UPDATED JAN. 20th, 2026 WITH EXTRA COMMENTARY: Metaverse Bombshell: NETFLIX Acquires Ready Player Me—What Does This Mean for Metaverse Platforms Using Ready Player Me Avatars?

I somehow missed a major piece of news that dropped last Friday, which will definitely impact a lot of existing metaverse platforms (including big names like VRChat). On Dec. 19th, 2025, Sarah Perez wrote, in an article on the tech news website TechCrunch:

After shifting its gaming strategy to focus more on games played on the TV, Netflix announced it’s acquiring Ready Player Me, an avatar-creation platform based in Estonia. The streamer said Friday it plans to use the startup’s development tools and infrastructure to build avatars that will allow Netflix subscribers to carry their personas and fandom across different games.

Terms of the deal were not disclosed. Ready Player Me had raised $72 million in venture backing from investors, including a16z, Endeavor, Konvoy Ventures, Plural, and various angels, including the co-founders of companies like Roblox, Twitch, and King Games.

Netflix told TechCrunch the startup’s team of around 20 people will be joining the company. Of the four founders Rainer Selvet, Haver Järveoja, Kaspar Tiri, and Timmu Tõke, only CTO Rainer Selvet is moving to Netflix. It doesn’t have an estimate of how long it will be until avatars launch. Nor does it detail which games or types of games will be first to get avatars.

Following the acquisition, Ready Player Me will be winding down its services on January 31, 2026, including its online avatar creation tool, PlayerZero.

Scott Hayden, in an article written for The Road to VR website, adds:

“Our vision has always been to enable avatars and identities to travel across many games and virtual worlds,” Ready Player Me CEO Timmu Tõke said. “We’ve been on an independent path to make that vision a reality for a long time. I’m now very excited for the Ready Player Me team to join Netflix to scale our tech and expertise to a global audience and contribute to the exciting vision Netflix has for gaming.”

Avatar creation using Ready Player Me in the metaverse platform Spatial

Additionally, Ready Player Me announced its taking avatar creation services offline starting January 31st, 2026.

And, indeed, when I head over to the Ready Player Me website, the banner across the top of my screen declares:

Thank you for the chance to build together with you. Our services will become unavailable starting January 31, 2026. Please reach out to devs@readyplayer.me for any questions.

I pity the poor person on the receiving end of all those emails, because there are countless metaverse platforms which have relied on Ready Player Me as their avatar creation component, rather than try to build their own avatar design system in-house. All of these platforms now have a little over a month to come up with a replacement for the services provided up until now by Ready Player Me, which is shutting down on January 31st, 2026!

Ready Player Me’s avatar creation tools, which have been used by many virtual worlds and social VR platforms, will be shutting down on January 30th, 2026.
Among the tools affected by the NETFLIX acquisition of Ready Player Me are the Avatar Creator SDK, and the newer PlayerZero SDK, which allowed for users to create and sell avatar modifications and updates.

Ready Player Me has been the go-to solution for both gaming and metaverse companies for outsourcing much of its avatar creation process. Among those companies is VRChat. Scott Hayden opines:

Netflix hasn’t intimated it’s getting into XR gaming yet, so it’s pretty safe to say the Ready Player Me acquisition and subsequent shutdown is more or less a blow to one specific group of people: namely, VRChat users.

VRChat beginners looking to make their own avatars over the years were almost always pointed to Ready Player Me, with the platform even allowing users to upload a personal photo and generate a cartoony persona that was easy to mix-and-match with a variety of parts.

And while they weren’t always the most original avatars out there, it’s difficult to argue with the platform’s ease of use, as the web-based tool basically got you a (mostly) unique avatar that was not only cross-platform, but also already rigged for VRChat.

I’m not too worried on the impact to VRChat; as Scott goes on to write in his article, there are alternatives, albeit ones requiring a bit more technical know-how on the part of the user. VRChat also has a thriving third-party avatar creation and sale ecosystem, including a very popular series of Virtual Market avatar shopping events). VRChat will be fine. But it’s the smaller metaverse platforms like Spatial.io, which wholly rely on Ready Player Me’s services, that are now going to have to scramble to find and implement a replacement in very little time.

NETFLIX’s acquisition of Ready Player Me reminds me, at first glance, of when the fledgling metaverse platform Cloud Party (which I have written about on my blog before) was acquired by Yahoo! back in early 2014, over a decade ago. The entire small company (only 3-4 people) was “acquihired” by Yahoo!, and they shut down the Cloud party platform (with a truly memorable sendoff, as they shut down the servers, that made me emotional; this link is from a former Blogger.com blog I used to write about Cloud Party, which is still up!). The staff were absorbed into Yahoo! to work on Yahoo! projects, and God only knows what happened to them, or the projects they were hired to work on. (And, of course, Yahoo! is a shadow of its former self; does anybody still use it?)

It is very clear from this news that NETFLIX has big plans for its gaming service, and they “acquihired” the staff (and assets) of Ready Player Me, in order to use them for some future project. Their gain (for whatever project they are working on) is the loss of the hundreds of virtual worlds, games, and social VR/AR platforms which relied on Ready Player Me.

The fallout from all this is going to be fascinating to watch.

UPDATE Dec. 23rd, 2025: Another thing that came to mind after I posted this blogpost is this: metaverse-building companies who choose to outsource aspects of their services to other companies like Ready Player Me, have to be prepared for the possibility that that other company could be bought out, change the terms of their service, or even shut down. While it might be more time and money consuming to build something like an avatar system in-house, at least it’s under your control, and you don’t run the risk of having the rug pulled from under you.


Thank you to my metaverse friend Carlos Austin for the heads-up on this news.

UPDATE Jan. 20th, 2026: Today I came across an article on LinkedIn by Terry Proto for the group with the lengthy title, Reality Innovators Network for Spatial Computing, Metaverse, AI & XR – Virtual, Augmented Reality (whew, that’s a mouthful!):

8,000 developers. 6 weeks. One lesson. Netflix bought Ready Player Me, and January 31st is the deadline to replace avatar infrastructure for a lot of companies.

This isn’t the first time we’ve seen this. Altspace. 8th Wall. The pattern repeats.

The lesson? Interoperable ≠ open.

RPM worked everywhere. But it was still owned by one company. One acquisition later, and thousands of production systems are scrambling.

That’s the difference between building on convenience vs. building on ownership.

I just wrote a new article on why the spatial internet can’t be built on rented land. Have a look here: https://lnkd.in/etu3xpiF

(Note: I don’t know if you actually have to have a LinkedIn account to read this article.)

In the linked article from the above quote, Terry goes to give a very good summary of why relying on a third-party solution (even one that is interoperable), is still not as good as having open standards.

He writes:

Netflix acquired Ready Player Me on Dec 19 and 8,000 developers have until January 31st to rip out and replace their avatar infrastructure.

That’s six weeks.

Six weeks to rebuild identity systems that many teams integrated as foundational layers, not optional features. For some developers, RPM wasn’t just powering avatars. It was powering user accounts, social presence, cross-platform persistence, and the entire notion that their users could carry an identity across virtual worlds.

As Jose Antonio Tejedor Garcia of Virtway put it: “Trust built over years is breaking in weeks.”

As I write this, that six-week window has narrowed to (checks calendar) just twelve days. And, as Terry has stated, many of the 6,000 developers who used Ready Player Me, used it for a lot more than just avatar appearance. He goes on to add what I was trying to get at in my original blogpost, but does it much more concisely:

ack in June 2023, I wrote about “life after Altspace”, exploring which platforms could fill the void when Microsoft shut down one of the oldest social VR spaces. Altspace launched in 2015, got acquired by Microsoft in 2017 and closed in March 2023. The community scrambled to find new homes.

Sound familiar?

But back then, I was asking the wrong question. Finding alternative platforms doesn’t solve the underlying problem. It just kicks the can down the road until the next acquisition, the next pivot, the next “strategic realignment.”

The real question is: why do we keep building critical infrastructure on top of proprietary platforms?

I am not going to quote it all, but I do strongly recommend you read the entire article here (even if I very strongly disagree with any potential solution which requires blockchain, cryptocurrencies or NFTs, all of which by now are tainted beyond redemption by numerous scandals, scams, and rugpulls). And I will watch with keen interest as the deadline of January 31st, 2026 comes and goes.

I Am Addicted to Social Media

One of the ways I try to get people to understand just how wrong feeds from places like Facebook are is to think about Wikipedia. When you go to a page, you’re seeing the same thing as other people. So it’s one of the few things online that we at least hold in common.

Now just imagine for a second that Wikipedia said, “We’re gonna give each person a different customized definition, and we’re gonna be paid by people for that.” So, Wikipedia would be spying on you. Wikipedia would calculate, “What’s the thing I can do to get this person to change a little bit on behalf of some commercial interest?” Right? And then it would change the entry.

Can you imagine that? Well, you should be able to, because that’s exactly what’s happening on Facebook. It’s exactly what’s happening in your YouTube feed.

—Jaron Lanier, from the documentary The Social Dilemma

Image by Gerd Altmann from Pixabay

This is not the blogpost I originally started writing.

The first draft of my blogpost is quoted below:

As I lie on the sofa in my darkened apartment, listening to an LGBTQ “Queeraoke” room in Clubhouse (and wondering if I have the audacity to inflict my pitchy tenor voice on the assembly), it occurs to me that my relationship with social media has evolved significantly since I started this blog, a little over four years ago.

I don’t kid myself; my divorce from Facebook (not so much a single event as a series of steps), led not to a reduction in my use of social media, but an overall increase, something about which I have strong mixed feelings about. (It would appear that I am not alone in this: I have noticed a significant uptick in recent views of a blogpost I wrote about Jaron Lanier’s 10 reasons to quit social media, according to my WordPress blog statistics.)

Spending so much of my time in social isolation since the pandemic started 20 months ago, I find myself spending varying amounts of time every day on five wildly disparate social media platforms: Twitter, YouTube, Reddit, Discord, and (the newcomer) Clubhouse. I tell myself that it helps me stay connected to other people, but I also

And then, like so many other blogposts I write, I set it aside, literally mid-sentence, to complete on another day, when the muse struck.

Well, today is another day.

And it is a day that I started watching a one-and-a-half hour documentary on Netflix, which is also available to watch for free on YouTube: The Social Dilemma. And, as it happens, Jaron Lanier also appears in this particular documentary—along with two dozen other experts, many of them executives who formerly held high-ranking positions at social media companies like Facebook, Twitter, and Pinterest.

I full well realize the irony in asking you to watch a YouTube video on social media addiction (given the platform’s at-times-scarily accurate recommendation engine, algorithmically designed to keep you viewing long past your bedtime), but I would urge you to set aside 93 minutes and 42 seconds of your time, and watch this documentary. It is eye-opening, it is disturbing, and it is a wake-up call.

One shocking thing I learned from this documentary is that even the people who designed, created, and tweaked the algorithms that glue us to our cellphones, are addicted to social media and its attendant ills (for example, a more divisive society and increasingly polarized politics).

We are participating in an experiment that is slowly but surely rewiring our brains in ways that we are only now starting to comprehend. Particularly disturbing is the impact that social media algorithms are having on children and teenagers, something once again brought to light by Facebook whistleblower Frances Haugen last week in her testimony to the U.S. Senate.

According to the video description on YouTube, The Social Dilemma was only supposed to be on YouTube until September 30th, 2021, but it’s still up as of today. I don’t know how long it will be available on YouTube, so if you don’t subscribe to Netflix, please don’t delay in watching this.

As I said up top, while I might be proud of my emancipation from Facebook, I have landed up spending more time—a lot more time—on other social media, notably Twitter, YouTube, Reddit, Clubhouse, and Discord. The pandemic (and its lockdowns and social distancing requirements) have only exacerbated the problem over the past 20 months. And I suspect that I am not alone in this.

I might be free of Facebook (which I consider the most egregious culprit), but I am still addicted to social media.

Are you?

Here’s a resource to help you learn more: The Center for Humane Technology.

Pandemic Diary, February 2nd, 2021: Groundhog Day, Murder, RuPaul, and Yearly Beloved

Today is officially Day 324 since I first began working in self-isolation from my apartment for my university library system, and frankly, I think I am starting to lose it.

I am finding it hard to get out of bed, hard to get moving, and hard to get any productive work done (despite looming deadlines). And I am feeling inordinately cranky, tired, and just absolutely, positively FED. UP. with dealing with the ongoing coronavirus pandemic and all of its consequences, both anticipated and unexpected.

My mental health has been taking a dreadful beating over these past few weeks in lockdown, and I am ready to scream myself hoarse and shake my puny fist at the universe. And YES, I most certainly will use this blog as my soapbox, to vent my frustration! (Better than keeping it bottled up inside…and we’ll return to my regular reporting on social VR and virtual worlds with the next blogpost, I promise! Thanks.)

An article in today’s National Post newspaper sums it up quite nicely:

Nearly three decades after its premiere, the 1993 movie Groundhog Day has reached a new level of relevance under COVID-19. The world’s locked-down, working-from-home millions often report that they feel trapped in the movie’s plotline of an unending, inescapable time loop. “It does have this feeling like we’ve done this before. We’ve been here before. There’s nothing new on the horizon,” psychologist Steve Joordens told the Canadian Press last week.

Now, I must confess that I have never actually watched the movie Groundhog Day from beginning to end (not being a particular fan of Bill Murray, either the actor or the man). Perhaps it’s time to add it to my Netflix viewing queue. What I have been watching in the evenings are two long-running murder mystery television series, one Canadian and one British.

Murdoch Mysteries (CBC website, Wikipedia) is a popular, long-running CBC TV drama set in Toronto during the late 1890s and early 1900s, which has just been renewed for its 14th season in 2021. I have access to the first 13 seasons on Netflix, and I am currently binge-watching season 7.

The lead investigator, William Murdoch, has a scientific bent, and often finds ways to incorporate newfangled inventions and technologies (e.g. X-rays) into his sleuthing, assisted by the highly capable coroner Dr. Julia Odgen, who is William’s off-again, on-again love interest throughout the series. (I peeked ahead, and yes, William and Julia do finally land up together…at least, by the end of season 13! We’ll see what happens during season 14…)

The other murder mystery series that is currently keeping me somewhat sane and entertained in lockdown is the venerable Midsomer Murders (ITV website, Wikipedia), which started in 1997 and is is now the U.K.’s longest-running contemporary detective drama at 22 seasons long! (Mind you, British TV seasons tend to be much shorter than North American ones.) I am currently watching season 8 on Amazon Prime Video.

Now, I do find some of the murders and their resolutions, in some of the episodes of Midsomer Murders, to be a bit contrived, but I quite enjoy the characters, especially the lead investigator, Detective Chief Inspector Tom Barnaby (played by the wonderful John Nettles), as he sorts out the suspicious deaths which take place in the many small countryside villages located in the fictional English county of Midsomer. Also, I am a big fan of picturesque English villages and cozy village murder mysteries! I treat every episode like a mini-vacation in England.

And, of course, I am also greedily consuming every. single. crumb. from season 13 of RuPaul’s Drag Race—I even watch Untucked! to get more of the behind-the-scenes drama! I’m also watching season 2 of RuPaul’s Drag Race U.K., which has seen some jaw-dropping eliminations of drag queens every week. I quite regularly pop into in the subReddits for both shows, chatting and kiki-ing with other fans, who discuss all the twists and turns in these reality TV shows. (I catch both these shows through a streaming subscription to OUTtvGo, Canada’s LGBTQ television network, easily the best CA$39.99 a year I have ever spent!)

I am just completely fed up with living under a code-red, province-wide pandemic lockdown, so I was more than ready to enjoy a brand-new comedy special I watched this evening on Amazon Prime Video, which left me with a great big grin on my face, called Yearly Departed, in which a succession of female comedians give eulogies to various things we lost in 2020: rich girl Instagram influencers, pants, casual sex…

If you are as fed up as I am, you might find Yearly Departed to be just the tonic you need to help you grieve and process your pandemic-induced losses! Be sure to watch until the end for a special surprise guest, plus a mini making-of coda! Highly recommended viewing.

Stay safe and stay healthy!

Pandemic Diary, October 13th, 2020: Binge Watching the Zombie Apocalypse

Today is officially Day 212 of my working from home in self-isolation for my university library system. I am having a very bad day today, having slept poorly last night, after a Thanksgiving long weekend where I did not nearly get as much work done as I had hoped.

I rarely leave my apartment, and I am suffering from a bad case of acedia: listlessness, distraction, a lack of motivation, and wanting to avoid the task at hand. The only problem is, I have firm deadlines on several work projects which I must meet before the end of the month, so I keep pushing forward anyway.

My primary form of entertainment consists of binge-watching TV shows and movies on Netflix, mostly on my iPad while lying on the sofa or sitting at the kitchen table, and sometimes on the desktop monitor of my personal computer. (In addition to Netfix, I also have relatively inexpensive streaming subscriptions to both OUTtvGo and WOW Presents Plus for their LGBTQ fare. Sometimes I think RuPaul’s Drag Race and its spinoffs are the only thing that is keeping me sane during this pandemic.)

My tastes have recently veered towards the zombie apocalypse, a category of entertainment I would never have touched with a twenty-foot barge pole before the pandemic. I am amazed at just how much zombie content Netflix has!

The blacker my mood, the more I want to watch something bleak and gory, with a high body count. I rarely watch them from beginning to end. Depending on how I feel, I might skip ahead to avoid the more suspenseful or grislier sections, or even skip right to the end of the movie (or, for a zombie TV show, watch the pilot, then watch the final episode to see if it’s actually worth watching all the ones in between or not). There are no rules on how to watch the zombie apocalypse!

Here are three of my recommendations, all recent releases:

Black Summer on Netflix

Black Summer is a grim TV series, set in an unnamed American city five to six weeks after the start of a zombie apocalypse. A group of survivors tries to make their way to a downtown stadium, where a woman hopes to be reunited with her daughter, whom she was separated from during a chaotic military evacuation.

As terrifying as a zombie attack might be, what some of the survivors are doing to each other during the resulting breakdown of society is even more horrifying. I admire the way the creator makes us care about the characters, developing each of them in some detail—even the ones who are unexpectedly and brutally killed off before the end of the season. (2019 TV series, one season, Netflix)

To The Lake, a Russian show in Netflix

To The Lake throws together a disparate, fractious group of survivors, who are trying to escape Moscow and its suburbs to reach a remote northern lake in the middle of a Russian winter, during a terrifying, rapidly-spreading epidemic. Although the infected are never referred to as zombies, this is essentially a zombie apocalypse.

The character development in To The Lake is skillfully done, with good use of pre-epidemic flashbacks. As they travel north over many days, meeting and overcoming obstacles and dangers and encountering both unexpected friends and dangerous foes, we come to care for these people as they fight to reach their destination. Once again, not everybody makes it to the end of the first season. (2020 TV series, one season, Netflix)

Cargo: a Zombie movie set in the Australian Outback

Cargo is a zombie apocalypse movie set in the Australian Outback, where a man searches desperately for someone who will care for his infant daughter before he succumbs to his infection within 48 hours and becomes a zombie himself.

This movie is about as different from your standard zombie movie as you could get, both in its setting and its characters, which include several Aborigines. Yes, there is violence, but there are also heart-warming and even downright whimsical scenes. You will be cheering by the end of this one! (2018 movie, Netflix)

So, that’s all from me for today. Stay healthy and stay sane!

P.S. Yes, things are still going sideways here in Manitoba. A record 124 new cases of COVID-19 were reported today, 95 of them in the Winnipeg area. As of today, we are second only behind Quebec for the highest number of active cases per 100,000 people:

Active COVID-19 Cases Per 100,000 People by Province and Territory (Source: CBC)