The Sansar group on Facebook (please note: this is NOT the official Facebook page for Sansar, which is here) is currently quite small (only 143 members), but it has been very active this week with Monday’s launch of the open creator beta of Sansar. Among the participants in the discussions is Linden Lab CEO Ebbe Altberg himself, which is refreshing to see.
One topic that was recently raised for discussion was the issue of sim/experience design. User Phil Clarke posts:
For me, the one major architectural advantage that SL has over Sansar is the ability to accidentally discover places when exploring. One of the best things about SL was being in a store then camming over to a fantastic club or building you didn’t know existed. Sansar’s experience model prevents that currently it seems. I suppose an advantage of Sansar is that your experience never gets ruined by someone else’s prim frenzy, but interested to hear what others think?
You can follow (and join in) the ensuing discussion at the Facebook page. One valid point is raised in the comments by Markus Breuer, with which I agree: “But, if we are honest, most of SL moved onto private sims…and into sky boxes a long time ago. Obviously, the concept of connected areas wasn’t what the majority of customers wanted.”
Do you feel a loss of serendipity in moving from the one contiguous landmass of Second Life to the separate experiences of Sansar? If you have an account on Facebook, please consider joining the Sansar group on Facebook to add your voice to the conversation.