UPDATED JAN. 20th, 2026 WITH EXTRA COMMENTARY: Metaverse Bombshell: NETFLIX Acquires Ready Player Me—What Does This Mean for Metaverse Platforms Using Ready Player Me Avatars?

I somehow missed a major piece of news that dropped last Friday, which will definitely impact a lot of existing metaverse platforms (including big names like VRChat). On Dec. 19th, 2025, Sarah Perez wrote, in an article on the tech news website TechCrunch:

After shifting its gaming strategy to focus more on games played on the TV, Netflix announced it’s acquiring Ready Player Me, an avatar-creation platform based in Estonia. The streamer said Friday it plans to use the startup’s development tools and infrastructure to build avatars that will allow Netflix subscribers to carry their personas and fandom across different games.

Terms of the deal were not disclosed. Ready Player Me had raised $72 million in venture backing from investors, including a16z, Endeavor, Konvoy Ventures, Plural, and various angels, including the co-founders of companies like Roblox, Twitch, and King Games.

Netflix told TechCrunch the startup’s team of around 20 people will be joining the company. Of the four founders Rainer Selvet, Haver Järveoja, Kaspar Tiri, and Timmu Tõke, only CTO Rainer Selvet is moving to Netflix. It doesn’t have an estimate of how long it will be until avatars launch. Nor does it detail which games or types of games will be first to get avatars.

Following the acquisition, Ready Player Me will be winding down its services on January 31, 2026, including its online avatar creation tool, PlayerZero.

Scott Hayden, in an article written for The Road to VR website, adds:

“Our vision has always been to enable avatars and identities to travel across many games and virtual worlds,” Ready Player Me CEO Timmu Tõke said. “We’ve been on an independent path to make that vision a reality for a long time. I’m now very excited for the Ready Player Me team to join Netflix to scale our tech and expertise to a global audience and contribute to the exciting vision Netflix has for gaming.”

Avatar creation using Ready Player Me in the metaverse platform Spatial

Additionally, Ready Player Me announced its taking avatar creation services offline starting January 31st, 2026.

And, indeed, when I head over to the Ready Player Me website, the banner across the top of my screen declares:

Thank you for the chance to build together with you. Our services will become unavailable starting January 31, 2026. Please reach out to devs@readyplayer.me for any questions.

I pity the poor person on the receiving end of all those emails, because there are countless metaverse platforms which have relied on Ready Player Me as their avatar creation component, rather than try to build their own avatar design system in-house. All of these platforms now have a little over a month to come up with a replacement for the services provided up until now by Ready Player Me, which is shutting down on January 31st, 2026!

Ready Player Me’s avatar creation tools, which have been used by many virtual worlds and social VR platforms, will be shutting down on January 30th, 2026.
Among the tools affected by the NETFLIX acquisition of Ready Player Me are the Avatar Creator SDK, and the newer PlayerZero SDK, which allowed for users to create and sell avatar modifications and updates.

Ready Player Me has been the go-to solution for both gaming and metaverse companies for outsourcing much of its avatar creation process. Among those companies is VRChat. Scott Hayden opines:

Netflix hasn’t intimated it’s getting into XR gaming yet, so it’s pretty safe to say the Ready Player Me acquisition and subsequent shutdown is more or less a blow to one specific group of people: namely, VRChat users.

VRChat beginners looking to make their own avatars over the years were almost always pointed to Ready Player Me, with the platform even allowing users to upload a personal photo and generate a cartoony persona that was easy to mix-and-match with a variety of parts.

And while they weren’t always the most original avatars out there, it’s difficult to argue with the platform’s ease of use, as the web-based tool basically got you a (mostly) unique avatar that was not only cross-platform, but also already rigged for VRChat.

I’m not too worried on the impact to VRChat; as Scott goes on to write in his article, there are alternatives, albeit ones requiring a bit more technical know-how on the part of the user. VRChat also has a thriving third-party avatar creation and sale ecosystem, including a very popular series of Virtual Market avatar shopping events). VRChat will be fine. But it’s the smaller metaverse platforms like Spatial.io, which wholly rely on Ready Player Me’s services, that are now going to have to scramble to find and implement a replacement in very little time.

NETFLIX’s acquisition of Ready Player Me reminds me, at first glance, of when the fledgling metaverse platform Cloud Party (which I have written about on my blog before) was acquired by Yahoo! back in early 2014, over a decade ago. The entire small company (only 3-4 people) was “acquihired” by Yahoo!, and they shut down the Cloud party platform (with a truly memorable sendoff, as they shut down the servers, that made me emotional; this link is from a former Blogger.com blog I used to write about Cloud Party, which is still up!). The staff were absorbed into Yahoo! to work on Yahoo! projects, and God only knows what happened to them, or the projects they were hired to work on. (And, of course, Yahoo! is a shadow of its former self; does anybody still use it?)

It is very clear from this news that NETFLIX has big plans for its gaming service, and they “acquihired” the staff (and assets) of Ready Player Me, in order to use them for some future project. Their gain (for whatever project they are working on) is the loss of the hundreds of virtual worlds, games, and social VR/AR platforms which relied on Ready Player Me.

The fallout from all this is going to be fascinating to watch.

UPDATE Dec. 23rd, 2025: Another thing that came to mind after I posted this blogpost is this: metaverse-building companies who choose to outsource aspects of their services to other companies like Ready Player Me, have to be prepared for the possibility that that other company could be bought out, change the terms of their service, or even shut down. While it might be more time and money consuming to build something like an avatar system in-house, at least it’s under your control, and you don’t run the risk of having the rug pulled from under you.


Thank you to my metaverse friend Carlos Austin for the heads-up on this news.

UPDATE Jan. 20th, 2026: Today I came across an article on LinkedIn by Terry Proto for the group with the lengthy title, Reality Innovators Network for Spatial Computing, Metaverse, AI & XR – Virtual, Augmented Reality (whew, that’s a mouthful!):

8,000 developers. 6 weeks. One lesson. Netflix bought Ready Player Me, and January 31st is the deadline to replace avatar infrastructure for a lot of companies.

This isn’t the first time we’ve seen this. Altspace. 8th Wall. The pattern repeats.

The lesson? Interoperable ≠ open.

RPM worked everywhere. But it was still owned by one company. One acquisition later, and thousands of production systems are scrambling.

That’s the difference between building on convenience vs. building on ownership.

I just wrote a new article on why the spatial internet can’t be built on rented land. Have a look here: https://lnkd.in/etu3xpiF

(Note: I don’t know if you actually have to have a LinkedIn account to read this article.)

In the linked article from the above quote, Terry goes to give a very good summary of why relying on a third-party solution (even one that is interoperable), is still not as good as having open standards.

He writes:

Netflix acquired Ready Player Me on Dec 19 and 8,000 developers have until January 31st to rip out and replace their avatar infrastructure.

That’s six weeks.

Six weeks to rebuild identity systems that many teams integrated as foundational layers, not optional features. For some developers, RPM wasn’t just powering avatars. It was powering user accounts, social presence, cross-platform persistence, and the entire notion that their users could carry an identity across virtual worlds.

As Jose Antonio Tejedor Garcia of Virtway put it: “Trust built over years is breaking in weeks.”

As I write this, that six-week window has narrowed to (checks calendar) just twelve days. And, as Terry has stated, many of the 6,000 developers who used Ready Player Me, used it for a lot more than just avatar appearance. He goes on to add what I was trying to get at in my original blogpost, but does it much more concisely:

ack in June 2023, I wrote about “life after Altspace”, exploring which platforms could fill the void when Microsoft shut down one of the oldest social VR spaces. Altspace launched in 2015, got acquired by Microsoft in 2017 and closed in March 2023. The community scrambled to find new homes.

Sound familiar?

But back then, I was asking the wrong question. Finding alternative platforms doesn’t solve the underlying problem. It just kicks the can down the road until the next acquisition, the next pivot, the next “strategic realignment.”

The real question is: why do we keep building critical infrastructure on top of proprietary platforms?

I am not going to quote it all, but I do strongly recommend you read the entire article here (even if I very strongly disagree with any potential solution which requires blockchain, cryptocurrencies or NFTs, all of which by now are tainted beyond redemption by numerous scandals, scams, and rugpulls). And I will watch with keen interest as the deadline of January 31st, 2026 comes and goes.

UPDATED! Decentraland Avatar Creation: How to Get a Custom Avatar Name for Free

Early this morning, I received an invitation in my email inbox to create my own custom avatar to use in the blockchain-based virtual world Decentraland when it launches. Today marked the official launch of the avatar creation program.

Note that Decentraland (DCL for short) was originally supposed to launch in open beta at the end of June, but that has been pushed back. Instead, DCL is going to invite groups of users in successive waves over the next month in a closed beta test, before opening the doors to the general public. Creating your avatar is the first step to setting foot in-world (once you are invited into the closed beta).

Here’s a brief new promotional video from Decentraland, showing off the different ways you can style and animate your avatars:

You can start the avatar creation process at this page. The avatar creation module is pretty straight-forward, and in no time at all you can customize an avatar to your desire. You have a choice of a male or a female avatar (sorry, no non-human avatars yet):

But there’s a catch. You can style your avatar as you like, but if you want to pick a name for your avatar (other than “Guest”), well, that’s going to cost you:

The fee is 100 MANA, which is the name of Decentraland’s in-world cryptocurrency. According to this cryptocurrency exchange calculator, that works out to US$5.10 at the moment. Not to mention the hassle of actually having to set up a cryptocurrency wallet and buying MANA, which I really don’t want to deal with right now.

However, according to the official blogpost of the announcement:

It usually costs 100 MANA to claim a name, but for the first 1,000 people claiming a name with cryptocurrency wallet, Trust Wallet, it’s completely free. What’s more, Trust Wallet and exchange partner Binance will stump up the gas fee.

Hey, free works for me! So, I downloaded the free Trust Wallet app onto my iPhone and set it up. Only to get hopelessly lost about how to actually connect the mobile-based Trust Wallet to use with the Decentraland avatar creation website on my desktop computer. It turns out that’s not possible (D’oh!).

Finally, I tried using the built-in web browser in the Trust Wallet app on my iPhone, but I only got as far as being able to select a name. The CLAIM NAME button at the bottom of my screen was still greyed out and unresponsive:

So, for a while confusion reigned on the official Decentraland Discord server as various people tried to troubleshoot my problem (thank you to everyone who offered suggestions!). Nobody seemed to know exactly how this promotion with the Trust Wallet works. Shouldn’t DCL have all this figured out before making the official announcement? Just sayin’.

Eventually, however, I was connected with someone from Decentraland who walked me through the process, step-by-step, through claiming my 100 MANA (a step they neglected to tell anyone about!), and then claiming my custom avatar name, all done using the web browser built in to the Trust Wallet app on my iPhone.

And finally, I got an email confirmation:

And checking my account, I now see:

Yay! Success! But it should not be this complicated. If a geek like me is having trouble with something as simple as setting up a username, you can imagine how confused the average Joe consumer is going to be. Hopefully, the team at Decentraland are rewriting their communications on the Trust Wallet offer, and providing STEP-BY-STEP instructions for other clueless cryptocurrency newbies.

Frankly, I think charging cryptocurrency for a custom avatar name is a significant stumbling block for many potential Decentraland users. I can understand needing to charge for land and goods and services, but something like a user name should be free to set up. DCL is setting itself apart from most of the competition in charging for a custom avatar name. I can only think of a few virtual worlds (IMVU, Twinity) that use this model. None of the major social VR platforms and virtual worlds charge you a fee to choose an avatar name. Decentraland might want to carefully re-think this policy.

UPDATE 2:50 p.m.: The following message was posted to the official Decentraland Discord server by toonpunk:

Anybody having issues with Trust wallet not being free please visit this link and it will work – https://claim.decentraland.org/ thanks.

You will need to visit this website in the built-in browser in the Trust Wallet app on your mobile device, then visit the avatar creation page.

UPDATE July 9th, 2019: Wow, that was fast! Toonpunk announced this morning on the official Decentraland Discord server that all 1,000 offers to create a custom avatar name for free are now completely used up. So it will now cost you 100 MANA to create a DCL username. Here’s a list of markets where you can buy MANA.

UPDATED: Notes from Today’s Avatar Customization Product Meetup in Sansar

I decided to come in-world to report on this week’s important Sansar Product Meetup, which was entirely focused on Linden Lab’s plans for future avatar customization. This is an opportunity for Sansar users to hear LL’s plans and provide feedback on what features they would like to see. Nearly 60 avatars were present at the meeting, an over-capacity crowd which lead to people landing up in separate instances of the experience (something that Linden Lab really needs to address going forward).

People who could not attend today’s meeting can follow one of three livestreams. Two attendees are livestreaming today’s Product Meetup: Daisy Gator at https://www.youtube.com/watch?v=auVnsfdJ5jw and Ryzo-Rin at https://www.twitch.tv/ryzorin. The official Sansar Twitch stream can be found at https://www.twitch.tv/sansarofficial.

Cara reported that there will be more avatar sliders, first for the face and then the body. The new default human avatars will have maps on the body itself, and you will be able to use your mouse to click and drag to adjust your features. This would be a different way to adjust your face and body than using simple sliders, and it sounds exciting!

Linden Lab is considering adding an avatar height slider, and they are also looking at uniform scaling to make larger and smaller but still proportional avatars (e,g, giants and pixies).

Linden Lab also wants to push for more custom avatars on the marketplace. They are also looking at the ability to dress custom avatars using clothing created in Marvelous Designer within the next couple of releases of the client software, according to Cara. The AABB bounding box on the avatar will be expanded to allow for such things as larger wings, for example.


Cara and Lacie Address Questions from the Audience

They also want to add more avatar attachment points, and they also want to look at improving the accessories so you can adjust the item while wearing it.

High heels: not one of Linden Lab’s priorities at the moment. Many users want to have this ability though, sooner rather than later.

Custom skins: Linden Lab does want to open up the ability to upload and sell custom skins on the market.

The current humanoid skin type will be tintable (as hair and nails are now), but the next-generation avatar will have a skin type which will use subsurface scattering and shaders to look better, and will require a different way to tint it.

Animated attachments: not a current priority.

Hotswapping avatars (between saved looks in the Lookbook) is a feature that Linden Lab would like to set up for us to be able to use (i.e. not having to go into Lookbook to change an outfit but doing it instantly).

It was a very good meeting, short of actual delivery dates, but still giving us a glimpse of where avatar customization is going within Sansar. I think many of the people who attended the meeting were very pleased with the announcements that were made by Cara and Lacie.

UPDATE Feb. 15th: Inara Pey, who does a much better job of summarizing these weekly Product Meetups than I do, corrects a mistake I made:

“Hotswapping avatars (between saved looks in the Lookbook) is a feature that Linden Lab would like to set up for us to be able to use”

As a point of clarification, Cara actually said this is something the Lab is *unable* to support at the moment – and no indication was given that this is being looked at. What she did mention was that the idea of some kind of “personal inventory” of objects “carried” by an avatar is still under discussion at the Lab.

Thanks for the clarification, Inara! You can find her detailed report on the meeting here, including audio excerpts.

Avatar Customization to Be the Theme of a Special Valentine’s Day Sansar Product Meetup This Thursday

This Thursday, which also happens to be Valentine’s Day, there will be a special Product Meetup focusing on avatar customization. Lacie Sansar (who appears to be the acting community manager for Sansar while Linden Lab is searching to fill the position after Eliot left) has posted the following message to the announcements channel on the official Sansar Discord:

I’m *extremely* excited to announce our *Special Edition* of our Product Meetup this upcoming Thursday.

We will focus on discussing the highly requested upcoming features for even **more** Avatar Customization & we want to hear your feedback.

Without further ado…*lets get customizable* this **Thursday, February 14th** at **11AM PST**

See you there, Sansarians. 😉

https://events.sansar.com/events/Lacie-Sansar/product-meetup—special-edition—lets-get-customizable/bf6f3ac0

We’re already got endless customization of such things as hair, clothing, and accessories, but I am still really happy to see this announcement because I and others have been badgering Linden Lab for months now to address several issues related to customization for the default human avatars:

  • more face sliders and the addition of body sliders (height, weight, etc.)
  • customized skins which can be bought and sold on the Sansar Store

So if, like me, you are keenly interested in these sorts of topics, we get an opportunity to tell Linden Lab what we want to see!