themselves.

Other people have speculated that it was rival head store Genesis Lab who pulled the trigger, since after all the Genus Project was founded after a split from that particular brand, but they have also issued a statement that they didn’t file the DMCA, either:

So, if it’s not Catwa or LeLutka or Meshbody or Genesis Lab, who did it? Nobody knows. All we do know, is that Linden Lab received a DMCA complaint against Genus Project heads, and were obligated by U.S. law to take down the offending content.

The Genus Project company can, in turn, file a counterclaim to the original DMCA complaint, and in the following 10 to 14 days (while the offending content is removed from sale), the original complainant must file a case in court against Genus and provide Linden Lab with information on their court case. With the complaint moved to court, LL will keep the Genus content down pending the court’s decision. If the complainant fails to follow up on the DMCA claim with a court case, Genus Project heads can go back on sale (which is what some hope will happen).

So, assuming that Genus Project has filed a counter-notice, their heads could be available for sale again in a couple of weeks. We’ll see.

But this incident is indicative of the intrigue and drama that seem to erupt regularly in the world of the mesh head and body makers of Second Life. Every mesh head and body brand has its passionate adherents and just-as-passionate detractors, who do not hesitate to take pot shots at each other in such gossipy venues like Virtual Secrets (the National Enquirer of Second Life), which of course has had no shortage of submissions this week with commentary on this recent controversy, attacking various vendors and brands:

This is getting downright nasty, folks. For the love of God, behave like responsible, reasonable, sensible adults here for once. People’s livelihoods are at stake. I’m quite sure the skin, makeup, and shape makers for Genus heads are wondering what to do under the circumstances; are they suddenly out of a job?

We may be facing a new and much more intense battle, not only among the various Bento head makers, but also the mesh body makers, too, now that The Meshbody has decided to give away the fully-featured, updated version of their Classic male and female mesh bodies as L$1 group gifts to anybody who joins their group for free and visits their sim. Who knows what will happen next?

There is probably no shortage of companies who look with envy at the top-selling models of heads and bodies, and would dearly love to knock Maitreya Lara and Catwa off their lofty pedestals, and thereby potentially gain a bigger slice of this lucrative Second Life market. Stay turned for further dispatches of skirmishes to come, in what I jokingly used to call the Bento Head Wars, but which I am now officially dubbing The Great Bento War of 2020. (Chapters in history books will be written about it…documentaries will be made… 😉 )

One thing that I can guarantee is that it will not be boring. Stay tuned!

P.S. I am not a lawyer, I have never filed a DMCA complaint, neither have I ever been the recipient of a DMCA complaint. What I have written here is my best understanding of what’s going on, based on this very informative discussion thread on the incident over on the official Second Life community forums.

My Top Ten Blogposts of All Time

And the winner is…
(Photo by Giorgio Trovato on Unsplash)

While I am quite certain that I do not have anywhere near the same amount of traffic as popular, long-established fellow bloggers such as Wagner James Au of New World Notes or Strawberry Singh, my WordPress stats are telling me that I am now consistently getting between 1,100 and 1,300 views per day, which is a significant increase in just the past week. Thank you for your support!

Apparently, a lot of people who are trying to find ways to cope with social isolation policies, lockdowns, and quarantines during the coronavirus pandemic are busy setting up new accounts on Second Life, or dusting off old ones to pay a return visit! Almost all of that new traffic to my blog is Second Life-related, especially my continuing coverage of Second Life Steals, Deals, and Freebies. And there have certainly been a lot of high-quality freebies that have been given out by various stores during the pandemic, to encourage people to stay home and play Second Life instead of going out! (If you’re looking for one handy summary of my best advice for finding freebies in Second Life, here it is.)


I am endlessly amused that my all-time most popular blogpost of all time is one that is the top Google search result when you search on “vrchat adult” (which, apparently, quite a lot of people do):

  1. UPDATED! The Dirty Little Secret of VRChat: Hidden Adult Content (with 26,728 views as of today; that link is quite safe for work)

The remainder of my Top Ten are:

2. UPDATED! Second Life Steals, Deals and Freebies: Free and Inexpensive Mesh Heads and Bodies for Female Second Life Avatars (17.096 views)

3. Meet the Man Who Has Lost 200 Pounds Playing Beat Saber in VR (this is one of my posts that actually got picked up by Google News; 10,598 views)

4. UPDATED: NOW AVAILABLE! More Details on the Upcoming Ability to Change Your User Name in Second Life (9,843 views)

5. UPDATED! Linden Lab Announces a Mix of Good News and Bad News for Second Life Users (6,456 views)

6. UPDATED! Oasis: A Brief Introduction to a New, Adults-Only Social VR Platform (link is safe for work; 5,969 views)

7. UPDATED! RyanSchultz.com Reader Poll: What Social VR/Virtual World Do You Spend the Most Time In? (5,568 views)

8. UPDATED! Second Life Steals, Deals and Freebies: Free and Inexpensive Mesh Heads and Bodies for Male Second Life Avatars (5.052 views)

9. Second Life Steals, Deals and Freebies: The Four Best Freebie Stores in SL (4,751 views)

10. Comprehensive List of Social VR Platforms and Virtual Worlds (4,750 views)

Five of my Top Ten are blogposts about Second Life, which is far and away the most popular part of my blog. For someone who once swore up, down, and sideways that I would never become a Second Life blogger…guess what, Mom? I’m now a Second Life blogger.

I even joined the Second Life Blogger Network, and every so often, Strawberry Linden (formerly SL superblogger Strawberry Singh) kindly spotlights one of my blogposts on the official Second Life Community News feed, thus bringing me even more traffic. (Thank you, Strawberry!)

And (once again), two of my Top Ten posts are about adult content in social VR platforms and virtual worlds: VRChat (#1) and Oasis (#6, which was a sharply critical review of the struggling platform, which I do expect to fold at some point). It would appear that sex sells…or at least, it attracts readers who are searching Google for adult virtual worlds, which is a niche that, as I wrote in another popular blogpost (this link is also safe for work):

I want to make it clear that I am not going to get into the habit of covering adult/sex-based virtual worlds. There are literally dozens of them out there, and frankly, I find them boring as hell.

However, the coronavirus pandemic has proven to be a game-changer, an unprecedented global health crisis that has had completely unanticipated impacts on all kinds of businesses (for good or ill), disrupted all kinds of practices and behaviours, and upended all kinds of conventional wisdom. So, perhaps, adult social VR platforms and virtual worlds will see an increase in usage if people can’t swipe right on Tinder? Who knows what will happen. It will be fascinating to watch.

But no, I still don’t plan to cover adult/sex-based platforms in the same way I write about other niche and more general-purpose social VR platforms and virtual worlds. Despite my very rare past forays into that market on this blog, I will be leaving that field to somebody else to cover. Not my circus, not my monkeys.

I’m pretty certain that the adult virtual world Oasis is really struggling financially, and it will probably fold. The link to watch the trailer on their website homepage, which is located just under the blue “Play Free” button on this screenshot I took, no longer works, something that should have been fixed months ago, if things were going well. If nobody from the company has even bothered to fix something that potential customers see on the front of their official product home page, to promote Oasis, things must be very, very bad indeed.

Pandemic Diary, April 20th, 2020: Who’s Zoomin’ Who?

I wake up this morning, day 34 of my self-imposed isolation in my apartment during the coronavirus pandemic, feeling more than a little tired. I have been sleeping very badly these past two weeks, and struggling with insomnia and the resulting fatigue.

Today is a research day (we librarians get ten of them per academic year, to pursue “research, scholarly works, and creative activities” as our collective agreement states, because as members of the faculty union we have an opportunity and an obligation to pursue research). I plan to use the time to prepare for my Virtual Germany presentation on social VR, and edit the first draft of a journal article I hope to publish on the lessons learned from my earlier, suspended research project, a poorly-scoped, wildly overambitious plan to build a three-dimensional version of the Mathematical Atlas website, using Sansar as a platform.

Since Sansar’s near-death experience, which would have put that research project into jeopardy, I realize that I have to focus a critical eye on the financial stability, profitability, and long-term survival prospects of any future social VR platform I choose for any future research project. This is something that libraries have to do every day when choosing software such as integrated library systems (the software that handles things such as the acquisition, cataloguing, and circulation of books, etc.).

In Sunday afternoon, FROG*, my arts and entertainment group, which in the pre-pandemic days used to meet once a month in each other’s homes to plan outings to participate in Winnipeg’s vibrant arts, cultural, and entertainment scene, set up a Zoom meeting, just to have everybody get in touch with each other and see how everybody is doing:

We used the free version of Zoom, which automatically disconnects a group of three or more people after 40 minutes. We were having such a good conversation that our host generated and emailed out a second invitation, to meet for another 40 minutes! We also made sure to model our cloth masks to each other…

These women (I am the token gay male in the group) have been friends for over twenty years, and this Zoom meeting was salve to my wounded soul. I am an extrovert, someone who tends to get energy from other people, and opportunities for that have been sorely lacking over the past month. This was the first time I had ever used Zoom outside of virtual work meetings at my university, and we agreed that we would do this biweekly for the duration of the pandemic.

Sunday evening, I participated in a second Zoom meeting hosted by the Out There Winnipeg LGBT2SQ+** Sports and Recreation Group. One of the members had purchased sets of interactive online games from Jackbox Games, which uses Zoom on desktop, and requires a mobile device such as an iPhone as a game controller. We played a couple of lively rounds of Patently Stupid, which can best be described as a cross between Pictionary and Shark Tank:

We followed Patently Stupid with a round of Trivia Murder Party, which was very cleverly designed and programmed by Jackbox, with many “deadly” challenges for those who failed to answer the trivia questions correctly. This was my first time joining the Out There group in Zoom for their Games Night, and it was great fun, and it cheered me up immensely.

So, Aretha Franklin’s Who’s Zoomin’ Who? feels like a very appropriate theme song for yesterday.


*Yes, FROG is an acronym. No, I am not going to tell you what it stands for. The name’s origin is shrouded in the mists of time, and the members of my group prefer to keep it that way 😉

**LGBT2SQ+, of course, is an inclusive, umbrella acronym which stands for Lesbian, Gay, Bisexual, Transgender, Two-Spirited (i.e. indigenous and gay), and Queer or Questioning. The plus sign at the end is for anybody that doesn’t feel they fall into any of the previous categories 🙂

I Will Be Giving a Presentation on Social VR at the Virtual Germany Meetup in ENGAGE on April 28th, 2020

Mark your calendars! I have been invited to give a presentation to a Germany-wide VR Meetup in ENGAGE on Tuesday, April 28th, 20:00 CET (11:00 a.m. PST). The event is called Virtual Germany, and it is described as:

In cooperation with the VR communities from Berlin, Bremen, Cologne, Erfurt, Frankfurt, Hamburg, Hannover, Leipzig and Munich, we are planning the first virtual VR and AR Meetup in Germany.

Look forward to exciting lectures on the topic of social VR and various guests from all over Germany and around the world.

One of the many people involved with Virtual Germany is the illustrious XaosPrincess, who is well-known for her work in High Fidelity, and whom I have written about before here, here, and here. She tells me:

“Virtual Germany” is organized as democratic collaboration of many German real-life Meetup groups (most of Germany’s states are represented). Our host in ENGAGE is Rolf Kruse, while the whole organization is a combined effort.

The topic of my 20-minute presentation is “Overview of the Most Important Social VR Platforms”. The talk will be in English. (I do speak German, but I do not consider myself fluent in the language.)

This will be a semi-public, RSVP event in ENGAGE, which will be advertised in each separate German VR Meetup group. Xaos tells me:

The attendees will be asked to register with the ENGAGE event to be admitted (and to give us an overview on the numbers we can expect – probably/hopefully 100+ visitors minimum). We’re still preparing the final ENGAGE event link and will post it as soon as possible 🙂

We’re going to have four rooms:
– One main room with live talks and presentations (Moon)
– Two backup rooms for additional visitors with live YouTube-Streams of the talks in the main room (Mars & Earth)
– One chill and networking room without any streams (a high rise apartment)

The talks will also be streamed live on YouTube.

If you do not have the ENGAGE software yet, you can download and install it for free here. ENGAGE works on desktop or laptop computers running Windows 10 and a wide variety of VR headsets (here’s a list of supported devices). When there is an event listing on the ENGAGE events calendar, I will update this blogpost with a link to that.

See you on April 28th! I am quite looking forward to this.