I have blogged about this experience often; it is the starting point for our Atlas Hopping adventures every weekend. But I have not yet chosen 114 Harvest as my Pick of the Day! I am rectifying that situation now.
When you arrive at Draxtor Despres’ and Ria’s Sansar experience, you find yourself in a California suburban neighbourhood. Head for the house at the end of the street, with the red car parked in the driveway.
Enter the house, turn left, and head down the stairs to the basement. There’s a comfortable rec room with a TV and a German board game, Mensch ärgere Dich nicht (“Don’t Get Angry”) spread out on the coffee table. If you have an Oculus Rift or HTC Vive VR headset you can actually pick up the individual pieces and play a game of Mensch ärgere Dich nicht!
In a corner of the basement is Drax’s recording studio.
There’s still the remains of Drax’s birthday party on a table next to the fridge!
Ria has done a wonderful job making the items that make up this experience. It’s become a favourite gathering spot for many avatars in Sansar. Drax has written about the goal of 114 Harvest:
When we embarked on this journey a couple months back, all we wanted to prove is that social VR can work if there is engaging “place-making” going on. What started as a tiny little basement grew conceptually, and (this is what we hope!) will grow even more now that you can write the story of this place together with us.
Thx for the write-up Ryan! I encourage folks to let us know where you want to see this go: would you rent a place on 114 Harvest? Should we make an interior? What can you imagine in terms of story and immersive role-playing? Please do leave comments on the trailer video = https://www.youtube.com/watch?v=690ZOwtxq7k = we have loads of ideas but they are of course dependent on available interactive features!