Launching officially today, Wednesday, February 24th, 2021, at 10:00 a.m. Pacific Time, Wolf3D‘s Ready Player Me avatar maker now supports importing avatars into the popular VRChat platform!
VRChat integration was always among the most requested features from the users of Ready Player Me. The avatar creator allows for generating a 3D avatar based on a single selfie. Users can select from 200 customization options, including outfits, hairstyles, and tattoos. Wolf3D set as a goal to bring the same set of personalization and customization options to their VRChat avatar creator.
Starting today, the VRChat community can create personal 3D avatars based on a selfie and use them in VRChat on both PC and Oculus Quest versions of the game. Ready Player Me avatars are compatible with AV3, allowing players to use the platform’s new expressions system.
For many, creating an avatar in VRChat is both a daunting and very important task. We’re excited to work with Wolf3D to help make avatar creation easier and more accessible for everyone in the VRChat universe!
—Graham Gaylor, Co-Founder & CEO of VRChat
Like full-body Ready Player Me avatars, all users need to do is upload a selfie. The company’s machine learning algorithm (based on 20,000 high-resolution facial scans) will generate a 3D model based on the photo. It’s possible to skip this step and go directly to the avatar maker if the user doesn’t want to share their photo.
Here’s a brief video on how to create an avatar using Ready Player Me:
UPDATE March 1st, 2021: Timmu Tõke, the CEO of WOlf3D, reported in an email:
In the first 24 hours, the VRChat community has created over 20,000 Ready Player Me avatars, peaking at 30 avatars per second and almost melting our servers (for real). We were featured on Road to VR, UploadVR, VRFocus, and many more.
Congratulations to Timmu and his team on their successful launch!
Since I have upgraded my Oculus Rift to a Valve Index, I have been spending more and more time in VRChat lately. VRChat in 2021 reminds me of nothing so much as Second Life circa 2007, when I first joined: the wonderful sense of exploration and adventure, never quite knowing where you were going to land up and who you would encounter!
However, there is still one problem that I encounter in VRChat, and that is the topic for today’s blogpost: the need to set up a better in-world directory of worlds to explore. I have written about this topic before, but the need has now become acute. Finding cool worlds in VRChat has become something of a crapshoot, a time-consuming, trial-and-error process.
How many VRChat worlds are there? VRChat is surprisingly tight-lipped about world statistics. The VRChat website still says “Over 25,000 Community Created Worlds and Growing”, but this December 2018 promotional video says “Over 50,000 User-Created Worlds”:
So I asked around within my network of contacts for some updated statistics, and learned that there are now over 55,000 publicly-accessible VRChat worlds (not to mention countless private, invite-only worlds). My source tells me:
55,000 public worlds. 10 times more that are private, probably…
[I] asked someone in the prefab community who [is] very much tied with VRChat developers. A FPS said that very confidently. I can try to ask them where there is an actual figure count.
They told me: “Try to access on vrcw.net, you can see total public world as number. 55,458 public world has been updated so far. (include one already deleted.)” But thats still an unofficial number.
Another quote: “I think the unofficial number is something like 55k but remember how many of them have been abandoned on older SDK updates to the point they might not even be useable anymore. I wonder how far back you can go before it starts not working correctly. Source is https://en.vrcw.net/world at 20 worlds a page, 2779 pages, for a total of 55580. Although that site does list deleted worlds as well, also if they uploaded duplicates”
This is actually a very clever way to estimate the number of public VRChat worlds! However, the fact that we are relying on a third-party directory for this information simply underlines the problem that VRChat users face: it’s still too difficult to look for a particular kind or category of world.
Right now, the only way to find a world is to do a keyword search under Worlds in the pop-up menu, which matches on words in the world’s name, plus any tags which the creator adds to the description. What VRChat needs to do is set up something along the lines of the Second Life Destination Guide, a curated directory of worlds by category and purpose:
Now, VRChat is not the only social VR platform with this problem; it is common to all social VR worlds, and different platforms tackle this problem with varying degrees of success. Right now, everything relies too much on word of mouth, which can be hard if you’re not in the loop!
Now that 2021 is the year where the monthly active users (MAU) stats for Rec Room and VRChat begin to consistently surpass that of venerable Second Life, perhaps it’s time that these and other social VR companies invest in creating curated directories (and no, don’t just rely on volunteers, hire and pay staff to do the work). Think of it as a necessary investment. It could be the start of a virtuous circle, where better directories lead to more traffic to excellent or unique worlds, leading in turn to more and better directories!
Something to think about. Also something to think about: how about some destination guides or curated directories of private VRChat worlds? 😉