UPDATED WITH AUDIO LINKS! Philip Rosedale: Second Life Stories, and Designing the Metaverse—Some Notes from a Wide-Ranging Conversation Multicast on Twitter Spaces, Clubhouse, Callin and Second Life

Today at 11:00 a.m. CST, Philip Rosedale (the founder and former CEO of Linden Lab, the makers of Second Life, and the current CEO of High Fidelity) hosted a discussion titled Second Life Stories, and Designing the Metaverse, where people had an opportunity to ask him questions. Dr. Fran Babcock and Dr. Hayman Buwaneswaran Buwan from the MetaWhat? The Metaverse Show were key organizers. Philip is always an engaged, articulate, and informed speaker, and if you missed this event, I will update this blogpost with links to an archived version which you can listen to via Twitter Spaces, Clubhouse, and Callin. UPDATE 7:14 p.m.: Links are at the end of this blogpost.

Philip was on Twitter Spaces, with well over 100 listeners in the room, but the conversation was also extended to the social audio apps Clubhouse and Callin, plus there was a virtual auditorium set up in Second Life, with almost 50 avatars present! Participants in all four spaces could both hear and ask questions. To my knowledge, this is the first time something like this set-up had been attempted.

Philip shared a couple of “first stories” from his experience with Second Life, real stories from the early years of the company, both pre- and post-launch in 2003, e.g. Steller Sunshine’s beanstalk. He talked about how it was a challenge to provide backwards-compatibility, and how this affected the design of SL over time (for example, changing the friction elements would affect how people could climb the beanstalk). He talked about how he was able to drop a virtual pebble into the virtual water to create ripples (something which was later taken out because it was so computationally expensive!).

When asked why Second Life did not create mobile apps, Philip says that SL, when launched in 2003, predated mobile devices like the iPhone (introduced in 2007) and apps like Facebook (launched in 2004). While Philip is an advisor to Linden Lab, he is not a member of the executive team running the company day-to-day. He says that running SL on a mobile app is a “hard problem” to solve (I agree).

I asked Philip about his opinions regarding Meta’s surveillance system to enforce good behaviour, which includes constantly recording what happens in Horizon Worlds in case someone wants to send an abuse report to the moderators to act upon. Philip talked about his misgivings about AI-based surveillance and targeting systems in the metaverse, and how they could be used to gather information about us in new and disturbing ways, such as using how we are feeling to decide what ads to show us.

Philip has grave concerns about a business model of metaverse designed around advertising and surveillance. Talking about moderation, Philip wants the metaverse to be designed largely driven by the actions of the (human) people who are there, rather than implementing an automated behavioural surveillance and reporting system.

In answering a follow-up question, Philip said he felt that it it is indeed possible to have a metaverse with consequences for trolls and griefers, while still building strong social connections between people, citing as an example banning a person from a public place such as a restaurant where they were misbehaving.

Philip mentioned, in an interview he gave to a media outlet earlier today, that Second Life still has a higher revenue per person per year than YouTube does, with most of that income coming from fees: fees on sales and fees for virtual land (tier). He feels that a business based on fees (as opposed to surveillance advertising) is most definitely scalable, citing the approximately one million users in Second Life.

Philip talked about how presence can change communication dynamics, such as how how walking up to another avatar, and being physically near another avatar, triggers a response where people tended to be more civil than they might be in a text-only environment like a chatroom, and how quickly such presence could help defuse potentially negative communications.

Among the speakers present were Avi Bar-Zeev, the person who created SL’s primitive system, the digital atoms used for building anything and everything in the early days of Second Life! In fact, many content creators in the metaverse got their start by prim-building in SL. (One SL historian remarked that today was the 20th anniversary of the first-ever created prim in Second Life, made on January 25th, 2002.) Philip talked about how Second Life’s prim permission system could be seen as a forerunner of newer digital asset systems being considered for the metaverse.

Avi also talked about the necessity to design the metaverse to be human spaces, a place to rehumanize rather than dehumanize those who participate.

Philip talked about how VR headsets are still not affordable and accessible enough (i.e. uncomfortable if you have to wear them all day), to be able to have the kind of social community that we experience in virtual worlds like Second Life. He said (and I was transcribing madly while he spoke, so this is a paraphrase!):

It’s difficult to get people to communicate normally in a virtual world. It’s easy to forget that this is an experience that most people would not be comfortable with, yet. We’re not there yet, and the way we get there is to make avatars more visually expressive, which is a tough problem to solve.

—Philip Rosedale

Philip talked about spatialized audio products such as High Fidelity’s 3D audio as an aid to community-building, but adds that we still need to work on nonverbal communications (the listener leaning in to the speaker to indicate engagement, etc.).

There was a lot more discussed, including Philip Rosedale’s thoughts about virtual economies and NFT real estate, which unfortunately I did not have a chance to transcribe. Philip is always an articulate and informative speaker, so you will want to listen to the recording if you missed this event.

I will, however, provide a link to an archive of this wide-ranging and fascinating discussion on Clubhouse, Twitter Spaces, and Callin, once Dr. Hayman posts it! He is to be thanked for juggling everything in order to make this multicast such as success.

UPDATE 7:14 p.m.: Here, as promised, are links to the recordings made:

Twitter Spaces recording 1:43:44 (Dr. Hayman tells me, “this recording has less of the interruptions from Second Life, as I muted the mic when feedback and keyboard noises were present in SL”)

Callin recording 1:40:08

Enjoy! I know I will be relistening to portions of this.

Housekeeping Notice: 58 Years and 1 Day

Yesterday was my 58th birthday (hence the subtitle of this post), and between work, the cold and snowy winter weather, and the ongoing coronavirus pandemic, I find myself stumbling through the days like a zombie. I drag myself out of bed, and I push myself to get even the simplest of tasks done. I fall into bed like a dead man at the end of every long, weary day. I am tired.

I recently posted this animated GIF to Twitter with the comment: “Is anybody else out there just feeling emotionally and mentally battered by this point of the pandemic?”

I am feeling absolutely exhausted and completely beaten down by all the suffering, sickness, and death all around me (another 23 Manitobans died from COVID-19 this weekend, 16 in my city of Winnipeg). I am essentially barricading myself in my apartment, working from home until this punishing Omicron wave has subsided. And I need to refocus on my full-time paying job as an academic librarian; I have firm deadlines to meet, and classes to prepare for and teach.

So this is all my lengthy preamble to tell you: don’t expect a lot of blogposts from me over the next little while. Like the cartoon cat falling in a heap off the cartoon chair, I can’t. I’m sorry. Something has to give, so it’s the blog, at least for now, at least for a little while.

Stay safe, sane, and healthy in these unprecedented times!

UPDATED! The Problem with NFTs: the Growing Push-Back from People Who Are Sick and Tired of the Current NFT Craze

If you’re tired of the current level of NFT hype, you’re not alone!
Photo by Dylan Calluy on Unsplash

There are fewer topics which provoke such a sharp divide of opinion as Non-Fungible Tokens (NFTs for short). NFT madness has reached stratospheric heights, and looks likely to rise even further. And some people have had enough.*

When Kent Bye and Molly White (who are heroes of mine, but in very different ways) both highly recommend a YouTube video, you can bet that I pay attention!

Of the two, Kent Bye is probably the better known; he is in indefatigable, intelligent host of the Voices of VR podcast, and someone whose thoughtful, philosophical insights into any and all aspects of immersive tech I value greatly (I wish I had his brain!). As for Molly, she is someone whom I first encountered because of her truly epic thread of snark about that infamous Cryptoland promo video, but she, too, is definitely someone to follow (she maintains the wonderful Web3 Is Going Just Great website, which chronicles the scandals, misdeeds, and crimes of the many crypto, blockchain, and NFT projects out there, an increasingly difficult task as the number of schemes proliferates!).

Here is the 2-hour-and-18-minute video itself, titled The Problem with NFTs, by Dan Olson, a Canadian whose YouTube channel Folding Ideas has just over half a million subscribers:

Dan starts his video by providing some historical context, discussing the financial crisis provoked by the mortgage bond crisis of 2008, and then moving on to Bitcoin, trumpeted as an end to the evil of centralized banking. Here’s a prime quote:

Rather than being a reprieve to the people harmed by the housing bubble, the people whose savings and retirements were, unknown to them, being gambled on smoke, cryptocurrency instantly became the new playground for smoke vendors. This is a really important point to stress: cryptocurrency does nothing to address 99% of the problems with the banking industry, because those problems are patterns of human behaviour.

—Dan Olson

He then talks about Ethereum, and how it was created in part to address some of the problems posed by Bitcoin. Dan provides one of the best overviews of “proof of work” versus “proof of stake” that’s I’ve encountered to date. After covering the basics of blockchain, he turns his attention to the Non-Fungible Token market, discussing the whole “code is law” premise of smart contracts at length. His highly entertaining exploratory foray into the current NFT market space is well worth the price of admission alone! Near the two-hour mark, Dan discusses Decentralized Autonomous Organizations (DAOs).

Honestly, this video is so good, and so information-dense, that I would strongly encourage you to set aside two-and-a-half hours, and watch it in full, with the subtitles on. Like me, you’ll probably rewind it several times to review some of Dan’s better arguments! Molly and Kent are right; this video is *chef’s kiss* (Dan even briefly includes screencaps of Molly’s website and that infamous Cryptoland promo video!).

But it’s the final chapter of this video where Dan is on point, and on fire:

In 2008, the economy functionally collapsed. The basic chain reaction was this: bankers took mortgages and turned them into something they could gamble on. This created a bubble, and then the bubble popped.

When you drill down into it, you realize that the core of the crypto ecosystem, the core of Web3, the core of the NFT marketplace, is a turf war between the wealthy and ultra-wealthy. Technofetishists who look at people like Bill Gates and Jess Bezos, billionaires minted via tech industry doors that have now been shut by market calcification, and are looking for a do-over, looking to synthesize a new market where they can be the one to ascend from a merely wealthy programmer to a hyper-wealthy industrialist. It’s a cat fight between the 5% and the 1%.

Ultimately the driving forces underlying this entire movement are economic disparity. The wealthy and tenuously wealthy are looking for a space that they can dominate, where they can be trendsetters and tastemakers and can seemingly invent value through sheer force of will.

This is, in my opinion, the blindspot of many casual critics. The fact that tokens representing ape PFPs are useless, yet somehow still expensive, isn’t an overlooked glitch in the system, it’s half the point. It’s a digital extension of inconvenient fashion. It’s a flex and a form of myth-making.

And that’s how it draws in the bottom: people who feel their opportunities shrinking, who see the system closing around them, who have become isolated by social media and a global pandemic, who feel the future getting smaller, people pressured by the casualization of work as jobs are dissolved into the gig economy, and want to believe that escape is just that easy. All you gotta do is bet on the right Discord and you might be air-dropped the next new hotness… This is your chance to stick it to Wall Street and venture capitalists, as long as you pay no attention to the VCs behind the curtain. The line can only go up.

It’s a movement driven in no small part by rage, by people who looked at 2008, who looked at the system as it exists, but concluded that the problems with capitalism were that it didn’t provide enough opportunities to be the boot. And that’s the pitch: buy in now, buy in early, and you could be the high tech future boot.

Our systems are breaking or broken, straining under neglect and sabotage, and our leaders seem at best complacent, willing to coast out the collapse. We need something better. But a system that turns everyone into petty digital landlords, that distills all interaction into transaction, that determines the value of something by how sellable it is and whether or not it can be gambled on as a fractional token sold via micro-auction, that’s not it.

A different system does not mean a better system; we replace bad systems with worse ones all the time. We replaced a bad system of work and bosses with a terrible system of apps, gigs, and on-demand labour.

So it’s not just that I oppose NFTs because the foremost of them are aesthetically vacuous representations of the dead inner lives of the tech and finance bros behind them. It’s that they represent the vanguard of a worse system. The whole thing, from OpenSea fantasies for starving artists to the buy-in for pay-to-earn games, it’s the same hollow, exploitative pitch as MLMs. It’s Amway, but everywhere you look, people are wearing ugly-ass ape cartoons.

(UPDATE Jan. 23rd, 2022: if you have a bit more time left after watching Dan Olson’s video, you can peruse this thread of comments on the r/Documentaries community on Reddit. Be sure to sort by Best to read the best ones first!)


I leave you with another very recent YouTube commentary video I watched a couple of days ago, this one by the incomparable Josh Strife Hayes, who has sharpened his patented snark by reporting on countless questionable MMORPG projects over the past few years (a growing cottage industry).

From now on, this 22-minute video is what I am going to send to anybody who asks me what an NFT is, because Josh so mercilessly strips it down to its bare essentials, so that everybody can see just how ludicrous the whole setup is! The NFT-owner emperor is truly wearing no clothes; in fact, he’s just holding a spot in a line-up!

If, after watching Josh’s video, you have a bone to pick with it, I’d love to hear your comments (aside from his British pronunciation of the word “fungible”, which makes me wince). Where Dan Olson slays with facts, Josh Strife Hayes prefers to devastate with sarcasm, and he’s so good at it that it’s a joy to behold.

So, it would appear that there is now a determined push-back on the current silly season of NFT hyperbole, and I for one welcome this development. Too many people—particularly baby investors—are buying into the breathless hype of ill-thought-out NFT projects, which are proliferating like the Polynesian rats introduced to Easter Island. Commentators such as Dan and Josh are doing us all a service with their bracing commentary on this madness.


*FULL DISCLOSURE: I possess zero NFTs, and I only own one cryptocurrency, the Neos Credit (NCR), which I earn as a side benefit of being a monthly Patreon patron of NeosVR social VR platform. And, in that case, NeosVR is an actual, working metaverse platform for which you can create an avatar, and which you can currently visit, explore, and build in! In other words, there’s a THERE there, unlike so many currently hyped blockchain-based projects, which are essentially handwaving and hot air. Caveat emptor!

Second Life: Muddy’s Music Café Celebrates 12 Years of Operation!

As I said yesterday, Second Life tends to be my preferred means of escape from these despairing days of the Omicron wave of the coronavirus pandemic, and as I near the second anniversary of my first writing about what would eventually be called COVID-19, on January 25th, 2020, I am feeling distinctly weary of barricading myself in my apartment, while our inept provincial government has essentially decided to “let’er rip” and let the cards fall where they may.

Like oatmeal, Second Life is my comfortable place in an uncertain world. (The builders of the newer metaverse platforms might want to ask themselves this question: what are you doing to make your virtual world such a comfortable place, where people are compelled to come back, again and again? The key is community, something Second Life has in spades, if you know where to look to find it!)

Today, I decided that, instead of a quiet café in the snowy woods, I would visit a more popular place: Muddy’s (more formally known as Muddy’s Music Café).

Image source: the Muddy’s website

As it turns out, this coming weekend (January 21st to 23rd, 2022), Muddy’s is celebrating its 12th birthday! In a virtual world where music clubs come and go with astonishing regularity, this is indeed a remarkable achievement. Muddy’s offers a engaging mix of popular music: rock, pop, country, and a little bit of everything, as long as it’s PG! While they sometimes have a live performer, most of the time they have deejays spin tunes during a two-hour shift, who usually shares the stage with a host of hostess who welcomes customers, answers questions, and invites people to join the Muddy’s group for news and updates.

Tonight, the hostess was a friend I had made when she worked at another club I used to frequent, Bray’s Place Blues Club (which unfortunately closed down late last year). So we had a great catch-up chat while I stood like a wallflower at the side of the dancefloor, watching the people dance (that’s me, in the red beanie to the right):

In addition to their in-world location (always guaranteed to be busy, 24/7/365), Muddy’s runs a small shopping mall on the same sim as the club, and has a radio station which accepts advertising from Second Life businesses (you can pick up a free Muddy’s radio from the stand located at the centre front of the stage, which you can then set up anywhere to listen to the Muddy’s music stream in your virtual home!). They’ve even launched a series of events especially for singles, called Muddy’s Match.

For further information, please drop in and ask the host or hostess on duty, visit their website, or follow them on Facebook. To join the Muddy’s group, just cut and paste the following into the chat of your SL viewer, and click on the link it creates:

http://world.secondlife.com/group/6ffdf9ce-7581-3731-e601-81ee5f9b6842

You’ll always get a warm welcome at Muddy’s Music Café! I congratulate them on their twelve years of successful operation.